Crusader Kings III

Crusader Kings III

Sol Beast Masters (Deluxe)
18 条留言
hamletsdead 9 月 29 日 上午 11:05 
@Sol, any chance of adding different icons for each of the various elephant traditions? I created some steampunk elephant icons for each of them and just changed the elephant.dds to elephant1.dds, elephant2.dds, elephant3.dds etc and they all populate in the traditions menu. Happy to send you copies of the icons, thought they're probably not to everyone's taste.
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 8 月 3 日 下午 11:00 
Thank you!
Sol  [作者] 8 月 3 日 下午 10:58 
I am on a few other things at the moment. The Sol Warriors mods do contain Jaguar Warriors and Crocodile Warriors, Bear Cavalry, Ostrich Cavalry, things like that.
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 8 月 3 日 下午 9:32 
Awesome idea! Can you add some more beasts? Like wolves, bears, lynx or something like that?
Sol  [作者] 8 月 1 日 下午 3:29 
Shamelessly, I added a new trait you can get through a character interaction; with the trait you can recruit all elephant types, and use a character interaction to summon a regiment of special troops (non-inheritable), 4 stacks of each elephant type and a few hundred levies (regiment size 3000).
Sol  [作者] 7 月 20 日 上午 2:14 
I fixed the tradition names, thanks!
thaelmann 7 月 19 日 上午 12:44 
This is a really neat idea! More tusks! :D
Predatitor41 7 月 18 日 下午 4:29 
Thanks for this!
JimmyG1970 7 月 17 日 下午 11:22 
please compatch for agot
hamletsdead 7 月 14 日 下午 5:42 
Just FYI the English loc .yml file needs "_name" at the end of each tradition, as without it none of the names show up properly. Simple fix should look like this e.g., tradition_sol_northern_mammoth_lords_name:0 "Northern Mammoth Lords." Love the mod, keep up the great work!
squidy 7 月 8 日 下午 5:22 
suggestion: elephant hunting for nomads and the hunt activity (i crave the neolithic run)
無壹 7 月 5 日 下午 8:50 
@Sol Such a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070
Sol  [作者] 7 月 5 日 下午 2:57 
Update includes:
Carthage Elephants, Persian Elephants.
Redrawing the Northern Mammoth and European Mastodon ranges.
Britannia and Eire may now have European Mastodons.
Fixed a typo error in an image file.
Sol  [作者] 7 月 5 日 下午 2:01 
I have created a Persia War Elephant and Carthage War Elephant, will update once I get it done.

I will consider creating a patched version for AGOT, it's been a long time since I looked at AGOT.
Zirack26 7 月 4 日 上午 12:12 
It would be incredible to have a version of the mod adapted to agot.
Sol  [作者] 7 月 3 日 下午 8:56 
All cultures inside the geographic area start with the new innovations, but not the traditions. I did it this way so that modded cultures, if they start the game owning a province in the effected areas, will also get the innovation.

This is handled through an on_action that is applied on_game_start_after_lobby, so for a culture to be given the trait, they must own a county inside the geographical region for that innovation.


Once the China Update comes out I will consider:
1. Syrian Elephant for a limited range around Pakistan to Jerusalem and Egypt.
2. Carthage Elephant for North Africa, renaming current African Elephant for SW and SE Africa.
3. Splitting the Northern Mammoth to have a West/Siberia and Siberia/East variants.
* This leaves The Sahara without an elephant. There are also a few no-elephant bald spots - Britannia, Russia/Slavia, Steppe.
Darkwing Phoenix 7 月 3 日 下午 7:31 
Do some cultures START with these? Also, this is an entire mod idea I've had

If no cultures have been given these at game start, I have some ideas for cultures that should get some (Based on cool factor and sensibility for some of their ranges):

- Northern Mammothry: Buryat, Norse/North Germanic Cultures (Norwegian, Swedish, Danish), Russian
- African Elephantry: Senegambian and Niger Delta Heritage Cultures
- European Mastodonry: Breton, Cornish, Basque, Latin Heritage Cultures
JimmyG1970 7 月 2 日 上午 11:02 
You should adapt this to Game of Thrones. It could be easily adapted for the Volantene Elephants, and say Wildling Mammoths. Plus you could add those giant turtles for the Rhoynar or the ability to summon them, same for the Krakens. Just a thought. I was fairly ok for simple mods for CK2. This seems a different kettle of fish.