席德·梅尔的文明VII

席德·梅尔的文明VII

Matt's Civs: Sikh Empire
20 条留言
mattwho  [作者] 8 月 30 日 上午 4:44 
i found the source of this bug and it's now fixed in the latest version! thanks for the report
水月儒音 8 月 11 日 上午 8:52 
sure, the three example mods; all three Matt's civs; Goths; Zhou and Tang China; Ayutthaya; Edo Japan; Policy Yields; TCS improved mod page (a UI mod) and Historical Ideologies. For your information, the only non-Matt's mods that affects the modern age is the mod called historical Ideologies, which according to the description, messes with the ideology civic tree only... Yeah, I know that's a lot of mods and it would be tough to find out which one is not compatible.... apologies in advance
mattwho  [作者] 8 月 10 日 下午 12:14 
that's a really weird error! could i see a list of mods you're running?
水月儒音 8 月 10 日 上午 10:50 
Hi, I've been trying out your mods and other people's mod, your mods are indeed a pleasure to play with. However, I've encountered some problem creating the religion despite already prevented mods that mess with Civ's religion system. Specifically, it says, after I built the unique building that "Another player is already following this religion", perhaps there's more mods out there that aren't compatible with yours? I ain't sure.
mattwho  [作者] 8 月 7 日 上午 6:11 
firaxis still haven't provided full modding support. they launched 'development tools', but it's actually just a steam workshop uploader. they've provided no way to add unique 3d assets to the game, and only limited ways to remap existing assets. the backend code is also encoded, so we can't do extensive modding to the core scripts to enable something like that ourselves.
HowMuhKevinNah 8 月 6 日 下午 8:36 
@mattwho why?
mattwho  [作者] 8 月 6 日 上午 4:19 
no - it's not even possible to remap it to an existing building/wonder from the game (other than the pyramids which are the default). they implemented the remaps feature for buildings so that they could do their founders palace reskin dlc, but didn't implement equivalents for improvements or wonders or anything else.
Illmatic 8 月 5 日 上午 8:44 
I see. Is it possible to change the model of Harmandir sahib to Grand Temple by user? Thanks
HowMuhKevinNah 8 月 4 日 上午 10:49 
This mod is preventing Modern Age from starting. I keep getting "Gameplay database failed validation! See Database.log for details."
mattwho  [作者] 8 月 4 日 上午 12:43 
yes - firaxis still hasn't allowed us to add models to the game or remap wonders, so unfortunately the unique wonder still has to be a placeholder.
Illmatic 8 月 3 日 下午 3:36 
Great mod. Harmandir sahib is showing as a Pyramid. Is it supposed to be like this? Thank you
mattwho  [作者] 7 月 20 日 上午 7:37 
sorry about that! it was an issue with the rila monastery fix. now resolved in the latest update.
william 7 月 20 日 上午 6:30 
This mod crashes the game on transition from Antiquity to Exploration Ages. It causes "content configuration validation failed" error. I have confirmed by isolating it as the only mod not installed to confirm. It breaks new games that are started in Exploration age, and completely breaks the save for a game already played with this mod enabled, when transitioning to Exploration, even if you disable it, the save remains broken.
mattwho  [作者] 7 月 16 日 上午 8:19 
latest update fixes the modern culture legacy path issues, and disables rila monastery in modern (sorry lol).
younes 7 月 15 日 下午 3:36 
I was indeed using it! Good to know.
mattwho  [作者] 7 月 15 日 上午 6:46 
hi younes, were you using tomatekh's historical religions? these mods are not compatible at the moment i'm afraid.

narrative events are possible and are WIP. my unique leaders have full sets of narrative events as those are a core game mechanic (main source of attribute points etc), but i'm yet to add them for civs, as civ narrative events are mostly more for flavour.

rila monastery interaction is interesting. i'll look at disabling that as this could be a big balance issue. thanks for pointing it out!
younes 7 月 15 日 上午 3:23 
Interestingly, I was not able to create a religion after building my first Gurdwara, so even though I could create Gyanis and convert settlements, it would only convert them to my Exploration religion and would not give me any relic.
However, I'm still able to get the culture victory because, funnily enough, Rila monastery still works! So I can simply build 11 wonders (since you already get 3 from your civics and one immediately from Rila) and still get the victory, which I am not sure if it is intended, but is pretty funny.
All in all, it is still a great mod! I hope as time goes on and Firaxis gives more freedom to modders, we'll be able to see unique Narrative events.
mattwho  [作者] 7 月 14 日 上午 4:40 
yeah, i'm working on a fix for this. seems to be an issue with the main game's backend code: it doesnt actually distinguish between great work types when assigning them or using them for VPs. the types might as well just be localisation changes between ages (but the database does still pretend theyre different things).

expect an update this week.
TheDanMan051 7 月 13 日 下午 1:06 
Neat in concept, but it breaks the cultural victory path while installed-- all the relics from the prior age are kept by every civilization and artifacts are replaced by relics.
nwilke10 7 月 12 日 下午 5:16 
Glitched noticed with this mod. Only the relics created by this will count towards CV, not even artifacts dug up by other civs count