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Thanks~!
Loaded into game and built cavalry- did not work
Started new game and bought cavalry -did not work
dissabled mod, closed game, unsubbed to mod, resubbed, started civ, workshop update installed, reinabled mod, loaded game, bought cavalry -did not work
https://postimg.cc/vDn1hZDF
https://postimg.cc/qzdN5HCt
make sure to refresh the totals by opening a city screen, then returning to the map.
1 turn after producing a Da Vinci's Mechanial Knight I have received the +2 culture however I have not received the +1 influence. I can provide screenshots but I need to know exactly you want screen shots of.
Increases food supply by 20% for 10 turns, boosting city growth. Construction of buildings speeds up by 30%.
this is diffrent than the production bonus then. ok, i didnt understand how it works. If its boosting the towns too, then i wouldnt buff it to 20. I would buff the food up to 20% tho to be inline with other governments. otherwise, why would you ever choose the food?
i'm not aware of the mementos not working. could you provide some specifics? is it that you aren't gaining influence from the numidian cavalry units? could you show your influence per turn before and after purchasing one of these units? make sure you process the next turn so that the per turn counter updates. i'll be looking into this.
the leges walliae government owain can unlock via narrative events is fairly strong! the food celebration bonus is weak to make up for the production bonus being powerful. a flat and unconditional +10% production is pretty big, as it applies no matter what you're producing, and applies to your towns, too, so boosts gold income. i'll consider upping it to 20%, though.
thank you for these reports!
once you enable both mods, the leader models will start rendering after you re-start the game.
i'll look at clarifying the caer and the beardless warriors more in the tooltips so that future players don't get confused, too!
guerilla units work the same way. they're not an organised professional army that can be sent marching around the country and into foreign lands. instead, these are your local people, usually working the land, but prepared to defend their homes against invaders if they come too close.
so they're designed to have a base (the caer), and carry out attacks in a short range around that base.
they're almost exclusively defensive in use, but if enemy units come near your city, they can deal huge damage and hold them off incredibly efficiently.
they also count as unique units, and therefore generate culture using owain's ability!
(plus, they can be really handy to counter a forward settle, by placing your caer near the enemy's borders)