Starship Troopers: Terran Command

Starship Troopers: Terran Command

City of Manitor
8 条留言
Pvt.Bluez  [作者] 6 月 29 日 上午 6:47 
Waves have been changed. Capturing flags will now end waves assaults. V2 will stay up.
tonyxfg 6 月 28 日 上午 9:04 
Alaska 6 月 26 日 下午 6:56 
Ravagers against tier 1...
This sucks.
Pvt.Bluez  [作者] 6 月 26 日 下午 3:46 
Made another version with longer wait timers for waves.
Ross Mahon 6 月 26 日 下午 2:10 
Yeah the capture points didn't work for me to stop the waves. Too hard to push past the waves. Should put a limit on them.
Pvt.Bluez  [作者] 6 月 26 日 上午 7:14 
That's why they are farther back then usually.
Pvt.Bluez  [作者] 6 月 26 日 上午 7:13 
It was an idea I thought of from territory mode. I thought why not have a constant pressure and holding all points at the same time.
FIRE STARTER 6 月 26 日 上午 5:49 
capture points that are located in the direction of the beetles' attacks do not work, they do not stop attacks when they are captured, why are they needed then?