边缘世界 RimWorld

边缘世界 RimWorld

Deep And Deeper
706 条留言
Onikage-056, God of Animatronics 10 月 18 日 上午 9:58 
Alright.
Шашлычник ;р  [作者] 10 月 18 日 上午 9:51 
The problem with this idea is balance, becuase by default raiders don't go down and I don't want to significantly change how raids work (because I don't want have any compatibility issues, bugs or performance issues).

If you want, you can try MultiFloors
Onikage-056, God of Animatronics 10 月 18 日 上午 8:52 
I'd like to suggest adding a reinforced entrance (indestructible, but can only place one on the colony map,) so that players who want to build their base completely underground don't have to worry about raiders nuking their entire society with a hand grenade.
Remembermekid 10 月 17 日 上午 10:01 
Ahhh it's right there, thank you!
Шашлычник ;р  [作者] 10 月 17 日 上午 9:59 
@Remembermekid, check mod's FAQ
Шашлычник ;р  [作者] 10 月 17 日 上午 9:57 
I had no chance to play with it yet tbh, but I really want to. Tha
Default settings is something close to small hills. By the way there are more resources in deep, at next levels.

I think it's reasonable count for early game resources source. But you may say it's not, that's why there's that setting.
Remembermekid 10 月 17 日 上午 9:51 
Loving the mod, tho this might be a silly question: how do I actually get my pawns to bring things from the cave layers to the surface?
Poney-Demoniaque 10 月 17 日 上午 4:16 
Thanks for the answer bro

I did check and there were in fact 4 veins of steel and 2 of compacted machinery

Is that a normal spawn?

Anyway, as you said, I can tweak the spawnrate but is this amount normal as you balanced the mod?

Good day !
Шашлычник ;р  [作者] 10 月 17 日 上午 2:21 
Hey. Can't reproduce your problem. You can increase count of ores via mod settings.
Also you can use "Clear All Fog" from debug actions to check if there's really no ores.
Poney-Demoniaque 10 月 17 日 上午 2:02 
Hey , in my cave there is simply no ores ?

i dug the entire first cave that i did and their was not a single ore beside stone

is that a known issue ? i got no error logs about it so i dunno what to provides

great mod still but i need more than chunks xD !
Zeus 10 月 15 日 上午 9:07 
при удалении мода, ломает сохранение)))
Daovala 10 月 4 日 上午 1:56 
as for taking the cave entrance apart, I imagine a breach axe would likely help (it's great vs mech turrets and things lmao)

on another note if they are prone to collapse and it takes an incredible about of time to build an entrance from what I've seen so far makes the prospect of trying to go deeper feel incredibly risky to even attempt, though I didn't build many columns in the first one I finished
DickInWoodchipper 10 月 2 日 下午 1:36 
is there any way to make pawns bring rock chunks up?
Vril 10 月 2 日 下午 1:15 
You cant build electricity conduit to there i assume, and need to make dedicated generator down there?
Vril 10 月 2 日 下午 1:09 
How do i make slaves go there but not colonists?
GioDeluxe 9 月 30 日 上午 10:56 
Does this work for mechanoids for hauling and mining with the "enter when theres work" and "exit if theres no work"?
Nyarlathotep 9 月 29 日 下午 12:51 
Any chance of making it so that the speed of digging out the entrance is affected by Mining speed so that my dirt-mole pawn with twin drill hands can speedrun getting to Hell?
girlkisser 9 月 26 日 下午 8:54 
When the mine is collapsing, it takes a very long time. I can hit the entrance to force it to collapse immediately, but it has a lot of HP. Is there a chance we could get a "fill in" button, similar to the craters in Odyssey, to collapse them faster?
GeorgeGreyFox 9 月 26 日 下午 12:52 
FOR KARL!!!
blackendpizza 9 月 21 日 下午 7:17 
whatever you do, do NOT send your modded animals in these holes. they're ever coming out.
Astilarius 9 月 21 日 下午 1:26 
Его там не было, но я уже прочитал в других комментах что он не всегда есть, спасибо все равно
Шашлычник ;р  [作者] 9 月 21 日 下午 1:20 
You need to find and finish another entrance down there
Astilarius 9 月 21 日 下午 1:12 
How do i go too a deeper cave level?
RevanShan 9 月 21 日 下午 12:55 
Same as @FkYoSht how do you go deeper if you can't place another entrance inside a cave?
Decoorinm 9 月 19 日 下午 8:22 
ROCK&STONE!!!
FkYoSht 9 月 17 日 下午 4:15 
@Vril It says it must be placed on the surface
Vril 9 月 17 日 下午 2:24 
@FkYoSht you plop another shaft?
FkYoSht 9 月 16 日 下午 9:22 
I might be dumb but how do you go deeper?
Mythophile 9 月 15 日 上午 6:27 
a diggy hole mod
PAMPERS 9 月 14 日 下午 3:55 
Thanks 😊
Шашлычник ;р  [作者] 9 月 14 日 下午 2:18 
Debug actions => Destroy map
Is there any errors in log?
Orphan 9 月 14 日 上午 10:37 
hi, is there a way to manually delete a cave ? I relog on my save and the entrance was gone and the cave remains even after it should have fall
Шашлычник ;р  [作者] 9 月 13 日 上午 11:47 
Whoopsy. Will fix it now
Mlie 9 月 13 日 上午 10:59 
Some of your defs overwrite the vanilla code.
ShashlichnikCaveExit still has Name="CaveExit" in Defs\ThingDefs_Buildings\Buildings_Misc.xml
ShashlichnikPositiveEventShutUp has Name="PositiveEvent" in Defs\Misc\Letters.xml

You should remove the Name property of these or at least update them with the correct name to avoid overriding the vanilla defs of the same name.
american dad mic trolling 9 月 12 日 下午 6:39 
is there any way to have tunneler mechanoids mine in there?
rxraine 9 月 8 日 下午 12:06 
ROCK AND STONE
cat jam 9 月 6 日 下午 9:07 
Safe to use with MultiFloors?
If not, any compatibility patches planned?
lewstock2010 9 月 5 日 下午 1:38 
make it vacstone in an asteroid pls
Doggias 9 月 4 日 上午 10:34 
well this is straight-up racist and exclusionary towards those who live and die under Armok
FelipeGames2000 9 月 4 日 上午 5:37 
Found a Stoneborn digging in my cave

Is this what you meant with "integrated with Stoneborn" in the description? It's neat! Would also make sense to see the occasional Dirtmole as well!

Also,
GO ROCK AND STONE SOMEPLACE ELSE, THIS IS MY CAVERN, DWARF!
Шашлычник ;р  [作者] 9 月 3 日 下午 7:29 
I'll take a glance later
Max 9 月 3 日 上午 5:55 
It also seems you have a Thing Tick that averages 5ms on DoTick related to compressed gold?
Max 9 月 3 日 上午 5:54 
Heya, it seems this comp is eating up 2,2ms per tick: Shashlichnik.SpammerComp:CompTick

Even when no cavern entrance is built, and I haven't yet interacted with the mod.
Шашлычник ;р  [作者] 9 月 1 日 下午 10:30 
@FelipeGames2000 resources only
FelipeGames2000 9 月 1 日 下午 6:06 
Question: The resource slider affects only the mineable resources or does it affect the amount of stone as well?
Шашлычник ;р  [作者] 9 月 1 日 上午 12:50 
@Watakaze, maybe Glowstick Belt (I didn't try it yet)
Watakaze 8 月 31 日 上午 2:55 
Anyone have a any recommended light source mod to use in the cave?
Prester 8 月 31 日 上午 1:20 
I love this mod. The only 2 things that keep happening is 1. pawns sometimes sleep instead of leaving 2. mechanitor haulers do not leave the cave. they enter it to carry stuff to the exit, so far so good, but then they never leave and wander and go out of energy. so i have to manually check from time to time to send them outside. its not a game breaker but somewhat annoying.

appart from that i love your mod. it always felt kind of cheaty to just place a mine/Quarry and have infinite resources. at least now they have to actually to the mining and hauling <3
elĐeve 8 月 31 日 上午 12:06 
they sleep instead of auto exiting, i have to draf undraft them and then they auto get out
Шашлычник ;р  [作者] 8 月 30 日 下午 11:58 
You can activate auto exit and auto enter on cave exit and cave entrance