边缘世界 RimWorld

边缘世界 RimWorld

就要到了!(Almost There!)Fork
111 条留言
Spamton G. Spamton 12 月 13 日 上午 1:06 
Please add a disclaimer that you are vibe coding to the description :)
Duztamva  [作者] 11 月 17 日 下午 4:48 
https://github.com/duztamva/Almost-There-Fork-1.5-/
You can check the code on github, I tested and found nothing red in the log, and I'm pretty sure this mod does nothing to the combat system
dominicawb 11 月 17 日 下午 3:08 
You should be careful using AI to code for you, investigating something that broke Combat TODAY, testing if this is the culprit
Yoann 11 月 17 日 上午 7:55 
Thank you!
Duztamva  [作者] 11 月 17 日 上午 4:38 
The setting you needed is now updated with help from Deepseek.
Duztamva  [作者] 11 月 17 日 上午 3:42 
It would take a while, you may set Almost There! hour to 0 temporarily
Yoann 11 月 16 日 上午 2:26 
Could you add a setting to choose the default caravan behavior please?
I would prefer that 'Going normally' is default, and manually change to 'Almost there' only for emergency. I got some pawns arrived at quest sites totally exhausted with 'Almost there'.
MogekoOP 11 月 13 日 下午 8:55 
The comment below is the absolute truth.
Sei Asagiri Armpit Enjoyer 10 月 18 日 下午 6:42 
Lost my week of colony to a raid, could have probably fought it off if I had everyone available but the trade caravan decided to take a nap one world space away from my colony.

If the devs gave a ♥♥♥♥ stuff like this would be added in the update instead of crappy overpriced DLC that consists of one stolen mod and 50 bird types.
NOVA 10 月 14 日 下午 3:33 
Yes it works now, thank you!
Duztamva  [作者] 10 月 13 日 下午 7:51 
Strange. try resubscribe this mod, maybe it didn't update in your game.
I will upload update again anyway.
NOVA 10 月 13 日 下午 2:50 
Okay I checked in game now and I still seem to have the problem, hmm. I formed a normal non vehicle caravan as well just to check and the non vehicle one did have the "Almost There!" button, but not the vehicle one. Maybe my current game is still using the old version of the mod?
NOVA 10 月 11 日 上午 8:46 
Oh okay, no problem! I'll go and check if it works now for me soon, if it doesn't i'll let you know.
Duztamva  [作者] 10 月 11 日 上午 3:07 
Forget about it, I figured out what caused this and fixed it, sorry for being dumb
NOVA 10 月 10 日 下午 3:35 
No it's a vehicle caravan. The thing is that i used to see it on my vehicle caravans just fine earlier in the playthrough, which is very strange. My mod list is massive, but I will see if I can atleast provide a log.
Duztamva  [作者] 10 月 10 日 上午 3:09 
Regular caravan? Mod list? Any log?
NOVA 10 月 9 日 下午 6:41 
For some reason, the "Almost there!" button doesn't appear anymore on my caravans. Any idea why?
Duztamva  [作者] 9 月 29 日 上午 2:38 
I have no idea, especially without log. My mod only adds additional judgments for night rest, and the original judgment will not be changed.
Duztamva  [作者] 9 月 28 日 上午 3:09 
Safe to add and remove
MassiveRockP 9 月 27 日 下午 7:14 
Is it safe to add mid play through or nah?
Duztamva  [作者] 9 月 26 日 下午 6:12 
log?
zukuni289 9 月 26 日 上午 10:31 
doesnt work
Duztamva  [作者] 9 月 24 日 上午 2:35 
Ah forget that, guys will understand these parameter's effect
llunak 9 月 23 日 上午 8:43 
Ah, I missed that those are not used. Presumably they should be passed as the tooltip argument to SliderLabeled().
Duztamva  [作者] 9 月 23 日 上午 8:07 
Well that's pretty awkward...... just noticed that "_Description" never appeared actually.
llunak 9 月 23 日 上午 7:36 
@Duztamva I think we do not understand each other. What I'm saying is, WorldPathGrid_CalculatedMovementDifficultyAt_Patch adds a new translation string "AlmostThereNightFactor", which is not present in Languages/English/Keyed/GameplayCommands.xml in the workshop version of this mod. As said in https://github.com/duztamva/Almost-There-Fork-1.5-/pull/1 , since the git repo doesn't include translations, I could't include it in the PR, and it needs to be added.

You added "AlmostThereNightFactor_Title" and then also added on your own "AlmostThereNightFactor_Description", but not "<AlmostThereNightFactor>Night</AlmostThereNightFactor>".
Duztamva  [作者] 9 月 23 日 上午 2:41 
Sorry, my weird issue, fixed
@llunak added a Night Factor, which can be adjusted to make caravans move slower at night.
Readtext 9 月 22 日 下午 9:05 
What's changed? Well, except for the new pop-up error.
Cal 9 月 22 日 上午 10:42 
Not sure what was changed, but the mod throws an error on load now and the options menu is listed twice.
llunak 9 月 22 日 上午 8:33 
@Duztamva The current workshop version is missing it. I listed two, you added another, but the mod has only 2.
Duztamva  [作者] 9 月 22 日 上午 7:30 
Added actually, I just forgot to upload it in github
llunak 9 月 22 日 上午 6:56 
@Duztamva The "AlmostThereNightFactor" translation string is missing.
Duztamva  [作者] 9 月 22 日 上午 6:15 
Night Factor added, default set to 1.0
Duztamva  [作者] 9 月 21 日 下午 6:19 
Awesome, I'll check
llunak 9 月 21 日 上午 1:54 
@Duztamva You have a github PR with the night factor change.
Duztamva  [作者] 9 月 13 日 上午 2:45 
Duztamva  [作者] 9 月 10 日 上午 4:28 
Well not yet, but good idea, I'll try to create a git repository later. It would be great if there was a night travel speed rate that players could adjust.
llunak 9 月 9 日 下午 2:44 
@Duztamva Do you have a git repository for this somewhere available? I find it a bit cheaty that this allows to rush through the night without any penalty. I think caravans should move more slowly during the night, and think it makes sense to have it as a part of this mod instead of making yet another one.
无终太一 9 月 2 日 上午 4:45 
去家附近的任务据点绑人.看就这点距离没治疗.结果在距家一格的地方睡觉了 他睡觉了 w(゚Д゚)w
人死的只剩3/2 气死我了
Duztamva  [作者] 9 月 1 日 下午 5:38 
我不知道,你开个测试档试试?
✪ Homura 9 月 1 日 上午 11:06 
大佬,这个可以和You Drive, I Sleep一起用吗?现在载具框架晚上不开车了,很难受
SquirrelGoblin 8 月 26 日 上午 5:49 
... I never noticed that.
Wow.

Thank you, that went completely over my head.
SquirrelGoblin 8 月 26 日 上午 5:28 
I'll try! Sorry if I missed something :D
Duztamva  [作者] 8 月 26 日 上午 3:14 
@Paprikahörnchen Click "Almost There!" button multiple times
cherry-wave 8 月 26 日 上午 2:49 
@Paprikahörnchen, it is "never rest" toggle right after "almost there" it does what it says for me?
SquirrelGoblin 8 月 26 日 上午 12:11 
Hello! Love this mod.
But I'm missing the option to force the caravan to not rest anymore. Any plans to readd it?
Duztamva  [作者] 8 月 24 日 上午 12:04 
Your translation added. Thanks.
Tkhakiro 8 月 23 日 下午 4:43 
@Duztamva hello! Thank you for supporting this cool mod! I have made localization into Russian for the current version of the mod:https://drive.google.com/drive/folders/1uvVw4wFrqhW2Pl0TFR1LV7cqK1g3MXZB?usp=sharing