边缘世界 RimWorld

边缘世界 RimWorld

Tech-appropriate Roof Mote
41 条留言
the scrombler 9 月 13 日 下午 6:01 
its probably a issue on my side then, ill try to figure it out on my own
Mlie  [作者] 9 月 12 日 下午 2:54 
@the scrombler Nope, just tried it with a tribal start and got the wooden roofs
the scrombler 9 月 12 日 下午 12:23 
just shows white roof for all tech levels for some reason, even when its the only mod
The Blind One 8 月 13 日 上午 5:06 
neat mod mlie
Mlie  [作者] 8 月 9 日 上午 9:20 
@Black_Dragoni No, this is just a visual mod
Black_Dragoni 8 月 9 日 上午 9:14 
Could you perhaps include a research that helps the gravship to prevent any drop raids from entering the ship?
Mlie  [作者] 7 月 22 日 下午 10:41 
@MEB See my last comment
MEB 7 月 22 日 下午 7:35 
is there a way to set this mod or someone can make it where it determines you build a shed out of wood so it uses the wood roof, I do not like to think I can build a wood shed or house and because of research I automatically now put nano roofs etc. Is there any mood that allows installing of choice roof type?
KawwaK 7 月 14 日 上午 10:30 
OK, thanks anyway!
Mlie  [作者] 7 月 14 日 上午 7:35 
@KawwaK The logic to know what walls each roof mote are connected to is not something I can solve
KawwaK 7 月 14 日 上午 7:23 
I'd like to see the wooden roof when I build with wooden walls, regardless of the tech level
Pablo Discobar 7 月 13 日 上午 4:22 
Brilliant, brilliant!
SketchyGalore 7 月 1 日 下午 6:59 
Today in things I never noticed before but now can never unsee... (Lovely work as always!)
thx0s 7 月 1 日 下午 3:16 
Legend:steamthis:
Mlie  [作者] 7 月 1 日 下午 1:04 
@Sancho This is just a graphical mod, there are other mods that lets you build thick roofs
Solunary 7 月 1 日 下午 1:01 
would be cool if it could also stop drop pods and such
Troublesomeknight 6 月 28 日 下午 9:38 
@nam The closest we have is Medieval Repair.
Nam 6 月 28 日 下午 7:49 
is there a mod that does this but for the welding effect when pawns build so tribals arent using welding tools when building stone walls?
Nishe 6 月 26 日 下午 5:34 
@Mlie Thank you dude! You are the best
seobongzu 6 月 26 日 下午 2:59 
@Mlie
Absolutely, that sounds good :spacehamster:
Condor 6 月 26 日 下午 1:39 
Thank you Miles!
I felt like this should have been addressed when Ideology was released, oh well.
Mlie  [作者] 6 月 26 日 上午 9:35 
@seobongzu If you approve I can add them to the mod as an option?
seobongzu 6 月 26 日 上午 8:50 
This is a simple and cool mod. I thought the textures were slightly bright and dense, so I made new textures for my own use. Anyone who needs them is free to use them.
https://seobongzu.com/rimworld/Roof-Mote/
Mlie  [作者] 6 月 26 日 上午 8:16 
@Nishe Added setting to select what research should be the limits
@ferny Added the option to base it on colony tech-level instead
Mlie  [作者] 6 月 26 日 上午 7:39 
@Aelok This is a graphical only mod. Afaik only walls are considered when calculating insulation, not roofs.
Aelok 6 月 26 日 上午 7:37 
Are you able to increase insulation through higher tech roofs? In vanilla 'thick mountain roof' is the best insulation but I dislike being a mountain dweller.
Mlie  [作者] 6 月 26 日 上午 6:26 
@[RTB] Sarianos Not in the scope of this mod, but I assume its possible. Seems some mod would have already implemented it
[RTB] Sarianos 6 月 26 日 上午 6:24 
@Mlie Out of curiosity and a little bit of masochism, since this got me thinking, is it possible to add a construction cost to the vanilla roof?
Nishe 6 月 26 日 上午 1:28 
@Mlie Could always just make it toggleable so players with such a mod can opt in. Also, would it be possible to add the ability to choose which research project unlocks the higher tech texture? Personally I'd prefer it to be something a bit further up the tree like advanced fabrication.
Nam 6 月 26 日 上午 1:15 
with 3 mods you can start a world where everyone is tribal and techs up alongside you without having to deal with mechanoids until you're a better tech level (Tech Advancing, Ignorance Is Bliss and Faction Evolution)
ferny 6 月 26 日 上午 12:10 
@Mlie Lots of folks use tech advancing mods nowdays, would be a good option eventually
Mlie  [作者] 6 月 25 日 下午 11:07 
@ferny That was the first idea but since the player techlevel does not change unless you use a mod for it that would not work.
Cheeseflannel 6 月 25 日 下午 9:07 
@ferny you're the patch god! I can't wait for you to make this happen in a few days if OP doesn't haha!
Myphicbowser 6 月 25 日 下午 8:23 
Another Mlie banger, thank you! Its the small immersive things that really keep you in the game
ferny 6 月 25 日 下午 6:58 
Mlie maybe a mod option to tie it to tech level instead of research?
ferny 6 月 25 日 下午 6:56 
Oh yes
evil yaoi wizard 6 月 25 日 上午 10:41 
yaaay thank you!
Mlie  [作者] 6 月 25 日 上午 10:30 
@GHOST Added mod-options for that now
Croctus 6 月 25 日 上午 10:01 
Another amazing mod I didn't know I needed.
Thale 6 月 25 日 上午 8:25 
@GHOST you could probably just copy the texture over and replace it in the files.
evil yaoi wizard 6 月 25 日 上午 7:02 
this is awesome, definitely going to use it on my medieval runs :)

btw is there a way to selected disable the plasteel roof? i think i prefer the corrugated