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Though there is going to be a way to swap a npc's gib colour that will work similary to the blacklist's system.
the colour of gibs is based on the owner's blood variable, player spawned ragdolls use the material data, but things like VJ base stuff ( as i've found ) make yellow gibs. I don't assign things specific colours because that would take awhile also the goal was to make it more dynamic. I am going to add the ability to change an NPC class or model's gib colour maybe in the next update.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1573723141
I wonder if you could create a list that users can use to replace models when gibbing, down to having specific models and options for gibs based on an entity's model and skin for gibs?
Also if an NPC is gibbed via a disintegrating damage type, could you code the gibs to disintegrate?