Fallen Aces

Fallen Aces

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9 条留言
TheHOG 9 月 20 日 上午 11:19 
short and sweet
Dismas 7 月 13 日 下午 9:21 
cool
Nastasen 7 月 10 日 上午 8:10 
Healing is a bit excessive for the highest difficulty to be difficult
Jacket0218 7 月 7 日 下午 1:53 
I found this map fun.:steamhappy:
Aces Dev  [开发者] 7 月 5 日 上午 12:29 
Fun little first time map.
brandoniscol1 7 月 4 日 下午 12:00 
Me personally, I quite like this map. It's simple, and small, but I think that works for the environment were supposed to be in. I enjoy the claustrophobic feel it gives you. Keep on making, I say. No matter how small or big a level is, there is (usually) something to gain from it. If I had a few critiques, I would say maybe have an area outside the main building where you are like fenced in a little, that way it gives it a bit more to play through. Great first map!
BingAss 7 月 4 日 上午 8:32 
I don't wanna be too harsh on a beginner but you definetly should learn the editor more before posting to the workshop. The map doesn't offer anything unique, it's pretty much just a worse version of the umbuthcers. The visuals are boring, the map is extremely short. Also make sure to keep your texture and enemy palette usage consistant!!! I noticed that you used the same texture for two doors, one of them is breakable and the other isn't. This causes unecesary confusion for the player. Use metal textures for unbreakable doors and wooden textures for breakable doors. I also noticed that you used the palette of an unarmed benedetto goon for a glassheart armed goon. This, again, causes unnecesary confusion in the player. The player should be able to tell what enemy they are facing with just a quick glance.
ToiletFromOhio  [作者] 7 月 4 日 上午 7:37 
alright it works now
ToiletFromOhio  [作者] 7 月 4 日 上午 7:16 
does it work or....