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But besides that, theres a bug when you wave dash where the sprite disjoints to the corner. Its a small issue, but overall good work.
10/10
the only moves i found to be good were the neutral special (that one is actually good and well designed), the forward smash because axis slides on the ground with the start up lag, and the neutral aerial, but only because it continues to work even when touching the ground, which doesnt feel intentional
a lot of axis' attacks need to be sped up DRASTICALLY, especially the aerials i mentioned, and i feel that the acid was supposed to stay out as a trap of sorts, but it doesnt last long enough to even be a good trapping tool
i like the idea, but hes way, WAY too slow for such little payoff
i hope this feedback can help you better balance axis
i dont like it when i have to be honest negatively, but axis isnt good, like at all
for being a robot with incredible speed in undertale: yellow, he was somehow slower and more susceptible to damage than goddamn ao oni, an actual bulky and slow monster
on top of that, they pay off for a lot of moves isnt worth the damn near 5 year wait, like the forward aerial, the back aerial, the up aerial, and the down special
on top of that, only getting battery passively with no way to get it faster severely hinders axis to a major degree, not letting him use his only good attacks as often as he really should be able to