Stellaris

Stellaris

All These Worlds 4.1
97 条留言
Lex Peregrine  [作者] 10 月 18 日 上午 2:25 
I'll have to ask Gateman. It's time consuming and those are missing because they're currently not used in Planetary Diversity. I'll reach out to him this weekend.
Pathfinder 10 月 11 日 下午 6:26 
How are the missing surface portraits coming along?
Lex Peregrine  [作者] 10 月 9 日 上午 11:13 
I think it should not be necessary.
Lazy Author 10 月 8 日 上午 6:47 
Hello again, just to make sure, do I need any sort of compatibility mod, if using this mod together with Bug Branch?
Lex Peregrine  [作者] 10 月 4 日 上午 12:43 
Thank you :steamthumbsup:
Saint-Roch 10 月 3 日 上午 3:39 
Thank you a lot for updating. You don't know how great that is to see your mod still being supported.
Lex Peregrine  [作者] 10 月 1 日 上午 6:48 
Updated to 4.1!
FYI, there are a few missing planet surface portraits which haven't been updated yet. Should be fixed soon and the update will be save-game compatible.
Lex Peregrine  [作者] 9 月 23 日 上午 2:58 
Concerning the update, the new patch changed the planet portrait UI, so I have to fix everyone and that will take some time. As this mod uses portraits from Planetary Diversity, that work was already done by Gateman, but I still need to port all the fixed artwork, and fix some modified variants myself. Should start work on that today.
Lex Peregrine  [作者] 9 月 23 日 上午 2:55 
@Colesizecole, sorry but you must have some other mod causing the issue. I suppose the problem is with the planet portrait, not the 3d texture?
Colesizecole 9 月 22 日 下午 5:35 
Hi - sorry been at work - ya its mainly gas giants I noticed it with, but also started to see it on alot of continental worlds as well
Lex Peregrine  [作者] 9 月 22 日 上午 6:46 
New Stellaris update coming, do not use the mod until I say it should be good to go, or delay the update.
Lex Peregrine  [作者] 9 月 22 日 上午 6:41 
I never cared much about that, but I'm almost sure it is not Ironman compatible ;)
Gentleman-Velociraptors 9 月 22 日 上午 6:09 
@tilarium It's not strictly the prevention of playing Ironman mode itself, but rather certain mods disable the ability to get achievements while the mod is installed.
hexosecurity319 9 月 21 日 下午 6:43 
Man you put a lot of work into this one.
I want to try it right now. I'm really impressed.
tilarium 9 月 21 日 下午 2:02 
I've never heard of a single mod preventing you from playing on ironman mode
The Destroyer of Worlds 9 月 21 日 下午 1:39 
Ironman Compatible?
Lex Peregrine  [作者] 9 月 3 日 上午 7:03 
Hi Colesizecole, can you tell me the specific planet class?
Colesizecole 8 月 30 日 下午 8:14 
Hi, ive been getting a bug as of late that messes with planet atmosphiers wherein they have a missing section of the clouds. On gas planets it appears as a black mark
Lex Peregrine  [作者] 8 月 12 日 上午 2:09 
Lex Peregrine  [作者] 8 月 12 日 上午 2:07 
@Lazy Author, no plan for extra modifiers, that would be nice on Guilli's mod perhaps.
regis619 8 月 11 日 上午 9:28 
Is there any information about translations?
Lazy Author 7 月 31 日 上午 7:34 
Hello again, out of curiosity, are there any plans to add a fourth modifier solely related to fauna? Like reptile-dominated fauna, arthropod-dominated fauna, etc. Even if just for flavor
Gadg8eer 7 月 23 日 下午 7:14 
If I add this to my mod playset and start a new game, will it be compatible with Planetary Diversity and Real Space? If not, what's the specific change it makes that is incompatible? A mod that modifies base planets without overwrites seems useful in that context.
Lex Peregrine  [作者] 7 月 23 日 上午 2:47 
Manually replacing modifiers may trigger a planet portrait change after you save and load, but keep in mind a planet class will not support every environment, and this may result in weird results or none at all. Atmosphere is safe to change, but you can upgrade it after you research atmospheric manipulation anyway, or after terraforming.
Lex Peregrine  [作者] 7 月 23 日 上午 2:43 
Thanks Sypher_77. For the planet modifier, its class_something, the environment is environment-something (with a minus instead of underscore), atmosphere is similar to environment but the names are harder to guess, best way would be for you to find them in the mod files.
Sypher_77 7 月 22 日 下午 8:45 
First off, awesome mod and thank you. Second, if i wanted to mess around with the modifiers via console, how are they written. ie: planet_class, atmosphere etc...? Thanks:)
Lex Peregrine  [作者] 7 月 19 日 上午 8:18 
@Lazy Author, not a bug, I did not commission a new texture for the Relic nor a few other vanilla worlds, so I also do not have orbit renders. These cases will always show the surface view. As for your other issue, the save and load method will correct it, very minor annoyance :)
Lazy Author 7 月 19 日 上午 7:47 
Not sure if this is a bug or not, and if it was already reported, but I will report in any case

Uncolonized Relic worlds show the planet surface portrait, instead of the orbital render portrait

The Rubricator Event chain, which has the special system relic world, because it automatically surveys the planet upon entering the system, the mod modifiers are not applied to the relic planet. However, because I have not attempted to save load method, it might be fixable that way
Large_Gremlin 7 月 16 日 上午 2:34 
Thanks sir.
Lex Peregrine  [作者] 7 月 16 日 上午 2:34 
Thanks tilarium :)
Lex Peregrine  [作者] 7 月 16 日 上午 2:33 
@Large_Gremlin, there is:
the old Lite which is not as good as this one
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2718002306
Or a more feature-rich version
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3120240811
which has an add-on with further changes
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3286387468

These mods will no longer be updated.
Lex Peregrine  [作者] 7 月 16 日 上午 2:30 
@Lazy Author, not really, I have some plans to include in an add-on mod, but nothing like that and I only have time for so much.
Large_Gremlin 7 月 15 日 下午 7:28 
Is there a version of this for 3.14?
Lazy Author 7 月 15 日 下午 2:06 
Hello, out of curiosity are there any plans for any unique modifiers, like a planet already having a modifier similar to that of Floating mountain modifier that you can get from gravity storms?
Lex Peregrine  [作者] 7 月 8 日 上午 1:20 
Thanks guys!
@eqN, thats actually cool to know, maybe I'll try it myself soon lol
Shadow 7 月 7 日 下午 10:25 
Dont worry, the mod is awesome by the way!!
eqN 7 月 7 日 下午 4:20 
Great points Lex!

@IronWar Just to follow up with what Lex is saying regarding your concerns, you can literally use every one of the PD submods with All These Worlds with no issues, including the Arcologies mod. They are thankfully all standalone and work fine in my experience so far.
Lex Peregrine  [作者] 7 月 6 日 上午 3:06 
@IronWar, PD will always have more features, it's on a different level. On the other hand ATW does have super habitables, in two ways: 1 - The script has high odds of converting large habitable worlds above size 22 or so, into super habitables, which will make them even bigger (close to 30). There is one super variant for each planet type. 2 - The toxic terraforming was modified to be possible on large toxics, which will result in a super habitable of the planet type of your choice, makes the detox perk more useful as you know you'll get large worlds.
Lex Peregrine  [作者] 7 月 6 日 上午 2:47 
@Shadow, sorry I'm not going to split my time in maintaining two mods.
Shadow 7 月 5 日 下午 6:59 
Is there a way to get only the non habitable worlds? Thank you!!
IronWar 7 月 5 日 下午 1:16 
I was definetly interested in downloading this, just because I despise what they did with planetary diversity, but there's a bit too many features missing here for my liking. Superhabitable worlds or 30+ sizes in general is something that is a must have for me for some reason, so I hope that this mod gets that eventually as well, or at least an option to add it. Would make me super happy

I've also come to love the way PD deals with arcologies.

I definetly like the direction this is going, and I hope there's more features to come. For now, I like PD for the features mostly, even though the way it "looks" is terrible.
Lex Peregrine  [作者] 7 月 5 日 上午 2:30 
@eqN, well we can't expect him to consider every other mod's modifiers ;) And it does make some sense to avoid spawning modifiers on his side on planets that already have a few. So the best solution has been found, he will include the fix in his next update soon.
Lex Peregrine  [作者] 7 月 5 日 上午 2:28 
@MR_Dishwasher, thank you for the translation mod.
ATW and PD are not meant to work together, a comp patch is probably not even possible without messing up one of the mods. In case I'm wrong I'll welcome anyone wishing to work on it.
eqN 7 月 4 日 下午 1:48 
Wow Lex, you work quick haha. I'm glad you figured it out so quickly. I guess his mod was already doing just that, ignoring certain other mods' modifiers and I never even realized it! Thank you again for figuring it out.
MR_DISHWASHER 7 月 4 日 下午 12:50 
And please if your team can, make a PD compatch.
MR_DISHWASHER 7 月 4 日 下午 12:46 
hey Thankyou for the mod. Its very good .I created a Russian translation for the mod here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513638315 for now its good but i wont upgrade it because its AI generated.
Lex Peregrine  [作者] 7 月 4 日 上午 8:36 
I have already talked to Guilli and confirmed this should be the problem. I have given him my mod's modifiers, he will add them to his mod so they can be ignored when checking for a planet's modifier count, and this should correct the issue. Please wait until he updates on his side.
eqN 7 月 4 日 上午 6:24 
I have tried a lot of mod mixes, and in my experience I have seen his planet modifiers still appear on planets with many other modifiers already. I usually set it so there's always at least 1 modifier per planet. To be precise I might see 1 in 5 even with that setting enabled when I put this mod above his. I suspect it could be something beyond a modifier limit. To be fair his mod was never super consistent, but it does seem particularly more noticeable now.

Thank you so much for the quick reply and for looking into it!
Lex Peregrine  [作者] 7 月 4 日 上午 4:16 
I sent him a message to check if it may be an issue with the number of modifiers present on the planet.