安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Verse.PatchOperationRemove(xpath="/Defs/TraitDef[defName="VFEP_WarcasketTrait"]/disabledWorkTags/li"): Failed to find a node with the given xpath
[End of stack trace]
But that XML node isn’t present in the current version of VFEP_WarcasketTrait.
Make sure you, A, have VE Pirates, and, B, have this mod loaded AFTER VE Pirates.
For modlist sorting I would suggest RimPy. I've tried RimSort and notes it tends to screw that up and will load a mod before one it depends on. It seems to simply not read the loadafter and dependency tags.
I just want to play the game, so I was going to disable the mod for now and not bother anyone about it but the fact that there are so many messages and how randomly they started made me want to leave comment.
I made a copy of the log and posted in to PasteBin: here [pastebin.com] It starts on line 1591