Portal 2
CORE'D - part 1
42 条留言
Neverhood 10 月 29 日 上午 11:04 
I had fun! I didn't see such feature with Wheatley before! :steamthumbsup:
Doot 10 月 24 日 下午 6:19 
W map
Got to throw Wheatley into goo repeatedly with no repercussions.
ec163827 10 月 5 日 上午 7:04 
@doomz55 you toss the core to the slot to do it
Stix 9 月 11 日 下午 12:22 
Also, i managed to get softlocked which was not ideal but yea
Stix 9 月 11 日 下午 12:21 
Really liked the puzzle! The part where you gotta throw the core and catch it without letting it fall in the sludge was really unique and cool honestly. I think i beat the puzzle in an unintended way though.. i noticed there was a port spot somewhere to reset the box on the button but it just never opened which was kinda weird tbh. In the end i really liked the ending and how the core gets scared as hell before you throw it down the tube XD
Keyke 8 月 22 日 上午 8:37 
please make a part 2 and 3 this was good
doomz55 8 月 7 日 上午 9:39 
i cant FUCKING get past the second one because its softlocked
GREEN E 8 月 2 日 下午 6:37 
Yep, love the basketball style mechanic haha. Big fan. :summer2019mushroom:
quatrus 7 月 31 日 下午 4:19 
Kind of different map using the core - core tossing was a bit touchy. Thanks for creating.
Graybot4 7 月 9 日 下午 7:38 
How did you get wheatley not a joke
reset1112  [作者] 7 月 9 日 上午 7:41 
I've seen all the issues with the throwing. I unfortunately cannot modify the map right now but when I will be able I'll extend the platform/ completely getting rid of it
raigon17 7 月 9 日 上午 7:37 
I agree with most comments below. Good concept, dont like the throwing at all and you have a glitch at the light bridge next to the laser emitter where you can get stuck floating above the platform below.
zigzagtenniscoe 7 月 9 日 上午 6:10 
Neat concept, although it feels a little strange in-universe since they're not supposed to help you. Bringing them through fizzlers undamaged also feels strange. But the puzzles weren't bad. I had no issue with respawns or throwing him.

The method of actually getting the cube in the middle puzzle especially was interesting, since the one surface that faces directly toward you isn't high enough to fling the cube all the way, so you have to look around and see what else can work. The one thing I don't like about this though is that this most obvious portal surface has absolutely no actual use that I can tell, making it a useless red herring which is something that should always be avoided.

For some reason I was pretty fixated on catching it with the light bridge, even though that obviously can't work because I would have to step off it.
zigzagtenniscoe 7 月 9 日 上午 6:10 
The final puzzle also felt a bit underwhelming given it looked much scarier when I initially walked in, but it wasn't bad either.

Difficulty: 1.75/10
Enjoyed: 7.25/10
jens.laerkedal 7 月 8 日 下午 10:36 
Good concept. Does not like the throwing part though.
squidbait 7 月 8 日 下午 9:49 
i like this plz make more its so different from what you would usually do so this is nice having to think differently for once :steamthumbsup:
Vortex-Viper 7 月 8 日 下午 7:35 
Cool Idea, if not a little complicated at first. Having to throw Wheatley across the acid pool to plug him into the wall was a bit challenging (& Repetitive), but I did manage to solve it. :steamthumbsup:
benny1610 7 月 8 日 下午 1:30 
Can someone please tell me how I'm supposed to throw Wheatley into the port over the acid.
HandheldBrown 7 月 8 日 上午 9:47 
This was very fun to play with and I would enjoy playing more of these as it was quite fun "accidentally" dropping Wheatley into the acid
𝙒𝙚𝙚𝙦𝙚𝙚 7 月 8 日 上午 8:19 
/
CzechSonic 7 月 7 日 上午 11:09 
Good but puzzles where throwing things is required is kinda awkward in a game that does not have a button for throwing
QuickSinger21 7 月 6 日 下午 7:39 
love it
joe98 7 月 6 日 下午 7:22 
I tried to fling the core twice and I can't throw it that far.
nikoposting 7 月 6 日 下午 3:23 
there was a bit where wheatley didnt respawn and throwing the core is a little awkward, but i do enjoy the more physics based nature of this and how unique it feels in comparison to just placing cubes on things
Ray~ 7 月 6 日 下午 2:04 
brabo
Rooke 7 月 6 日 下午 2:02 
Good map and puzzle. :steamthumbsup:
HopAlongCass 7 月 6 日 上午 11:41 
I thought I was getting it wrong to think I had to fling the core across the muck to the interface. Was so happy when it worked. :steamhappy:
Pandamonium 7 月 6 日 上午 3:54 
Honestly incredible :steamthumbsup::steamthumbsup::steamthumbsup:
reset1112  [作者] 7 月 6 日 上午 2:47 
There will be other cores in other parts
the RAPTER boy 7 月 6 日 上午 1:49 
in cored part 2 is there other cores or is it just wheatly
reset1112  [作者] 7 月 6 日 上午 12:14 
@raggallaigh I'll see how I can fix the issue
raghallaigh 7 月 5 日 下午 11:43 
softlocked myself by throwing wheatley into the tube where the last cube goes lol
Fuku Yamama 7 月 5 日 下午 9:34 
I made a three-pointer!
andre 7 月 5 日 下午 7:43 
The second test had me doing some critical thinking until I realized there was a portal near the back wall. Third test also had me think quite a bit, however, I was left confused with the random discouragement beam. Still, passed the two tests. The vacuum funnel was pretty high and I didnt see that I had to throw Wheatly in at first so I accidentally threw him off.

Overall though, I would say this map was great!!
WithoutYouMyLifeWouldBeBoring<3 7 月 5 日 下午 2:55 
Cool concept with good puzzles to ease you into it. Only issue I had is that Wheatley is in it. Issue was somewhat remedied by being able to kill him repeatedly.
. 7 月 5 日 下午 2:25 
:steamthumbsup:
CombustibleLemon 7 月 5 日 下午 12:26 
When I exited the last chamber, Wheatley disappeared, and I had to spawn a new one with console commands. It also outputted an error in the console:
NPC npc_personality_core stuck in wall--level design error at (2824.87 4816.67 76.03)
Other than that, it's a really interesting concept!
Techowl 7 月 5 日 下午 12:02 
An excellent map. It was nice to "recycle" Wheatley once in a while. I think we all wanted to do that in the original game.

The only issue I had was at the end, That tube is quite high given the small amount of room on the catwalk. I lost Wheatley several times, and had to go back get it again.

- Techowl -
LegoNinja8411 7 月 5 日 上午 10:20 
One of my favorite maps. Part 2 should have Space Core
peppins master 7 月 5 日 上午 8:24 
what a creation what a map
:tmntdon:
Citg 7 月 5 日 上午 12:20 
Great concept!! Hope to see the sequel
GreenDeluxe82 7 月 4 日 下午 9:59 
Nice map :steamthumbsup: