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I do, I played around with it a bit, with the way other files are modified, it doesn't really do much of note in AGOT. As far as I know, it just overrides what the default winter intensity bias is, if it isn't specified or set elsewhere. I don't know for certain, but that's just my best guess with it.
My best guess for why they kept the advantages is because B.T.W. it's scripted as being always winter in the files, so the winter advantage should always apply there (to my best knowledge). For the lore reason, seasons in ASOIAF last for years on end at varying lengths. Based on some comments in the code I think they just left it disabled rather than have consistent vanilla real world style winters mess with lore, until they make their own winter system.
However, I doubt it's lore reason, as they put a lot of winter advantages on cultural traditions and traits. Like nightswatch lifestyle has winter advantage, wildling culture has winter advantage. If they remove winter due to lore reason why they keep the advantages? The newest update about faith in btw also has some winter advantage. This mod aims to make those winter advantages and winter moving speed useful. Or else they are just plain numbers.
If you mean the long night kind of magic winter, they weren't there in the current bookmarks, so normal winter applying seems fit to me. If you know more about lore reason, enlighten me, I'm curious!
However, I'm not sure about their effects on winter, from the description they use struggles instead of putting modifiers on province? If that's the case, winter modifiers allowed by this mod would probably work along with their mod. You could try it yourself, I would look into their mod when I have time.