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																									报告翻译问题
							
						
 
											 
													







This mod is no longer maintained from patch 1.6, thanks to new modding tools allowing Shay's QoL to be directly applied on top of Better Ballistics. Kindly consider using Shay's updated QoL mod instead of this outdated version.
I really enjoy the realism of your ballistics mod — firefights feel intense and rewarding.
But I’d like to suggest a small balance tweak for story-heavy missions.
In regular open-world fights the mod works great, but during scripted quests — like “The Arch” battle with Monolith and Varta, or boss fights like Faust — it gets extremely hard.
With so many enemies and high-damage weapons, the player can die instantly, like being evaporated.
I personally managed to beat The Arch after 10 restarts, so it’s possible — but still frustrating.
👉 Maybe you could add a special exception or slight balance adjustment just for major story missions?
It's not urgent, but would improve the overall pacing and reduce frustration in key battles.
The mod works really well in general gameplay — gunfights feel intense but fair.
However, during story missions (like fighting Faust, or large battles in the Arch with Monolith and Varta), the difficulty spikes too much.
With this mod, you often die instantly, like you're being evaporated — especially when facing groups or whole squads.
It's manageable in normal fights, but during story-driven combat against full factions, it becomes almost impossible.
But I noticed that the current +50% sprint stamina bonus is a bit too much.
With just 2 stamina-related artifacts, the player can run almost endlessly, making energy drinks nearly useless.
I suggest reducing the sprint bonus from 50% to around 30%, to keep stamina management more meaningful — especially when combined with artifacts and consumables.
Right now, movement feels a bit unbalanced in favor of infinite running. A 30% bonus would still feel good but more fair and immersive.