Barotrauma 潜渊症

Barotrauma 潜渊症

(Abandoned project) EK Ilbis Mk-II
13 条留言
Videogames  [作者] 10 月 12 日 下午 8:40 
More likely I will actually keep the 'legacy' version as-is, and just make a revamped version with new code & new art assets that better fit with the recent changes to the game's artstyle. Also will probably cut-out some stuff that is now redundant such as the mod ammo types that are part of vanilla now.
The_RED_Baron 10 月 12 日 下午 8:36 
Will you be working on those mods again if the game picks up speed?

Which of your mods, like EK | EK Armory | EK Utility | EK Artillery | Shipyard, would you recommend for a good experience?
Or is it better not to try them at all?
It might be a bit annoying to answer these questions, haha.
Videogames  [作者] 10 月 12 日 下午 7:51 
There was alot of issue of 'technical debt' with it - especially EK Armory - to the point that it was using way too much outdated & de-implemented modding functionality. Also the 'talents' system did (and still does) not play nicely with modding as there's no way to modify or add recipes without overwriting the entire skill tree, and issue that affects many other mods too.

I was considering doing a remake of the mod from scratch once Barotrauma reached a "2.0" sort of development status. Mainly around weapon attachments finally being added to the API, and the 'large turret hardpoints' that were added like a year ago. (EK Gunnery was made back when all weapons had 1 type of hardpoint, which is why it doesn't work with the new 'large' railgun hardpoints) - although now with development direction the game is headed I've stopped work on that for now.
The_RED_Baron 10 月 12 日 下午 6:21 
I know it's not about this mod, but I want to know if the following mods EK | Armory EK | Utility EK | Gunnery EK | Dockyard will ever receive an update either to improve it or add more content, or simply when a game update arrives the mod is updated
booper02 8 月 18 日 上午 8:07 
I feel you on the disconnect with the direction the devs are going, but I don't really share the experience with community servers, namely because I don't touch them, the best barotrauma experience is for me is getting together a group of friends and agreeing on a mod set and running that

For me, the most under explored section of the world is probably the war itself, I'd love to see a mod that takes fuller advantage of stuff like dynamic Europa's systems and expands them to the levels themselves or adds more objectives beyond attacking random outposts a more certain and impactful wargoal could be interesting let alone the under explored niche of community designed interceptor subs that aren't just "yet another pirate" or "this thing has all of the hull health" would be an interesting experience, imagine dealing with an actual patrol sub similarly geared to yourself, getting nukes chucked at you by a sub that is more interesting than "the 10,000th camel or dugong"
Cam 7 月 31 日 下午 8:50 
imo, the DLC is needed as Barotrauma's gameplay loop is pretty stale after a few runs and outpost ownership is outside of the game's concept
Starempire42 7 月 31 日 下午 8:16 
@Videogames what did they do that was ethically bad might I ask? also how is the dlc going to break the playerbase, the devs did say you only needed the host to own dlc to play it, which shouldn't cause that many issues.

Just a question I was asking myself after what you wrote.
Videogames  [作者] 7 月 29 日 下午 8:20 
Mainly the DLC which is going to fracture the already fairly small playerbase & support community , on top of just generally being something I've decided not support ethically speaking as a direction the studio is going.

However as for why I was already kind of losing interest in the game, mainly I was already playing multiplayer & campaign less and less since around 2022 - due to alot of the changes around game balance, talents, crafting, and campaign progression systems - almost exclusively just making submarines rather than playing the game. ( Though alot of community servers having 80 LUA mods didn't help either. )
Videogames  [作者] 7 月 29 日 下午 8:20 
I had kind of already checked-out on modding long before that, one big issue was due to alot of new features like 'talents' system being very not mod-friendly ( recipe unlocks for instance requiring overwriting the entire job talents XML file, though recipe unlocks I think were eventually fixed to use a tag system now? ) On top of also just how 'gamey' the new mechanics felt around talents & game progression & submarine 'tiers' & the changes to submarine classes and upgrades. Just alot less campaign freedom in general.
Cam 7 月 29 日 下午 6:49 
@Icy if it's one thing i had to guess is that the dude is the creator of some of the biggest content mods, yet with the game constantly updating, they kept breaking so they lost interest in updating them, what started as a funny haha started to feel like a chore

also once you've played barotrauma a few times, you kind of run out of things to do

would be nice to see the EK item packs be revived but they've said multiple times that they don't want to and the EK for 1.x.x.x was broken as well last i tried it and the creator of that wasn't interested in actively maintaining it
Icy 7 月 25 日 下午 1:26 
Would you be willing the explain what "recent Barotrauma developments" means.
Havent been keeping up with the game news, and just wondering what happened
Fatal 7 月 11 日 上午 7:16 
is there anyway at all that i could talk to you about making my own ships im very interested in it but i lack the creativity
Vault 7 月 4 日 下午 11:47 
Yet another Videogames classic.