Crusader Kings III

Crusader Kings III

Cultural Tribe Names
37 条留言
Extity 12 月 16 日 上午 9:26 
Update please the game feels so weird without it :steamsad:
buraktekden12 11 月 27 日 上午 8:57 
update?
PocketTJ 11 月 26 日 下午 1:34 
Update?
Clumsy  [作者] 10 月 28 日 下午 9:15 
I'll update it by the weekend. Thanks for letting me know.
T 10 月 28 日 下午 8:48 
fyi everyone: this mod will break the game on the current version, as it's a straight overwrite of \common\governments\00_government_types.txt, which was updated with the new patch

for the mod author: consider renaming the file to something like "zzz_CTN_00_government_types.txt" and only including the "tribal_government = { ... }" definition; it wouldn't help in this specific case (since paradox changed some stuff in their tribal_government definition), but in certain cases your mod wouldn't need an update (i.e., when paradox doesn't edit the tribal_government definition but DOES otherwise alter the 00_government_types.txt file).
cuomo860 10 月 6 日 上午 7:46 
It’s because elder kings probably uses an edited government file with this one overwrites. So they are likely incompatible. All this mod does is add one line to tribal governments.
le_jfc 10 月 6 日 上午 6:23 
Strangely, when playing this together with Elder Kings 2 (which adds its own autocratic government form) the vast majority of rulers that are supposed to start as autocratic start as feudal instead. I say vast majority because by some miracle one single random ruler in the middle of nowhere is unaffected (Custodian Zizyxe of Blackprison, if that information is of use to anyone; I could have sworn though that on previous tests more rulers remained autocratic, so maybe it's somewhat luck based on map generation.)

It's a crying shame, because I love this mod and I got really used to it passively being there. It's kind of jarring now. Does someone have any ideas?
Lord 9 月 21 日 下午 3:59 
Love your mod!
Cat_and_cat_inc 8 月 17 日 下午 2:52 
Thank you, I will be adding that mod to my TFE playset :steamthumbsup:
Clumsy  [作者] 8 月 17 日 下午 2:50 
@Cat_and_cat_inc - I backed up the dev build of this mod sometime back, and now steam is not recognizing the back-up copy as valid, so I can't directly update this mod. I added a link in the description for the TFE compatible version. If there are further bugs notify me and I should be able to update it directly. Cheers.
Clumsy  [作者] 8 月 16 日 下午 1:07 
Thanks, I fixed that in the dev build but forgot to update it, I'll do it tonight!
Cat_and_cat_inc 8 月 16 日 上午 11:28 
This mod is incompatible with TFE, for some dang reason it makes Bureaucratic govs not able to hold trade hubs or estates, making all of Thrace not able to be held by the Eastern Roman Empire.
bjorg bjorgenson 8 月 16 日 上午 11:21 
this is amazing
perl 8 月 2 日 上午 11:03 
This is a great mod
cuomo860 7 月 12 日 上午 11:37 
This is really a great simple game change. I love how it really let's you as a Tribal ruler feel more a part of a larger cultural group rather than just place names.
Ed Balls 7 月 12 日 上午 10:56 
great mod
Clumsy  [作者] 7 月 4 日 上午 12:49 
@Tobi Unfortunately that issue is native to the game, it happens among nomads too when a dynasty is named after the culture and is not the culture head.
Tobi 7 月 2 日 下午 8:00 
My men the name Mazowszan Masovians kind of doesn't make any sense I hope you're gonna translate it cause it's the equivalent of English Englishmen and also look at the location of Mazur Masovians I'm pretty sure they should be in the north instead of the south, but overall a pretty cool mod.
Clumsy  [作者] 7 月 2 日 下午 2:21 
@PickleALibo If the mod changes the governments folder, it may cause an incompatibility. To make it work, open this mod's files, go to common -> governments, copy the code for tribal government, and paste it over the tribal government in your preferred mod's files.
PickleALibo 7 月 2 日 上午 8:02 
Hello, thank you for this amazing mod. I’d like to report a compatibility issue: when I play Godherja with this mod, metropolis holdings become unavailable for administrative rulers.
Сын человечий 7 月 2 日 上午 5:21 
@MarasGRG ye, with conversion u mean conversion cultural? If it - yes
MarsasGRG 7 月 2 日 上午 2:48 
Is this compatible with all total conversion mods? As in, does it work with Game of Thrones or Elder Kings?
Clumsy  [作者] 7 月 1 日 下午 2:02 
@Бодро сбежал в леc Correct
Clumsy  [作者] 7 月 1 日 下午 2:02 
@Cat_and_cat_inc: That only occurs with dynasties which are named after cultures, but are not culture heads. These dynasties are never randomly generated, and they usually are the culture head. Sometimes after game start, it takes a few months to update. This could be worked around by editing the names of those dynasties, but that could produce incompatibilities. I'm not sure how to edit the base names of the non-culture head tribes, I haven't been able to find the files.
Сын человечий 7 月 1 日 上午 9:58 
@Gordon_Wolfich да, на русском
Gordon_Wolfich 7 月 1 日 上午 9:48 
@Бодро_сбежал_в_лес ты уже пробовал? Там всё на русском?
Сын человечий 6 月 30 日 下午 11:51 
Localisation not matter, right? It would work on another languages, right?
Cat_and_cat_inc 6 月 30 日 下午 5:13 
Is there a way you can make it so there are no base place names, which happens when 2 tribes share the same culture and house? I would think this happens in the base game too, with nomads, but, it is much more noticeable with tribes.
Apoktos 6 月 30 日 下午 12:33 
Works now, thank you very much!
Clumsy  [作者] 6 月 30 日 上午 9:46 
Yes
Týr of Andalusia 6 月 30 日 上午 6:16 
Save compatible?
Clumsy  [作者] 6 月 29 日 下午 10:08 
@berk I would like to remove the article, but have not yet found how to do so.
слипидимиз 6 月 29 日 下午 6:56 
been waiting for this, can't wait to try it out
this + a mod that removes the "the" prefix would be the perfect combo
Clumsy  [作者] 6 月 29 日 下午 5:24 
@Apotkos: I fixed a potential error, try again! If it's still not working let me know.
Apoktos 6 月 29 日 下午 4:40 
Can't seem to make it work, I tried it with only this mod enabled but nothing changes.
Clumsy  [作者] 6 月 29 日 下午 12:31 
Thanks!
Algo 6 月 29 日 下午 12:11 
good mod