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This is Gladius 2!
But I have question, is there some sort of super mod to install all you created or it needs to go piece by piece? And how AI handle new units (how often it builds them)?
It's easy but quite time consuming.
Is there a way you can make your new unit mods compatible with the 'Immersion Scaling' mod? I really love how they scale the sizes of infantry against vehicles, and it looks like the standard units are scaling, but the mod units are not. I don't know how easy that is to make, but I'd really appreciate it.
Thanks again.
2. It will be updated as soon as the translator wants.
3. They share the same animation than Stealth suit. Not an issue.
4. Same as 2.
1. A Builder Drone can heal a Kroot Hound.
2. A bug in the russifier. The file Upgrades.xml Lines 49, 51 and 53. Double quotes should be escaped in the text.
3. XV46 has a twitchy animation. It rattles.
4. There is no description: https://prnt.sc/tHhLl5gjgyxq
You'll find the votes thread here ! :D
Submods are always welcomed (as long as they're linked to the original mods, i'm good with it :).
Also I made a submod that gives Vanguard the ability to make Roads and Bridges after researching Fusion Torch, hope that's ok. Thanks!
gladius::world::action::Action::processUse(void): Assertion
"action" failed
Not the funniest thing i've released for this edition but sadly, it's the last one.
Here we are, the end of this edition. Damn, working on all this stuff was easier than expected and the result is great... i'm quite sad is over. I had a lot of fun working on it.
Time to work on some new heroes !
Thank you very much :)
What do you think that the -20 Morale Penalty only exist for the player.
I like this feature because the player have to care about the orbital cities.
If the AI get only -5 Morale (if possible)? Because the AI cannot protect the Orbital City so effective like the player. It will move the City fast forward near to the foes. Maybe because the Orbital City is weaponless the AI cannot estimate that it must keep distance to the foes. So if it will be destroyed the Tau-AI will shake its own army. -5 could be a compromise to help the AI.
Gameplay like, it turns Tau to a very flexible faction with mobile unit production.
But if destroyed, a penalty of 20 morale, ok keep an eye on it :)
They're heavy and quite solid, but avoid anti-aircraft and aircraft units at all cost. Don't forget to protect them, they're unarmed. If destroyed, all your troops will lose morale.
I have another (and final i guess) building to add.
@hlpss900100 Yeah, at least three.
These models cannot be related to the tau at all.
Could you add two twin-barreled tanks from this mod for T'au as a separate mod? https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3445942477 .
Specifically:
https://images.steamusercontent.com/ugc/14703879302728030624/64F26BE1FBF081FF72C6B1ECFF5220CE9EEC1185/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://images.steamusercontent.com/ugc/11784791194263848753/1A428ECB69FB62562835D03F14EF53E092650EA8/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false