潜行者2:切尔诺贝利之心

潜行者2:切尔诺贝利之心

Better Ballistics Mutant Rebalanced
29 条留言
Killswitch 10 月 26 日 下午 2:51 
I want to make it clear i wasn't blaming you for the spawn system sorry i i made it seem that way.
Was trying to convey my frustration at having encountered so many of this type of enemy and how OP /broken they feel.
But having played some more ( and readin your comment ) i realise its nothing to do with your mod and everything to do with the Vanilla spawn-system not working right atm.
Thanks for your sweet Mods ( i love tacticool )
Schulz 10 月 25 日 上午 1:45 
Thanks Ace :whiteward::saradomin:
Ace  [作者] 10 月 25 日 上午 12:59 
My mod doesn't mess with spawns at all. I've made burers much weaker since last patch. Also I reverted their shield to almost vanilla values and nerfed it a bit.
Killswitch 10 月 23 日 下午 5:15 
So i just played a session and in that 1 session i came across 7 Burers ( all in the Garbage as thats where my Main quest is )
Not all at once but every Mutant spawn that i came across was a Burer our in the open with barely any cover and they can attack grab your gun while keeping the shield up almost nonstop all at the same time ..
It didnt feel challenging after the 4th encounter just tedious cuz they take too long to fight with such constant shield uptime.
I like alot of your other mods and most of what this mod does but Burer's feels bad to fight they can do too many things while completely invulnerable and if they grab a gun the damage is FAR more than what that gun can do normally.
Schulz 10 月 13 日 上午 5:09 
Overall love this mod! It really goes perfectly with the realistic balistic! please take my silly steam points :pray:
Some quest though, since they are poorly designed the mod tends to make them 10x times worse. Ex: The overall quest around the chimera chase. Dunno how to fix :/
Schulz 10 月 13 日 上午 5:05 
Controllers seem a bit OP. I did the infamous chimera main quest and dealing with the controller on the tower before it was a massive pain. Had to cheese my way all the way. They have too much vision distance, and they can see through foliage (i know the second is vanillas fault). Maybe some rebalance could be applied here?
Also the Cat (Bayun) seems a bit too strong at applying bleedings. I might be wrong but I feel it should not have much armour penetration as base and more of a overall flesh threat
chowderFlapjack 9 月 25 日 上午 9:29 
:)
Ace  [作者] 9 月 25 日 上午 9:28 
Yes
chowderFlapjack 9 月 25 日 上午 8:31 
is this still working properly with 1.6?
Inflated_chair 8 月 17 日 下午 6:30 
ill reinstall and do all that thanks
Ace  [作者] 8 月 12 日 上午 9:51 
Inflated_chair - Have you tried new version? Ive reduced the burer's ability to shield and reduced their armor. HP ammo should be more effective.
Inflated_chair 8 月 12 日 上午 8:11 
the burers are a bit too much atm. Im trying to do a play through but certain areas are set up for the vanilla burer such as with guns and stuff everywhere for them to throw. hell the mission im stuck on right now you have to fight 2 at once and with their constant shielding and their huge health pools make it very tedious and annoying to beat them since the only tactic is to wait for them to round a corner shoot then wait for their shield to stop and repeat. other than that this is a great mod.
Venom 8 月 12 日 上午 3:33 
Thanks Ace its all appreciated - its my only complaint of the whole modpack you're curating, the rest of it really hits it out of the park.
Prussian Wolf 8 月 11 日 下午 4:52 
I mean, don't get me wrong; vanilla Stalker 2 is... pretty awful.

I appreciate all the mods that make the game more enjoyable, it's going to be very difficult to actually fix all the flaws of the game. Just frustrates me 'cause I WANT to love the game. Burers being tanky is certainly not the most annoying thing I've had to put up with.
Ace  [作者] 8 月 11 日 下午 2:16 
Sorry, ive been just very busy with DWO. Ill make a change for the burers to increase the cooldown
Venom 8 月 11 日 上午 5:49 
echoing the Burer difficulty - fought everything so far in my playthrough and the Burers are just not fun. Their gun damage seems to instantly kill with one shot regardless of my armour and they shield for ever. I am running all the Ace Reimagined Zone mods
Prussian Wolf 8 月 7 日 下午 7:48 
So I'm assuming that the burer change mentioned some comments back never happened.

Fighting multiple at the dig site was pretty awful. Wait behind cover forever for the shield to go away and then fire one shot, and it took quite a few shotgun shells to kill them. Overly long.
Inflated_chair 7 月 30 日 下午 5:10 
ok thanks
Ace  [作者] 7 月 30 日 下午 4:59 
yes should work
Inflated_chair 7 月 30 日 下午 3:48 
does this work with the QoL version of the better ballistics?
Duchess 7 月 23 日 上午 3:11 
perfect, i was just thinking about how i needed something like this after better ballistics fixed the game's stats. As far as I understand, the problem is the base armor values of mutants is that correct? I've also heard it was hp pool but not sure.
Ace  [作者] 7 月 12 日 下午 6:36 
Sounds good. Ill release a change on that soon
GeneralHavok 7 月 12 日 下午 1:24 
Got to echo Brando_Mando. It is extremely difficult to deal with Burers now that they can re-shield almost instantaneously after the last one drops. Really only allows you to get off one headshot per shield use. Against multiple Burers? Almost impossible without the perfect vantage point to prevent getting your high damage weapon yanked immediately.
Brando_Mando 7 月 9 日 上午 7:31 
Thing is I was shooting them in the head with the mosin and AR but they only seem to drop shield long enough for one shot ? Maybe I’m just bad at the game lol. Please don’t change it base on only my feedback, I’m just worried about later game quests with multiple Burers !
Ace  [作者] 7 月 8 日 上午 10:25 
Yeah its supposed to suppress the sprint towards them tactic and wait for shield down. They take a lot of head shot damage, so now shooting from a corner/far away for headshots is a valid strat. I can tweak this if you think the idea isnt fun
Brando_Mando 7 月 8 日 上午 3:58 
I like the changes to mutants overall, however I think burers now keep their shields up too long. Encountering one without a shotgun makes for a VERRY long fight.
thomasominous 6 月 26 日 上午 8:29 
Ah you're totally right, thank you I'll do that.
Ace  [作者] 6 月 26 日 上午 8:21 
Please thank the original author, Ani(linked in the description) of the changes. I ported it to 1.5 and did some small changes only.
thomasominous 6 月 26 日 上午 8:19 
When I first started to read the description I thought "great another person who's just gonna jack up mutants to immersion breaking levels for no reason" but when I read the content of your changes I think you have some really interesting ideas here that could add to immersion overall. I've never been a fan of the bullet spung difficulty scale for mutants (or most things really) but ability and tactics driven changes could really strengthen the sandbox for people who want more realistic gun simulation. I think your approach is intelligent, thoughtful and you've convinced me to give it a try. Thank you for your hard work.