安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






it runs normally for a bit, then the whole game freezes/stops responding
i don't have this problem with any of the normal maps and (to the best of my knowledge) other modded maps
@=FAP= Ultimate Cookie - I appreciate the suggestion regarding mapsize. This problem used to be twice as bad, if you can imagine that lol. However, I originally made this map as a response to a community request by @Spaghettification and I want to honor that as much as I can with this map.
On the other hand, I wouldn't mind doing your Battle Creek idea. I'll have to do some research on it, but I think I'll be able to whip something up.
miss this map
so much
@Taco Island - I will do my best to roll out a new terrain with this week's update. If it doesn't look its best when I'm ready to cook tomorrow, I'll keep touching it up and cook it for next week's update.
@Heebie-Jeebiesaurus - I thought it was setup to be used as TDM. However, I can't figure out how to change the gametype in game. Therefore with the next update I've made a TDM variant of the map by removing the flag spawns. If it works like I think it does, subcribtions should include both maps.
@Radioactive_Toad - I haven't tested the map with bots, nor have I added pylons for them to follow. So I would assume that bots won't handle it well. However this is unconfirmed as of this posting. I'm not sure if I can figure out the whole pathing thing by tomorrow's update. I will look into it for a future update.