Garry's Mod

Garry's Mod

gm_UNDERHALLS_2 - Biggest liminal map
55 条留言
NastyLasagna 9 月 18 日 下午 4:41 
The only place left with low rent price
0rf 9 月 9 日 上午 8:54 
;[]
Sphagnum 9 月 8 日 下午 3:25 
map refuses to work, crashes gmod everytime i try, really disappointing.
mark-grayson 8 月 30 日 下午 2:13 
отсылка на dreamcore
pepedaster 8 月 29 日 上午 3:40 
cool map
Бардюр 21  [作者] 8 月 29 日 上午 3:38 
Yes
pepedaster 8 月 29 日 上午 3:33 
obunga working?
MdnghtEther 8 月 18 日 下午 5:29 
nope no nevermind, seems it's not an incompatibility. idk maybe this is just some proton nonsense or something
MdnghtEther 8 月 18 日 下午 5:12 
:( my game crashes when trying to load this. i'll post if i figure out what addon may be causing this
rain world ancient 8 月 2 日 上午 4:06 
can their be some kind of like level fun party biome area? it kinda feels empty considering the fact that the orginal underhalls had a lot more stuff to look at and more biomes than this so can their be something cool?
Бардюр 21  [作者] 7 月 30 日 上午 2:31 
no, this map is made for nextbots on navmesh
♬♫~Joe Blaze~♫♬ 7 月 30 日 上午 2:21 
Hmmm. Does this map have AI nodes as well?
Бардюр 21  [作者] 7 月 30 日 上午 1:43 
йо мэн айм факинг деад. I meant that my map is large in useful playing area. These are 3 large floors, completely filled with labyrinths. And that map is just a reworking of locations from a backrooms video. There's not much room for shoots and so on. Mine is just more convenient in this regard.
♬♫~Joe Blaze~♫♬ 7 月 30 日 上午 1:13 
Please add more screenshots then, Because I'm confused. I noclipped out of their map and saw it was HUGE... I see the screenshot you posted here and see it's small.
Бардюр 21  [作者] 7 月 30 日 上午 12:57 
@♬♫~Joe Blaze~♫♬ these maps are bigger, but the locations there are mostly long corridors, made according to Kane Pixel's video. I have whole labyrinths on map, and they are intended for escaping from nextbots, and those maps are like for research.
♬♫~Joe Blaze~♫♬ 7 月 29 日 下午 10:01 
Are you sure the backrooms complex map isn't bigger? I saw it and it definitely was.
Бардюр 21  [作者] 7 月 16 日 下午 10:33 
No
coalskolldread 7 月 16 日 下午 6:10 
any way to stop the ambient sound?
wholesome psycho 7 月 12 日 上午 10:14 
While i'm not sure it's the "biggest" liminal map on the workshop (might be but i can't bother to check), the map is pretty dense and labyrinthic, which is good for a liminal map.

My main complaints are the the lack of points of interest (as in unique zones, the only one is the Liminal Hotel), which make navigation very problematic, and the lightning on the first floor, which looks random and it's definitely too bright (not to say it's bad but it simply looks like someone went around shooting lights and called it a day.)

Also, the benches along the table don't have collisions. And i have found a small section of floor (in a dark area) that glows white for some reasons, i dunno if it's intentional or a bug. The teleporters are a smart idea though.
darth vader 7 月 10 日 上午 1:16 
I THOUGHT THAT SAID UNDERBALLS XD
Capn. Marsh 7 月 8 日 下午 9:30 
cool looking map for sure, though either crashes me almost always or fails to load
Daves hot chicken fan01 7 月 8 日 下午 12:38 
underhalls? like the doom 2 map?
SPACEEEEEE 7 月 7 日 下午 1:09 
I like using this and walking around with cinematic camera
BombChecker87 7 月 5 日 下午 6:42 
Let's gooo epic sequel
stealthi26 7 月 5 日 下午 2:15 
Nice work but the map simply will not load for me, this is probably an issue with my RAM tho
♬♫~Joe Blaze~♫♬ 7 月 5 日 上午 2:32 
I heard that breaks VJ base.
Бардюр 21  [作者] 7 月 5 日 上午 2:31 
try use addons that replace node navigation to navmesh navigation
♬♫~Joe Blaze~♫♬ 7 月 5 日 上午 2:28 
How about expansive AI nodes so SNPC's can also chase and fight? Zbase, Drgbase, VJ Base is what I use.
Бардюр 21  [作者] 7 月 5 日 上午 2:24 
@♬♫~Joe Blaze~♫♬ these maps are bigger, but the locations there are mostly long corridors, made according to Kane Pixel's video. I have whole labyrinths on map, and they are intended for escaping from nextbots, and those maps are like for research.
♬♫~Joe Blaze~♫♬ 7 月 4 日 下午 11:19 
Is this bigger than the backrooms - complex? Pitfalls?
Cluna 7 月 4 日 上午 9:23 
why is there glitter all over the map
B-Bud 7 月 3 日 下午 11:12 
Textures are too clean.
VladHD 7 月 3 日 上午 11:50 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
foodmonstersonmylawn 7 月 3 日 上午 11:01 
suggestions: nook and cranny for vending machine, small tiled bathroom, smaller atrium area that goes between two levels with railing
Бардюр 21  [作者] 7 月 3 日 上午 9:43 
this map has small liminal hotel room
WILLIAM APPLETON AFTONIO THE 1ST 7 月 3 日 上午 9:39 
ah i loved the first map, i feel like this one needs a biome that looks similar to another building that is liminal, like how the first map had some inspiration from the lobby of the WTC. just my idea, overall the map is great, keep it up! :)
Бардюр 21  [作者] 7 月 3 日 上午 8:47 
yes.
Baboon13 7 月 3 日 上午 5:57 
its all connected?
sonicboy 7 月 2 日 下午 8:54 
add a mall
foodmonstersonmylawn 7 月 2 日 下午 5:42 
always love the backrooms based off of 80s/90s era american finished basements, setup a airhockey table and its the relaxrooms
VladHD 7 月 2 日 下午 12:09 
No
PBF Guy 7 月 2 日 上午 11:59 
Does this have ai nodes?
provokedartist 7 月 2 日 上午 11:39 
very a-nice
PROmeDOL 7 月 2 日 上午 2:40 
ЭТО ПРОСТО ВЗРЫВ МОЗГА , АБСОЛЮТНАЯ СИНЕМА:steamthumbsup::steamhappy:
:E.C: 7 月 2 日 上午 2:39 
Yes a great big map but not even close to being as big as the backrooms complex map
Volcanis 7 月 1 日 下午 9:31 
Add Backrooms level Smile,its a huge pitch black room which are home to the smiler entities
VladHD 7 月 1 日 上午 11:59 
Лучше оставить, а то и так наполнения не овер много
Бардюр 21  [作者] 7 月 1 日 上午 11:56 
@VladHD у этих стелажей колизии нет как у модели,я тут ничего не сделаю. Может с ближайшим обновлением их удалю
VladHD 7 月 1 日 上午 10:53 
Шкафы я уже успел приметить. Могу сказать что они работают как-то странно и непредсказуемо, однако они всё ещё работоспособны, по этому жаловаться на них я особо не собираюсь.
Бардюр 21  [作者] 7 月 1 日 上午 10:53 
а нифига реалдьно колизии нет
анлакус