Lost Skies: Island Creator

Lost Skies: Island Creator

Temple of the Sun
9 条留言
3DPixel  [作者] 8 月 2 日 上午 1:57 
Thank you for all the feedback! :steamthumbsup:
fSq 7 月 3 日 上午 5:13 
Lovely architecture!
Storm Princess 7 月 2 日 下午 4:01 
Note: I did not do the puzzles (though I looked them over) because the interruptors made my Island Creator and Discord crash multiple times (it's an ongoing bug with the use of interruptors). The puzzles looked straightforward enough and I loved your use of forcefields in the big underground silo. Very elegant.
Storm Princess 7 月 2 日 下午 3:42 
EDIT: Actually, it happens also when you have big terrain level differences on a same island and trees are situated in that dipping terrain ring (like mounds in the middle of your islands with big increase in terrain level).

Apologies for the many posts, but we're limited to 1k characs per comment ^^'. (They read from bottom to top).
Storm Princess 7 月 2 日 下午 3:41 
"Bugs/Broken stuff/Things that might not be intended":
- I love the shape of your islands, but just noticed that with the dip you have on of the edges of your islands, sometimes big tree bases appear floating instead of being embeded in the soil (Discord screenshots for reference but there are quite a few of them impacted: https://media.discordapp.net/attachments/121969324100419586/1390089693177184487/image.png?ex=6866fd69&is=6865abe9&hm=3b4948204af1315d4c9c97ac379fb9b854c3a59f4c513f7350c953e13808442f&=&format=webp&quality=lossless&width=1423&height=800 // https://media.discordapp.net/attachments/121969324100419586/1390090233705529504/image.png?ex=6866fdea&is=6865ac6a&hm=fed0494c419e07bbecdce5a5b7e2a9a979abbdd6a6f13472b2bed863be98bbfa&=&format=webp&quality=lossless&width=1423&height=800) . This seems mainly to happen whenever the trees are close to the dipping edge.
Storm Princess 7 月 2 日 下午 3:41 
- There is this building with a long corridor and lots of duplex rooms all along it. It's a very interesting space, but the inside of the rooms felt very empty (this is usually the kind of rooms where i would expect some visual story telling about the civilisation who lived on that island). I noticed a bed here, some other prop there (I'm guessing these were the elements made by Ugly), but these duplex rooms mostly felt empty and I thought your island would gain from having a little more details in each of them (but I don't know what complexity level you were already at so it might not be possible or not what you wanted).
- Ugly's props (bed etc) have a different sculpting style to yours. It's not jaring or an issue at all, but long term I would suggest making your own versions as I would be interested to see your style reflected in them as well :) (I liked the way you sculpted the city).
Storm Princess 7 月 2 日 下午 3:41 
Suggestions:
- Would be interested to have some details in your description: Arch/no arch, number of ship canons and turrets, number of chests and data centers (it helps to know whether we have seen everything or missed something).
- For the broken bridge between island 2 and 3, it looks very cleanly cut at the moment. Unless intended, adding a few stones/rubble could give it a more natural looks.
- You mentioned you used some assets from Ugly: Could you please list their workshop url in the description if possible?
Storm Princess 7 月 2 日 下午 3:40 
- You have a lot of interesting spaces, volume wise. I really enjoyed the way your city was ariculated,with the streets, the buildings overall. It felt big construction wise but manageable exploration wise, all the while being very pleasing to navigate (enough differences between the buildings to not get lost).
- There is this floor you made in the building at the top of the highest island: Interconnected metal beams of sorts with crystals undernieath. It gives off a "flecked" type of flooring visual that I really liked.
- The overall architecture is very satisfying to see and navigate. Lots of variations and different vibes from one building to the next.
Storm Princess 7 月 2 日 下午 3:40 
Heya :) the screenshots you shared looked gorgeous so I went and playtested it in the Island Creator.

Things I *lo-ved*:
- The shape of your islands and the height variance between the tallest and lowest. That's something that hasn't been used much until now (without lots of vines/floating stones) and it brings some welcome variety in my opinion. Also, I can already tell your island will be home to a lot of wildlife and stuff to cook :3.
- The effect of these broken ceilings made of square-y metal bits. The visual was really interesting and I don't remember anyone using this piece of the island creator this way.

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