安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






not that it matters much now because seems i now have the answer, the nodes don't respawn at all, whether it is a depleated node before the mod is installed or depleted after the mod is installed. waiting 6 game hours or 6 real hours doesn't respawn them, so once they are gone, they are gone.
i only have one other mod installed, the bandit loot mod, i suppose im going to be told that there could be a conflict with this mod?
so what exactly is this mod for? because i now have 4 orangy/red spots where the tin used to be, so no endless tin there and 3 real days have past, and now i am working my way through the only iron i have found on the map holding out hope that this mod might just work and give me endless iron.
on a good note, no stone was mined nor did the pickaxes break.
i have totally run out of tin and cannot find any more on the map i have uncovered so far and my production of bronze has come to a standstill.
Copper/Tin Node
907 Outputs
6.5% chance to give Copper/Tin Ore
5% chance to give Crude Stone
88.5% chance to give... Nothing
As we can see here, you had almost the same chance of getting a piece of stone, as you did a piece of copper or tin ore. If you claim to have never gotten stone, when you had your guys set to mining copper, without the mod, you are lying. 100%. No cap. You lying.
Villagers spent more time bringing back stone, than they did copper, wasting countless hours. A request was made, to remove the stone from the drop table entirely, so we did. You dont have to like it. You can just, not use the mod. Hell, you can even make your own mod, exactly how you want it, if you so wish to.
If people's outposts are getting full, it sounds like they need to learn how to set up deliveries. It's this whole thing made so outposts don't fill up. Its fine if you don't agree with my criticism.
If you want guaranteed ore per hit, use one of the guaranteed variant options.
from what i can tell the nodes work fine, without stone which is good imo,
i cant say now if the node respawn as intended but yh seems fine
to the other guy i played game since came out and when mining for ore u can sometimes be there wacking away at it for ages n get nothing but a lil stone, lil tip is as the pick axe hits the rock reclick, then u hit it faster then holding the click down so that will speed things up for you
We are not opposed to making a higher chance based version, but that likely wont be until we eventually stop being lazy, and convert all of our mods into a single, massive toggle/slider based one. We are just really bad at UIX development, so havnt done that yet.
I would prefer to make them deplete after some while, but respawning after a few Days or so would be really cool to prevent abusing this with Fast Travel and insane speed in gathering them Ores.
The Vanilla System of mining in Bellwright is just so bad, we should get some Buildings in higher Tier to make them Ores Endless while getting Stone aswell, the "Chance-Based" gathering is underwhelming because the Drop Rate for all kind of Ores and Stone is sometimes ridicilous, but making them Endless or even always drop on hit is way too cheaty