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This is my best guess for why it is failing sometimes. It should naturally be less of issue as you get a larger legacy families, but you could also get around the issue by marking the children of your chosen heroes as unplayable when first starting the campaign, then making them playable again once the campaign starts. I understand would be annoying to do, though.
My attempts at prodding around, even after unloading and reinstalling both this and the original mod, haven't done anything. So I've posted a screenshot of what I think might be the culprit, I'm just not technical enough to fix it.
I don't think adding an entirely new relationship category is something that's possible with the regular modding tools, but even in vanilla it's possible for a parent and child to be rivals (still limited to one rivalry, though)
Great work on this fix.
I may not have a chance to look at it before the weekend, though.
What behavior are you seeing now? Is it just generating a new hero?