Windward Horizon

Windward Horizon

Zwaffel's Horizon
13 条留言
Zwɐffɘltjɘ ツ  [作者] 10 月 2 日 上午 4:54 
@Tristan22 I did not encounter any problems booting up the game with the mod. All you have to do is subscribe to the mod. Then, when the game boots up, select the mod in the list as active. Then when entering you world (if it's the first time playing the mod) Hold Shift while clicking Play to make sure it loads the mod.
Tristin22 10 月 2 日 上午 3:35 
Can this module still be used? After installing it, I couldn't play the game. Did I make a mistake?
Manmanguy10 9 月 15 日 下午 11:09 
@ZynSilverblade I have achieved distinguished reputation for all factions in my game but haven’t seen the option. Working on ranking that up more, what is the cap? I like the idea of lowering the cap, being able to always leave would seem a little cheaty without some form of pre-requisite. I unfortunately have to leave the modding to others, I have no clue when it’s comes to C#.
ZynSilverblade 9 月 14 日 下午 1:40 
its not just towns of the same faction as you but also any faction you have high enough rep with so maybe modding the rep threshold could work
Zwɐffɘltjɘ ツ  [作者] 9 月 9 日 下午 12:06 
@Manmanguys10, You can also leave the region easily if it's part of your current faction. As long as you are docked in a town. I would have to look into this since there's no easy code to do so. I might need to make a script for that.
Manmanguy10 8 月 30 日 上午 1:38 
Something that I would think would be really awesome, always being able to leave a region from a town. Currently you can only leave a region from a town if its an instanced region (Co-op missions for example) or if the region has no exits from the sides. Trading gets very tedious very fast when you sail the same straight 900 times in 2 hours.
Zwɐffɘltjɘ ツ  [作者] 8 月 18 日 上午 2:58 
Thanks for the kind words Spacey, I made as we were progressing through the game. We are currently not actively playing the game so that's why it hasn't been updated in a while.

However, I'm always open to suggestions. If there's something missing or not working as expected, please let me know and i'll try my best to improve it :)
Spacey 8 月 16 日 上午 5:51 
Really enjoy this mod, thanks!

Would you consider this mod feature complete or do you intend on adding new features or expanding on existing ones?
Zwɐffɘltjɘ ツ  [作者] 7 月 14 日 上午 9:37 
The issues with randomized items were resolved a few days ago.
Zwɐffɘltjɘ ツ  [作者] 7 月 8 日 上午 12:44 
There currently seems to be an issue where certain randomized items do not spawn. For instance sails, cannons and misc items. I am currently working on it and fixed the cannons. I'll release a new version when I fix them all.
Zwɐffɘltjɘ ツ  [作者] 7 月 4 日 上午 11:01 
Best experience is to start a new campaign to make sure the village workshops part work correctly. And yes, you have to hold shift while continuing your campaign if you use this mod for the first time. After that, you can just start the campaign without holding shift.

If a new version gets released, you have to use Shift again.
Hellspawn 7 月 2 日 下午 11:22 
Is it better to start a new campaign or will it work well with existing campaigns?
Land Shark 7 月 2 日 上午 4:20 
Do we have to press left shift at the start of the game like some other mods, or just log in and play?