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I understand what you mean but the valve animations force the model back to its original form which will cause deformations among bodies with custom sized skeleton placements and sizes
If so, you could try to move the legs a little back, have the skeleton knee positioned a tad lower than the Elite's thigh's knee joint, while having the skeleton calf positioned straight down. I haven't practiced modding or modelling myself, but I thought it was a neat enough suggestion to give out.
I know what you mean, the reason why it looks like that is because they have horse like legs compared to human legs, so the point where it bends is different. But I'm sure there is a way to properly rig it while still using the human skeleton on them.
Thanks I'm glad you like it
I feel that I have to warn you you may not like how the legs animate in game. Elite Legs were not meant for Human Bones. So they look like there stuck in the "I'm taking a dump" posture when standing Idle.
The legs have no bones lower then the theighs assigned to them. The joints of an Elite and a Human do not mix well. The orginal Elite had his legs bending/stretching at odd angles when running. I still don't understand the gun issue you're talking about.
What do you mean?
I'm sorry if you were offened by the last post a beeter phrase for realize could have been "To take into account" but I'm still considering the idea or not.
I have been considering the idea. but you have to relize that there won't be any plasma looking muzzle flash.
Also the legs may look funny when they run/crouch because the calf bones do not have any thing skinned to them. (Because Elite legs don't bend at the same angle as humans do)
At the moment there seems to be a problem with the Elites holding Dual Pistols in 1st person. I'm working on it.