Crusader Kings III

Crusader Kings III

AGOT: The Long Night Reloaded
29 条留言
Sublimis 10 月 27 日 下午 6:08 
Thank you!:steamhappy:
Stygian  [作者] 10 月 27 日 下午 3:44 
@General That would definitely be better than vassalizing everyone in a kingdom title upon conquest. In the new update I have added scripted effects for county conquest, which in theory should prevent the Others from having human vassals.
Stygian  [作者] 10 月 27 日 上午 4:11 
@Sublimis I've been working on some improvements, there will be an update
Stygian  [作者] 10 月 27 日 上午 4:10 
@SootCoot Tyrosh is a nice place to flee to. Personally I hid on Lys x) But yeah, the snowballing, even though intended can become unreasonable. In the next update the difficulty setting will actually work (yeah insane) so that people can pick the right difficulty for them
Sublimis 10 月 22 日 下午 5:13 
Can this mod get an update before AUH drops? No problem if not. I was just wondering, no pressure
Tureno 9 月 23 日 下午 2:55 
Noticed when playing with either Bookmarked or More Bookmarks, whichever bookmark has Mance Rayder controlling Beyond the Wall, when the Long Night fires, it changes his House name to some randomly generated name along with a few others.
General 9 月 20 日 下午 2:42 
Just asking, but would it not be better to make the Other faith hostile and make him fight custom holy wars? Since then the Others would completely take over the land and not have human vassals. Maybe even making him only have casus belli of duchy titles so that he can only spread so much at a time.
SootCoot 8 月 26 日 下午 3:54 
They do snowball after a while, (pun not intended). By the time they took kings landing their numbers were at 2million. Managed to flee to Tyrosh and sit now watching them hold the entire of westeros. Thanks to all the revolts that they have to fight they are constantly growing. At the moment of writing. 7 million undead.
Kalamiti 8 月 9 日 下午 2:24 
Kinda sucks or something broken the night king Should not be taking vassell and there still human they should be frosted ice People of once who they were Idk you tell me
SpoderMoose 7 月 20 日 上午 8:41 
Ive been wanting to try this mod for ages and thought it was GG for the main mod till i found this, you the goat
Stygian  [作者] 7 月 15 日 下午 4:02 
Thanks for letting me know. The localization has been changed, but the religion and the underlying doctrine are still the same - this mod will still work with the current version of AGOT
Sublimis 7 月 12 日 下午 3:35 
I think this definitely needs to be updated after the recent changes to the cold gods religion.
Stygian  [作者] 7 月 2 日 上午 4:20 
@Bombero675 There is a setting which determines when the long night begins. It can be 50, 100, 150 years, a random date, the historical date or you can trigger it manually
Bombero675 7 月 1 日 下午 1:57 
I would like to start the game and have the long night begin after a predetermined date, is this possible?
Орк из Мордора 6 月 30 日 下午 9:57 
Very good.

I'll try it in my next run after the LoV update. I hope this time Others will be able to go further than the North and conquer the seven kingdoms.
Gropy 6 月 29 日 下午 11:52 
well LOV is out of date
Tureno 6 月 29 日 下午 7:30 
Not sure why but when I fire the War of the Dawn, a bunch of characters' skin turn a green/blue tone similar to the Others
Stygian  [作者] 6 月 29 日 上午 10:00 
I had no issues playing and testing with LoV. For AGOT+, it should be as compatible as the original
Tureno 6 月 28 日 下午 8:01 
Any incompatibilities with LoV or AGOT+? I remember the original mod had some issues
Sublimis 6 月 28 日 下午 7:28 
This is awesome. thanks for the mod
JimmyG1970 6 月 28 日 下午 5:58 
Got it! But then that's risk if someone wants to bring 10 adult dragons if someone wanted to go for overkill. Give'em the big ole slapdown :steammocking:
X.Org 6 月 28 日 上午 2:52 
You could have that be a gamerule maybe
Stygian  [作者] 6 月 28 日 上午 1:54 
That's an evolution to consider, but the one dragon given to the Night King is what makes the long night so challenging. If they could acquire even more dragons, that would be a whole new level of difficulty
JimmyG1970 6 月 27 日 下午 10:45 
@Stygian Respectfully, I would think the Night King would raise a dead dragon as a Wight. Something maybe to consider?
Stygian  [作者] 6 月 27 日 下午 4:34 
Pretty much, yes. As a rule of thumb, if the Others win a battle, 50 to 100 percent of fallen enemies will be converted to wights. As for the Dragon, I haven't changed its behavior, so I guess it simply dies.
JimmyG1970 6 月 27 日 下午 3:03 
Wow....Are you saying it acts like very much like the Wights in the Series? Meaning that if you lose 1,000 men..the Night King gets 1,000? What if a Dragon gets killed?
Stygian  [作者] 6 月 27 日 上午 10:16 
No, it has to be used independenly
X.Org 6 月 27 日 上午 10:07 
Should we include the original mod in the playset?
broskibruvboykiemate 6 月 27 日 上午 9:53 
neat