Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Europe WWII Mod Map
44 条留言
Harjaniz 2018 年 7 月 16 日 上午 1:13 
Hey everyone, I know this might not be the place, but does contain the people I am trying to reach.

I want to make a scenario using this mod, but I don´t quite know how to set up the mod in the scenario.

My idea was to make Operation Fall Gelb (Germany vs Netherlands, Belgium, France and the UK), but I need to give the Germans a headstart with some of the mod's units such as aircraft, tanks, etc.
However, I don't know how to load the mod into the editor, is this possible? Regards.
Hitoshi Misaki 2017 年 12 月 17 日 下午 8:58 
me
Nikox 2017 年 5 月 20 日 上午 5:05 
Now both versions are updated to the same level. Doesn't matter if you use the 1.65 version or the Beta test version, we didn't update just the name.
AquaFox 2017 年 5 月 18 日 下午 7:25 
I do, but you dont have to update it if it takes up alot of your time.
Tokyo Dreamin’  [作者] 2017 年 5 月 18 日 下午 7:24 
Does anyone still use this mod? It seems pretty popular and I am wondering if i should bother trying to update it
Nikox 2016 年 3 月 22 日 下午 6:00 
I uploaded the Beta Test of 1.67 version on Steam:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=650225067
AquaFox 2016 年 3 月 16 日 下午 2:47 
that would be awesome thx!
Tokyo Dreamin’  [作者] 2016 年 3 月 15 日 下午 6:05 
Yugoslavia is part of the minor nations faction, but I can make Yugoslavia more reocgnizable and script the partisan resistance led by Tito
AquaFox 2016 年 3 月 15 日 下午 2:49 
pls
AquaFox 2016 年 3 月 15 日 下午 2:49 
YUGOSLAVIA
Nikox 2016 年 2 月 19 日 下午 9:12 
Hi Space Communist,

On MODDB are uploaded the BETA TEST versions of the 1.67 release:

http://www.moddb.com/mods/1939-1945-second-great-war-mod/addons

The CTW version allows you to play CTW campaign with the mod and the use of the editor to create scenarios suitable for the mod.

WARNING!
The CTW version will be installed over your RON EE core files and it's not compatible with others mods.

We'll wait to have some feedback on the 1.67 Patch before to upload it on STEAM.

Post Scriptum:
Scenarios created with 1.67 version will work only with this version. so maybe is better to wait we upload the 1.67 on STEAM before to upload them.
TallestDavid 2016 年 2 月 4 日 下午 7:15 
how does one use this map?
Nikox 2015 年 9 月 29 日 上午 7:31 
To play this scenario you need to select "solo game/multiplayer game" then "quick battle".
In the quick battle menu on your right open the scroll down "Game Rules" and select "Scenario", now from the "scenario" scroll down menu select "Europe WWII mod map", after it open the scroll down menu "Game Mods" and select "1939-1945 SGW mod". Now you can click on "Start".
cheese 2015 年 3 月 6 日 下午 7:13 
how do you play this mod? i dowloaded it and the WW2 mod but i dont how to play them?
JPGorbich 2015 年 1 月 25 日 下午 12:18 
What does the map setting need to be set to? I have mine on old world with the WWII 1939-45 mod on and the WWII map script selected, but then the game loads in old world. What am I doing wrong?
Tyrrant87 2015 年 1 月 16 日 下午 3:47 
Is America bugged as shit for anyone else on this map?
Raza665 2014 年 12 月 25 日 上午 3:52 
I select the script in SP and select the mod, but nothing happens. Help pls?
Tokyo Dreamin’  [作者] 2014 年 12 月 24 日 上午 11:05 
Okay, done.
HotSpot 2014 年 12 月 24 日 上午 12:56 
Ah, there we go. I didn't get the separate WW2 mod, derp.
Thank you!
Also, please change the description so that the mod link is a clickable hyperlink like this
Tokyo Dreamin’  [作者] 2014 年 12 月 23 日 下午 2:45 
You need to start the scenario with the WWII mod
HotSpot 2014 年 12 月 22 日 下午 11:48 
How do I properly start a game using this scenario? I've tried selecting from game rules "scenario", and selecting the WW2 script, but the game starts in ancient age for whatever reason.
Eon2k 2014 年 12 月 22 日 上午 5:42 
very nice
Tokyo Dreamin’  [作者] 2014 年 12 月 18 日 上午 11:09 
Once you subscribe to it, it should appear as scenario that you can choose in the multiplayer settings, then your friends install it and from there you should be able to play it.
Dr.Luxanna 2014 年 12 月 18 日 上午 9:31 
How to play this map in multiplayer ?
Levvi 2014 年 12 月 17 日 上午 3:12 
Russian church from Blizkrig ^^ nice.
Tokyo Dreamin’  [作者] 2014 年 12 月 16 日 下午 1:32 
I played with SC under the name "darius273"
WhipnBip 2014 年 12 月 16 日 上午 11:14 
I used to play with the SC clan back in the day
Tokyo Dreamin’  [作者] 2014 年 12 月 14 日 下午 4:11 
Really? Did you know anyone in the SC clan?
AgentSea 2014 年 12 月 14 日 下午 2:20 
This is eerily similar to a scenario I made in collaboration with another person.
Tokyo Dreamin’  [作者] 2014 年 12 月 12 日 下午 6:23 
Thanks
MetaMike 2014 年 12 月 12 日 下午 5:44 
Epic!
Nikox 2014 年 12 月 9 日 下午 5:29 
Commissar Pyrope,
the lonly way to can do it is by scrioting.
We are thinking to create a script for the mod, maybe for that time we'll have different governments for each country.
Tokyo Dreamin’  [作者] 2014 年 12 月 9 日 下午 2:22 
Too bad, the Comintern/Axis/Allies split is the best. All three had different objectives and government structures. There isn't at all a way to make lower government forms do the same thing as the higher ones?
Nikox 2014 年 12 月 9 日 上午 6:47 
Commissar Pyrope,
regarding the helicopters, it was my fault: I made a mistake loading another scenario with a similar name.
I apologize for it!
Nikox 2014 年 12 月 8 日 下午 11:05 
Commissar Pyrope,
it would be a nice solution if the attributes (patriot, decreased unit cost etc.) were more balanced.
I thought about six different kinds of governments giving one to each nation, but then the nations with republic and despotism had an handycapp fighting with countries with an higher government.
The mod is already unbalanced, but it's still playable.
If I'll change the governments too only few countries will be playable.
Tokyo Dreamin’  [作者] 2014 年 12 月 8 日 下午 6:33 
Of course, they also made the Fascism tech nation-specific, so that only the Fascist nations could research it
Tokyo Dreamin’  [作者] 2014 年 12 月 8 日 下午 6:30 
Removing despotism and replacing it with fascism would be good, I saw that done in a previous WWII mod
And also yes, it must be a glitch
Nikox 2014 年 12 月 8 日 下午 3:40 
Commissar Pyrope,

the number of available technologies and governments is fixed in RON and for governments is impossible to add or delete their attributes.
You can change just their names or the % numbers.

I saw apaches helicopters when I opened your scenario, maybe it was a glitch...
Tokyo Dreamin’  [作者] 2014 年 12 月 8 日 下午 2:26 
}
if (city_captured_by(3,4,"Paris"))
{
run_once
{
declare_war(3,2);
declare_war(3,7);
make_alliance(3,4);
make_alliance(3,5);
city_assimilate(4,"Paris");
city_assimilate(4,"Dunkirk");
city_assimilate(4,"Cherbourg");
}
}
if (city_captured_by(8,4,"Warsaw"))
{
run_once
{
city_assimilate(1,"Vilnius");
city_assimilate(1,"Tallinn");
city_assimilate(1,"Riga");
}
}
Tokyo Dreamin’  [作者] 2014 年 12 月 8 日 下午 2:18 
By the way, I feel you should make Socialism and Fascism separate government types rather than grouping them both under Militarism
Tokyo Dreamin’  [作者] 2014 年 12 月 8 日 下午 2:08 
The only units I put on the map were citizens, they shouldn't be there
Trebgarta 2014 年 12 月 8 日 下午 1:28 
Gonna try it out :)

Ask me anything you want on scripting if you need any help.

Or if you have any questions at all.
Nikox 2014 年 12 月 8 日 上午 12:15 
Post Scriptum

Till the new mod update (we'll upload the 1.65 patch before Christmas) it's better to create empty maps without units.
Then we'll explain what you should do to add mod units using the scenario editor.
And, pls, delete the helicopters ;)
Nikox 2014 年 12 月 7 日 下午 11:30 
Hi Commissar Pyrope,
I added your map to the scenario collection.
I suggest you to post a message in the mod page next time you create something suitable for the mod.
BTW, thanks for your effort!!