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报告翻译问题
nicely done! I am obviously a big fan of modding existing mods lol so I'm glad you got it.
Weird that palette #1 is glitching out with curios... its either the tomb_prospector.sprite.investigate.png
or
tomb_prospector.sprite.investigate.skel
tomb_prospector.sprite.investigate.atlas
check that both match my files!
and thank you <3 I appreciate you. I'll check out black swordsman, I've had another person request it come to think of it
so you asked about where my mods are located, i never moved anything out of the steam workshop folder i just make my changes and when its working as intended i make a backup copy of my edited mod. if the mod author ever updates i just add my changes back in from the backup.
i just have to say your animation changes are incredible, its just fantastically well done. tomb prospector was already one of my favorite class mods and you only made it so much more. if you are looking for a next challenge i would highly suggest looking at the Black Swordsman class mod based on the character Guts from the anime Berserk.
anyway, thanks a ton for your mod, its 10/10 well done
When you made the changes to the mods, are they still in steamapps\workshop\content\262060 ?
As far as I understand if youre making changes to Workshop mods you have to move the whole mod folder (my mod is "3517734400") from:
steamapps\workshop\content\262060
to
steamapps\common\DarkestDungeon\mods
Then in-game de-select the original Workshop mod and then enable the new Manual Install mod you've created .
With modfiles.txt deleted, this should enable any changes you've made. (And from my experience doing this, you won't lose any Tomb Prospectors in-game that you have)
Let me know if you've already done that and it's something else!
https://imgur.com/a/8hYdSB9
Keep doing what you're doing, mate
Updated it so the pre-patch taller combat sprite is in this folder:
"(Your Program Files folder)\Steam\steamapps\workshop\content\262060\3517734400\heroes\tomb_prospector\anim\combat sprite - before size reduction"
Simply drop the files in there into the "Anim" folder so it overwrites and you'll have the pre-patch height!
Kind of a band-aid solution til I figure out what most folks want lol - if steam validates your files you'll have to overwrite it again which is awkward.
(Alternatively you can move the whole mod folder into Steam\steamapps\common\DarkestDungeon\mods and it will never be validated - but you'll also not get updates automatically.)
Hope that makes sense! It's something until I figure out a better way haha
For now I'll package the taller pre-patch height in a benign folder in the mod so folks are free to overwrite it :)
Still much taller than vanilla but not as tall as I orignally made him. (I found he was towering over other characters)
I also slightly changed the proportions for 2H combat stance to be more in line with DD1's style... larger head, smaller torso etc.)
Let me know what yall think!
And yes, he does! The Fist of Gratia - a slab of rock that you could punch eldtritch horrors with in Bloodborne lol.
I will say it looks a blurry in my sprite…. Which is why I have a texture touch up patch coming :)
You CAN however combine them if you just move the Tomb Prospector Redux mod folder (with the long string of numbers) into the Darkest Dungeon mod folder instead (C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\mods). Then throw my files in there and overwrite.
Steam won't validate that folder. But it also won't get updated
Hope that makes sense!