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The final part is so cool! good job!
Full Walkthrough:
https://www.youtube.com/watch?v=9w5Rx8FKzpU
Well, go make your own port if you think its that easy
I could literally recreate this by just going into gmod placing npcs around the map to fight...
All the enemies were literally standing frozen in place waiting for you.
This was the biggest nothing burger I wasted my time on.
There was nothing creative added to this to make it seem like a Half life 2 campaign, not even slightly.
The finale felt like something straight out of Hunt down the Freeman combine hold out section.
What was the point of the over saturated amount of supplies when I could just kill every combine wave with the infinite rocket supply cache.
The only creative thing was the zombie breaking down the wall in chapter one and then the author just basically saying " awh fuck it, can't be bothered "
What a waste of time.
Just run through everything
(approx. as I go past the poison zombie and encounter the fast zombie in the sewers). Tried disabling everything except for "L4D2 Material and models" but it still didn't work.
Yes, next map will be soon
other than that just a lot of "missing VMTs" that didn't impact gameplay
Click Extras - Workshop - double click on a campaign
Or you can just type in console "map c8m1_apartment_fixed" to launch the first map
How the heck do i play this campaign i mean when i try to load it in the workshop screen ingame it appears i dont have any saved slot. so how do i get to play it? im sorry for dumb
А так всё супер мне понравилось)
It doesn't change the weapon models. However, if you want different models, you can just download separate weapons mods, to change the models.
- The closet in the storage room, that you can go into through the alley in the first chapter, has a missing ceiling.
- The ladder in the vent at the beginning of the the second chapter doesn't seem to be interactable, as you can't climb it.
- There are stairs in the fenced off alley, at the end of the second chapter, that are missing.
- I also noticed the gas station at the beginning of the third chapter doesn't blow up, although I'm not too surprised about that. I don't even know if you could get something like that to work in HL2.
- I think you should've put a mounted AR2 on the roof of the radio shack. The radio guy does say that there is a "mounted gun on the roof" afterall.
Overall, this was really good. Do you plan on doing this for all the other campaigns?