席德·梅尔的文明VII

席德·梅尔的文明VII

Player Only Cheat Projects
79 条留言
Choo Kyunghyun  [作者] 11 月 10 日 下午 5:32 
@Samuja23 I've done multiple verifications and conversations with people who claim to have issues, but I haven't been able to reproduce any of the issues. If you are having issues with saving your game, your antivirus may be the problem. For more details, please check below.

https://support.civilization.com/hc/en-us/community/posts/38334192040979-Windows-PC-Unable-to-Create-Saves
stephen.cable67 11 月 10 日 上午 11:23 
sorry @choo seems fine now!! thanks!!!!
Samuja23 11 月 9 日 下午 12:46 
im seeing that this mod could potentially cause save games to corrupt or to save not working has this issue been resolved or would you need a save file thats corrupted to see whats happening from the players experiencing this issue haven't tried this mod yet but just asking on what you will need if this does happen to occur for me?.
Choo Kyunghyun  [作者] 11 月 7 日 下午 1:30 
@Money Gear Yes, you cannot build buildings while the project is ongoing. You can stop the project in the city production panel. You can also purchase buildings with gold.
HolyWrath93 11 月 6 日 下午 2:20 
@choo, i only use your mod. I truely only need the add money function; so its a one stop shop. I dont have a way to send you my save file or images to show you.

@Money Gear just some friendly help, that "Continuously grant..." is like building a "project" it just never ends so once enabled and tasking your city with "building" it. it will just run until you cancel it then you can build like before
Money Gear 11 月 6 日 上午 10:22 
So I cant build building while this project is ongoing?

Continuously grants +900% Food, Production, Gold, Science, Culture, Happiness, and Influence to cities. You can cancel this at any time.
Choo Kyunghyun  [作者] 11 月 5 日 下午 7:54 
@HolyWrath93 I enabled this mod and ran it through 100 turns using the debugging tool (FireTuner), and I couldn't find any issues with saving or loading the game. Do you use any other mods besides this one?

If you experience the same issue when using this mod alone, please let me know. Providing more detailed information or log files would be helpful.
HolyWrath93 11 月 5 日 下午 6:22 
Love this mod, tho. Just keep that in mind!!!.
HolyWrath93 11 月 5 日 下午 6:21 
Since 1.3, This mod, corrupts the save game file. This time i made it to round 68 and boom failure to save, or move on to the next turn.
Choo Kyunghyun  [作者] 11 月 4 日 下午 9:04 
@stephen.cable67 This mod works on 1.3.0. What specific features aren't working for you?
stephen.cable67 11 月 4 日 下午 2:33 
@Choo Kyunghyun love this mod as well! however seems to not be working since update to 1.3!!!
brian.turpin 10 月 13 日 上午 8:47 
@Choo Kyunghyun I do like the MOD as it is an easier way to work with Civilization VII. Thank you for developing this MOD.
brian.turpin 10 月 12 日 下午 10:41 
@Choo Kyunghyun I just verified the MOD works correctly in version 1.2.5. I have no idea why it suddenly started working but it appears to be working as designed. If I have any other issues I will let you know.
Choo Kyunghyun  [作者] 10 月 12 日 下午 8:52 
@brian.turpin This mod is working correctly in version 1.2.5. Please check again that you have subscribed to and enabled this mod.
brian.turpin 10 月 12 日 下午 7:14 
Does not work at all.
Nacholibre 10 月 11 日 上午 1:46 
Sorry, its sorted. I had a 3rd party program running in the background.
Nacholibre 10 月 11 日 上午 1:31 
Hi, it crashes just on the menu screen after 3 mins or so and then directs me to the code of conduct page. I dont need to even start a game.
Choo Kyunghyun  [作者] 10 月 11 日 上午 1:19 
@Nacholibre Under what circumstances does the crash occur? Do you have any other subscribed mods? Was your city's production so high that your computer couldn't handle it?
Nacholibre 10 月 11 日 上午 1:06 
My game keeps getting closed and a 2K support code of conduct page keeps popping up. Help!
Choo Kyunghyun  [作者] 10 月 10 日 上午 9:23 
@932532645 This mod adds projects. You need to enable the mod on the main screen, start a new game, and then select a project from your city's production panel.
932532645 10 月 9 日 下午 9:49 
I don't know how to open this mod. There is no option to open this mod
Choo Kyunghyun  [作者] 10 月 9 日 上午 8:34 
@932532645 I've confirmed that this mod works in 1.2.5. Which specific function isn't working for you?
932532645 10 月 9 日 上午 2:39 
In version 1.2.5, I really don't know how to make it work properly.
Choo Kyunghyun  [作者] 10 月 6 日 下午 5:55 
@Dave1029 You can adjust the bonus values by modifying the file at /data/projects-gameeffects.xml. Additionally, if you wish, you can modify the in-game text output by editing /text/en_us/ProjectsText.xml.
Dave1029 10 月 6 日 上午 10:54 
Editing the gameeffects.xml would let me customize this though correct? Or would I need to adjust other files as well?
Dave1029 10 月 6 日 上午 10:50 
With the latest balance patch increasing building costs per city and per building, I think the boost city yields balanced could get buffed to 10% rather than 5% now.

Also sight range on player units being so much at +10 can cause performance issues. Setting this to +2 would be much better. Honestly, reducing the range and moves to 5 wouldn't be a terrible idea either. It causes turn timers to be much longer with merchants and scouts.

Maybe some people like it to be that cheaty, but +1 range, +20 healing, +3 movement, and +2 sight range is something I'd consider dedicating a production tab to without it being silly.
Gi 10 月 3 日 上午 9:18 
@Choo Kyunghyun It worked after I disabled my other mods and left only this mod enabled. Thanks
Choo Kyunghyun  [作者] 10 月 3 日 上午 3:37 
@Gi I have just confirmed that this mod works with the latest game update (1.2.5). Please let me know specifically what functionality is not working for you.
Gi 10 月 2 日 下午 5:56 
This does not work on the latest update. Was working fine before.
Choo Kyunghyun  [作者] 9 月 11 日 上午 5:28 
@hellkat27 I've added new complete tech/culture options to this mod. You can adjust the game's speed by changing the options before you start. Since this mod's boost projects can be canceled at any time, you can also control the pace by canceling them.
hellkat27 9 月 10 日 上午 6:26 
So I can't say I've spent a whole lot of time using this mod, but I did play up to an age transition and I have to say/request. Could you add a complete tech/culture option too? This cheat is one of the only ones I could pull up that're available on steam workshop and unfortunately it zips through the game way too fast to be a proper playthrough. It would be very cool if there was a middleman option so the game didn't fly by like it does.
Choo Kyunghyun  [作者] 9 月 7 日 上午 3:58 
@bishoy.ibrahim I recently discovered a bug where AI players were selecting the projects from this mod. To prevent this, I've added a special modifier that makes the projects available only to human players who have it.

If you're loading a saved game from before this change, the modifier may be missing, which could cause the projects to be hidden. This was an unavoidable change due to a recent game update.

Unfortunately, you'll need to start a new game. Please let me know if the same issue occurs even after you've started a new game and loaded a saved game from after the update.
bishoy.ibrahim 9 月 7 日 上午 3:35 
Cheat projects are no longer appearing in the game when loading a saved game. Tried unsubscribing and subscribing and disabling all other mods.
Choo Kyunghyun  [作者] 9 月 6 日 上午 12:07 
@skaz88 The Reveal Map project is identical to the modern age satellite launch project. If you complete this project in the antiquity age, you cannot meet civilizations on other continents. This is simply because the game was coded that way.
skaz88 9 月 5 日 下午 9:26 
Why does the reveal map project only allow me to meet the people on my continent instead of the whole world?
Choo Kyunghyun  [作者] 9 月 5 日 上午 9:11 
@SGT-Jacktomm In my game, AI players are generating and controlling units normally. If you don't provide more detailed information, your comment will be ignored.
Choo Kyunghyun  [作者] 9 月 5 日 上午 9:04 
@SGT-Jacktomm Are you subscribed to any other mods? If you are, please unsubscribe from all of them and try again.
SGT-Jacktomm 9 月 5 日 上午 8:29 
same issue
Choo Kyunghyun  [作者] 9 月 4 日 上午 4:57 
@SGT-Jacktomm To update this mod, please unsubscribe and then re-subscribe to it. Is the problem still happening after you re-subscribe? Are you subscribed to any other mods?
SGT-Jacktomm 9 月 4 日 上午 4:41 
ya same issue
Choo Kyunghyun  [作者] 9 月 4 日 上午 3:30 
@SGT-Jacktomm I checked the mod and found that AI players were selecting the projects I added. I believe the way the AI evaluates projects has changed since the game updated to 1.2.4. I've just released a hotfix to make the projects available only to human players. Please let me know if the issue persists.
SGT-Jacktomm 9 月 3 日 下午 6:16 
i tried it but for some reason its cutting out the ai they dont have units or control?
Choo Kyunghyun  [作者] 9 月 3 日 上午 10:23 
@karl_kaniff In a city? This mod's projects apply to all cities, even if you only activate one. Also, I don't have any plans to add projects that only increase production.
karl_kaniff 9 月 3 日 上午 10:10 
Can we get an option to only increase production in a city please
Choo Kyunghyun  [作者] 9 月 1 日 下午 7:08 
The "Increase Settlement Cap" project now adds +5 to the Settlement Limit.
Choo Kyunghyun  [作者] 9 月 1 日 上午 11:59 
@skaz88 You are correct, my mistake. After checking the game code, I've confirmed the node is not repeatable and the highest settlement limit increase is +2 from ANTIQUITY_MILITARY_MILESTONE_2. I'll be updating the modifier amount from +10 to +2.
skaz88 9 月 1 日 上午 11:37 
I thought the repeatable node of the expansion tree was more food in towns?
skaz88 9 月 1 日 上午 11:27 
Oh, I meant the settlement cap
Choo Kyunghyun  [作者] 9 月 1 日 上午 11:19 
@skaz88 Could you clarify which project you are referring to with the +10? The Settlement Cap can already be increased using Attribute Points, which is a vanilla feature of the game.
skaz88 9 月 1 日 上午 11:13 
+10 seems a little strong, maybe +1?