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Sorry, my mistake. It was made for version 1.6, but I forgot to remove it after briefly putting it in to check something.
can place construction but when construction is complete, they disappear.
While this should not cause major problems, in cases where buildings are placed directly adjacent, buildings or pawns may be destroyed or disappear.
I have uploaded the old version to GitHub, so I recommend either continuing to use the GitHub version or fixing the affected areas before switching back to the Steam version.
I regret any inconvenience this may cause.
https://github.com/seobongzu/rimworld-OldCryogenicTank
Obviously not this mod, but there's this if you want to display them and they are graves so
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3477409793
Would be really cool to have a hero museum/resurrection serum queue instead of a graveyard for my sci-fi transhumanist colony.
You can store a corpse, but this isn't a grave.
This will make the collecting of rare and interesting specimens much easier, since they'll be a lot easier to hold in captivity.
Or, at least, draft your pawns.
Bioreactor has a clear concept of generating electricity by supplying nutrients to living pawns. However, in this mod, since you can also put in dead bodies, I’m not sure what logic should explain how electricity is generated.
Of course, if many people want it, I can add it as an option. However, I’m not very skilled in C#, and I’m a bit tired right now, so it won’t happen immediately.
cryptosleep sickness and hypothermia
Also a small text sign on the tank to name them would be pretty neat.
Would be cool to see Museums support as well!