Left 4 Dead 2

Left 4 Dead 2

(magnum)MK23 SOCOM
14 条留言
一元丁真 7 月 25 日 上午 12:33 
best mk23
Skip Wiley 7 月 20 日 下午 4:14 
Really good especially with the wide variety of quality reload anims... but the sounds are just a bit too weak. Particularly the firing and the "thumb pressing down on the slide lock" ones.
「ET3RNAL」  [作者] 7 月 12 日 上午 2:58 
...Getting sidetracked. Let's bring the topic back to the initial test. If the experiment indeed shows this result, why does your friend experience that issue? **Because as the host of the local server, the server's rules follow the mods *you* have installed.** Your friend **violates this rule** by using a different mod. Unless they use the *exact same mod* as you, they, as a participating player, **will encounter problems.**
「ET3RNAL」  [作者] 7 月 12 日 上午 2:58 
First off, **this has nothing to do with variable functions**. Well, you can think of local games and online games as two distinct things; they each have **their own separate set of operating rules**. When playing locally offline, you can enjoy the novelty brought by varied actions. But once you go online, you'll find that all those extra actions become ineffective – it will only play **two sets of animations: empty reload and non-empty reload**.

In an online environment, unless you're using a self-hosted cloud server with specific custom scripts added, official servers and servers without those scripts are basically the same. **No matter what weird mods you have installed locally, the server's logic takes precedence online.** It will forcibly disable certain special functions of mods, including this mod's multiple reload animations.
「ET3RNAL」  [作者] 7 月 12 日 上午 2:58 
Hmm... how should I answer this question...

Actually, the verification method is quite simple. Have your friend join you for a co-op campaign, select a local server, and then you use this **multi-action Magnum mod**. Have your friend equip **any other Magnum mod** (as long as it's *not* the multi-action one). When you both start playing, you'll notice that **when your friend reloads using their Magnum mod, the animation glitches out as if something's wrong...**
DeadSpace47 7 月 12 日 上午 12:50 
Also why exactly it causes issues?
i don't know about source but let's say in theory : if a reload function could have more than one, it would be easy to make it random from an array in theory
an array of reload animations being picked randomly i mean
DeadSpace47 7 月 12 日 上午 12:45 
random reload animations? that's perfect, any more mods like this?
Zom-A 7 月 11 日 下午 11:42 
Simply badass! :csgoct:
Sëëth 7 月 7 日 上午 3:10 
"Harasho...good! You found a SOCOM." :VSnake:
Lil' Gifted 7 月 7 日 上午 12:05 
DEIMOS!!!!! SPEAK TO ME!!!!!!!!
NEZ Corporation 7 月 5 日 上午 5:09 
ah yes Trepang2 Pistol i love it thanks
professor poop man 7 月 5 日 上午 4:43 
same
「ET3RNAL」  [作者] 7 月 4 日 下午 4:56 
really?
>Rent.com_ 7 月 4 日 下午 12:33 
im all for RNG reloads, hell, i promote this.