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报告翻译问题






Apologies for the many posts, but we're limited to 1k characs per comment ^^'. (They read from bottom to top).
- I love the shape of your islands, but just noticed that with the dip you have on of the edges of your islands, sometimes big tree bases appear floating instead of being embeded in the soil (Discord screenshots for reference but there are quite a few of them impacted: https://media.discordapp.net/attachments/121969324100419586/1390089693177184487/image.png?ex=6866fd69&is=6865abe9&hm=3b4948204af1315d4c9c97ac379fb9b854c3a59f4c513f7350c953e13808442f&=&format=webp&quality=lossless&width=1423&height=800 // https://media.discordapp.net/attachments/121969324100419586/1390090233705529504/image.png?ex=6866fdea&is=6865ac6a&hm=fed0494c419e07bbecdce5a5b7e2a9a979abbdd6a6f13472b2bed863be98bbfa&=&format=webp&quality=lossless&width=1423&height=800) . This seems mainly to happen whenever the trees are close to the dipping edge.
- Ugly's props (bed etc) have a different sculpting style to yours. It's not jaring or an issue at all, but long term I would suggest making your own versions as I would be interested to see your style reflected in them as well :) (I liked the way you sculpted the city).
- Would be interested to have some details in your description: Arch/no arch, number of ship canons and turrets, number of chests and data centers (it helps to know whether we have seen everything or missed something).
- For the broken bridge between island 2 and 3, it looks very cleanly cut at the moment. Unless intended, adding a few stones/rubble could give it a more natural looks.
- You mentioned you used some assets from Ugly: Could you please list their workshop url in the description if possible?
- There is this floor you made in the building at the top of the highest island: Interconnected metal beams of sorts with crystals undernieath. It gives off a "flecked" type of flooring visual that I really liked.
- The overall architecture is very satisfying to see and navigate. Lots of variations and different vibes from one building to the next.
Things I *lo-ved*:
- The shape of your islands and the height variance between the tallest and lowest. That's something that hasn't been used much until now (without lots of vines/floating stones) and it brings some welcome variety in my opinion. Also, I can already tell your island will be home to a lot of wildlife and stuff to cook :3.
- The effect of these broken ceilings made of square-y metal bits. The visual was really interesting and I don't remember anyone using this piece of the island creator this way.
[...]