Garry's Mod

Garry's Mod

HL2 Themed Gibbing
90 条留言
Bluekrakan but spooky  [作者] 12 分钟以前 
@Kaskad if they are ragdolls then yea they end up getting gibbed, you can add them to the blacklist menu though it currently doesn't save across sessions so you may have to re-add it every time but a fix is coming in the next update
Kaskad 49 分钟以前 
For whatever reason, some prop models get gibbed if you shoot at them enough
Balooba5000 10 月 12 日 下午 7:32 
Slamming ragdolls into walls has never been funnier
Ghoul479 10 月 2 日 下午 6:56 
peak mod made by a peak person:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
gaming_noob 10 月 2 日 上午 4:06 
does work for zippy gore mod?
Rokenenko 9 月 28 日 下午 5:48 
anyway to replace the gibs?
Bluekrakan but spooky  [作者] 9 月 19 日 下午 1:11 
tbh i don't think i've tried it in other gamemodes
olivegrove 9 月 19 日 上午 8:39 
Does this work outside of sandbox? I've tried a few gamemode's and couldn't get it to happen
Bluekrakan but spooky  [作者] 9 月 16 日 下午 12:00 
no, it uses the default blood enumerations to determine the gib colour. I'm pretty sure stuff like npc bases that are not the default one use a different system and potentially have it set no -1 or no blood so then they can make their own effects. The mod just checks if the blood colour is 0 or red and if it isn't it assumes yellow.
Though there is going to be a way to swap a npc's gib colour that will work similary to the blacklist's system.
Gordon, GORDAN! 9 月 16 日 上午 6:25 
Does the gibbing system read from a list to apply red blood to certain NPCs and uses yellow gibs for the rest? I tested some ZBase NPCs and the recent Age of Chivarly SNPCs and it seems to use yellow gibs for SNPCs outside of the HL2 Humans/Humanoids roster.
Bluekrakan but spooky  [作者] 9 月 7 日 上午 8:26 
not currently, but now that you mention it i'm going to make that an option n the next update
Wisho1926 9 月 7 日 上午 1:27 
Anyway to disable the blood staining the player?
Mr. Companion Cube 9 月 6 日 下午 2:06 
actually seems like an actual hl2 gore system lol
Strawjuice 9 月 2 日 上午 10:05 
nvm
Sunny 8 月 23 日 上午 10:10 
Finally, perfect lite gore addon
( ´・ω・`) 8 月 10 日 上午 11:57 
Human NPCs started to blow up into yellow gibs today for some reason
Bluekrakan but spooky  [作者] 8 月 7 日 上午 7:27 
k good, so it's just something with how SNPCs are made
killermonkey75 8 月 7 日 上午 7:18 
not from what I can see.
Bluekrakan but spooky  [作者] 8 月 7 日 上午 6:06 
i've also wondered, is this happening with the base HL2 humans?
killermonkey75 8 月 7 日 上午 5:56 
honestly that's better than humans making yellow blood, plus they canonically have grey blood so even yellow isn't really accurate.
Bluekrakan but spooky  [作者] 8 月 7 日 上午 4:57 
i guess, but stuff like striders and hunters are set to no blood aswell so they would make red gibs
killermonkey75 8 月 7 日 上午 4:06 
oh. maybe you could make it check if the variable is (whatever yellow blood is) and anything else uses red?
Bluekrakan but spooky  [作者] 8 月 6 日 上午 7:35 
@killermonkey75 i think i know what causes VJ npcs to make alien gibs, is they probably have their blood colour set to -1 ( aka no blood ), and all the mod does is check whether or not the variable is 0 ( red blood ), so anything that doesn't have red blood will make yellow gibs
killermonkey75 8 月 6 日 上午 7:21 
maybe you could add a setting to turn off yellow gibs as a whole, just for people like me who use more human npcs than aliens.
killermonkey75 8 月 6 日 上午 7:21 
huh, I guess that makes sense, but I still wonder what causes VJ npcs to use yellow blood.
Bluekrakan but spooky  [作者] 8 月 6 日 上午 5:44 
@killermonkey75 i apologize if this is a long message.
the colour of gibs is based on the owner's blood variable, player spawned ragdolls use the material data, but things like VJ base stuff ( as i've found ) make yellow gibs. I don't assign things specific colours because that would take awhile also the goal was to make it more dynamic. I am going to add the ability to change an NPC class or model's gib colour maybe in the next update.
killermonkey75 8 月 6 日 上午 2:40 
I've noticed gibs for unidentified ragdolls seem to default to yellow, do you think you could change that to red pls?
Bluekrakan but spooky  [作者] 7 月 28 日 下午 5:14 
i dunno
MoonPowder 7 月 28 日 下午 5:09 
does this work with advanced bonemerg?
Bluekrakan but spooky  [作者] 7 月 27 日 下午 12:53 
:shotty:
HAPPYBOY9427 7 月 27 日 下午 12:49 
YOU USED THE DUSK DOUBLE BARREL!!!!!!!!!!!!:shotty:
Bluekrakan but spooky  [作者] 7 月 27 日 下午 12:40 
i dunno, it's not an issue i've had so i'm not sure how to fix it, unless you had a mod that effects blood colours in some way
t5d6k3 7 月 27 日 下午 12:11 
Why are human gibs yellow and not red
x b2131 7 月 26 日 下午 7:31 
@alex or synergy gibs
Alex 7 月 26 日 上午 2:49 
this would go hard with smod gibs
Blubread 7 月 16 日 下午 2:40 
we need tf2 gibs next
Bluekrakan but spooky  [作者] 7 月 9 日 下午 1:34 
weird, not sure why that would be happening unless you had a mod that is conflicting with it
michael 7 月 7 日 上午 9:52 
yes
Bluekrakan but spooky  [作者] 7 月 7 日 上午 4:44 
prob not
ArtilleRye 7 月 7 日 上午 12:13 
Bluekrakan but spooky  [作者] 7 月 6 日 下午 3:32 
@michael do you have keep corpses on
⛧MegaloManiaC⛧ 7 月 6 日 上午 12:24 
hell yeah, dark interval-esque
Ajiliffe 7 月 5 日 下午 12:37 
ooh, serverside player ragdoll only? does that mean jmod compatibility? Since it has an option to make player ragdolls serversided
michael 7 月 5 日 上午 8:17 
nothing gibs at all, though i have no errors
Gordon, GORDAN! 7 月 4 日 下午 6:03 
(I think I've said this before, but if I have, I'll say it again because I'm not sure if I was heard.)

I wonder if you could create a list that users can use to replace models when gibbing, down to having specific models and options for gibs based on an entity's model and skin for gibs?

Also if an NPC is gibbed via a disintegrating damage type, could you code the gibs to disintegrate?
PORTABLE FRIDGE 7 月 4 日 下午 12:18 
BRO I JUST WANTED TO MAKE ADDON WITH SAME HL1 GIBBING-
Bluekrakan but spooky  [作者] 7 月 4 日 上午 10:58 
i also just added it because 1: it doesn't take much to add it, and 2: it should've been a feature from the start
Goaticus Maximus 7 月 4 日 上午 10:57 
sick I'll keep an eye out for it!
Bluekrakan but spooky  [作者] 7 月 4 日 上午 10:38 
not currently at the moment, though i was thinking of incorporating something to make only explosive damage gib stuff