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报告翻译问题
I want to make a scenario using this mod, but I don´t quite know how to set up the mod in the scenario.
My idea was to make Operation Fall Gelb (Germany vs Netherlands, Belgium, France and the UK), but I need to give the Germans a headstart with some of the mod's units such as aircraft, tanks, etc.
However, I don't know how to load the mod into the editor, is this possible? Regards.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=650225067
On MODDB are uploaded the BETA TEST versions of the 1.67 release:
http://www.moddb.com/mods/1939-1945-second-great-war-mod/addons
The CTW version allows you to play CTW campaign with the mod and the use of the editor to create scenarios suitable for the mod.
WARNING!
The CTW version will be installed over your RON EE core files and it's not compatible with others mods.
We'll wait to have some feedback on the 1.67 Patch before to upload it on STEAM.
Post Scriptum:
Scenarios created with 1.67 version will work only with this version. so maybe is better to wait we upload the 1.67 on STEAM before to upload them.
In the quick battle menu on your right open the scroll down "Game Rules" and select "Scenario", now from the "scenario" scroll down menu select "Europe WWII mod map", after it open the scroll down menu "Game Mods" and select "1939-1945 SGW mod". Now you can click on "Start".
Thank you!
Also, please change the description so that the mod link is a clickable hyperlink like this
the lonly way to can do it is by scrioting.
We are thinking to create a script for the mod, maybe for that time we'll have different governments for each country.
regarding the helicopters, it was my fault: I made a mistake loading another scenario with a similar name.
I apologize for it!
it would be a nice solution if the attributes (patriot, decreased unit cost etc.) were more balanced.
I thought about six different kinds of governments giving one to each nation, but then the nations with republic and despotism had an handycapp fighting with countries with an higher government.
The mod is already unbalanced, but it's still playable.
If I'll change the governments too only few countries will be playable.
And also yes, it must be a glitch
the number of available technologies and governments is fixed in RON and for governments is impossible to add or delete their attributes.
You can change just their names or the % numbers.
I saw apaches helicopters when I opened your scenario, maybe it was a glitch...
if (city_captured_by(3,4,"Paris"))
{
run_once
{
declare_war(3,2);
declare_war(3,7);
make_alliance(3,4);
make_alliance(3,5);
city_assimilate(4,"Paris");
city_assimilate(4,"Dunkirk");
city_assimilate(4,"Cherbourg");
}
}
if (city_captured_by(8,4,"Warsaw"))
{
run_once
{
city_assimilate(1,"Vilnius");
city_assimilate(1,"Tallinn");
city_assimilate(1,"Riga");
}
}
Ask me anything you want on scripting if you need any help.
Or if you have any questions at all.
Till the new mod update (we'll upload the 1.65 patch before Christmas) it's better to create empty maps without units.
Then we'll explain what you should do to add mod units using the scenario editor.
And, pls, delete the helicopters ;)
I added your map to the scenario collection.
I suggest you to post a message in the mod page next time you create something suitable for the mod.
BTW, thanks for your effort!!