Portal 2: Community Edition

Portal 2: Community Edition

Portal 2 PBR Asset Pack (ApertureVR)
7 条留言
Rip Rip Rip  [作者] 8 月 23 日 下午 7:01 
the materials which should have cubemap reflections do have them, and the ones which shouldn’t, don’t :)
(make sure you’re actually building the cubemaps haha)
Wiðer 8 月 22 日 下午 6:56 
These look great, just one tiny thing; I wish they had cubemap reflections enabled. Other than that, great job to everyone who worked on this!
I guess one could just extract them into their Custom folder and edit the VMTs if they really want reflections
Rip Rip Rip  [作者] 6 月 23 日 上午 4:29 
fixed :)
Rip Rip Rip  [作者] 6 月 22 日 下午 6:17 
managed to fix it from my phone for the github (Addon Source) version, so for the time being you should use that one :)
Rip Rip Rip  [作者] 6 月 22 日 下午 5:46 
just realised i forgot to remove the %noportal flags from the white surfaces, should be fixed in approx 8-10 hours (whenever I wake up haha)
Rip Rip Rip  [作者] 6 月 22 日 下午 3:05 
oops, fixed it
thanks! :D
oyqea NtrTAYnMnt 6 月 22 日 下午 2:19 
Unrelated, but I felt I should warn you; the parentheses around the ApertureVR URL break the link, as for some reason, they're attached to it.