Overgrowth

Overgrowth

Smarter Deaths
14 条留言
JUλN 9 月 25 日 下午 6:58 
im mentally disabled what does this mod do
Bug 9 月 25 日 下午 4:38 
anyone else crashing here and there with "There is no object 1168 Called from: ".../Scripts/SeansGetUp/getupafterknockdown.as" (valid) line 326 "void Update(int)"?
Bug 9 月 25 日 上午 12:23 
its so nice seeing new QOL mods as great as this coming out :steamthumbsup:
MentallyChallenged  [作者] 7 月 25 日 上午 6:51 
Currently, if they one sees the other unconscious they're run up to them to revive them unless they're mid combat, there's no animation for now the unconscious guy kinda just get up once the teammate gets close enough.
MentallyChallenged  [作者] 7 月 25 日 上午 6:51 
Yes the mod's compatible with bloody combat.
Quotion 7 月 25 日 上午 5:09 
how do teammates revive each other?
Ret 7 月 24 日 下午 2:36 
Is this compatible with Bloody Combat?
MentallyChallenged  [作者] 7 月 11 日 下午 12:23 
could you give me more detail on what's wrong?
Mikey Mike 7 月 11 日 上午 11:55 
its an on and off might be some glitched code
Mikey Mike 7 月 11 日 上午 11:49 
nevermind
Mikey Mike 7 月 11 日 上午 11:48 
this kinda just lags my whole computer when i open
MentallyChallenged  [作者] 6 月 27 日 上午 11:50 
fixed!
MentallyChallenged  [作者] 6 月 27 日 上午 11:47 
you made me realize just now that i was accidentally restoring characters to full health. It's by default intended so that i character will only be knocked down about 3 times before they die due to their permanent health decreasing with each knockdown. i'll release the update in a sec to fix that.
Quotion 6 月 27 日 上午 9:37 
FIrst off, I just want to say that I thoroughly enjoy this mod. There's now an incentive to killing characters rather than just knocking them out, as a KO'd character can now wake back up. I was wondering if there's any way that you can make it so that a character who got back up from being KO'd doesn't restore to full health? Like half health, and half health of that, and so on, so they're not fully back to fighting shape if you know what I mean?