边缘世界 RimWorld

边缘世界 RimWorld

原木不是武器!
25 条留言
爱生活爱自己 10 月 11 日 下午 8:58 
对于木头补丁我这边就一个连根拨起 还有单独分化砍树 没有红字但是就是不生效
Akiu  [作者] 9 月 21 日 上午 6:14 
@Dinomyte MO patch should work now, sorry for taking so long since I am busy these weeks.
Dinomyte 8 月 31 日 下午 12:19 
the medieval overhaul patch isnt working for me :C
Ran 8 月 9 日 上午 10:26 
have you considered having this patch the liqours and cider in vanilla expanded?
四季宝 8 月 5 日 上午 8:01 
啤酒不是武器!啤酒不是武器!
Maticalfikt 8 月 4 日 下午 5:12 
With Kaluth I will ask what about beer? CE brokes that, and instead equip a knife, they're holding beer
MagicMarshmallo25 8 月 2 日 上午 12:53 
Thank you Comrade :quirrel:
Akiu  [作者] 7 月 21 日 上午 3:11 
There is a mod setting to disable beer as weapons as well.
你可以在模组设置中禁用
Kaluth 7 月 21 日 上午 2:29 
What about beer?
Enlonwhite 7 月 19 日 上午 1:52 
yeah cant count how many times, with my mods they auto equip the dam logs.....just because it swings faster does not mean I want you to use the wood log, use the dam two handed weapon I gave you for a reason pawn!
夜明 7 月 18 日 下午 10:40 
能不能再加个啤酒
YuuYWeeW_50010 6 月 29 日 下午 5:11 
Thanks for the beer addition
cjman93 6 月 29 日 上午 9:11 
rad!
tenczen 6 月 29 日 上午 3:17 
Thanks you! I needed this so much. :wolhappy:
Akiu  [作者] 6 月 29 日 上午 12:52 
Fixed. I forgot to test 1.6 QWQ.
0。0 6 月 29 日 上午 12:02 
Error while instantiating a mod of type AkiuWoodLogPatch.AkiuWoodLogWeapon: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Method not found: void
Akiu  [作者] 6 月 28 日 下午 11:42 
[Ver 1.2.0] You can now disable beer in mod setting as well.
cjman93 6 月 28 日 下午 1:03 
Could use a mod like this for beers too, since the sidearms mod considers those weapons and they like to hang onto beers for whatever reason.
YuuYWeeW_50010 6 月 26 日 上午 7:27 
Could you add an option to do the same for beer pls? I don't want slaves treating my breweries like an armoury
Radixerus 6 月 25 日 下午 5:29 
@ozzywizard Yeah, that's the thing. Most items in rimworld could be used as weapons, but most things aren't... except for WOOD LOGS, which is a logically sound but game-logically confusing addition.
ozzywizard 6 月 24 日 下午 4:42 
Isn't anything a weapon when you think about it
Akiu  [作者] 6 月 22 日 下午 11:35 
You are right ! I have considered patching woods that way, but I just afraid to patch some special wood log that is made deliberately as weapons. On a second thought, your suggestion makes more sense.
denty 6 月 22 日 下午 11:30 
Nice addition. If you wanted to make your patch broadly applicable to all wood types (and a few similar) you might consider using this as your patch XPath search:

Defs/ThingDef[@ParentName="ResourceVerbBase" and stuffProps/categories/li="Woody" and thingCategories/li="ResourcesRaw"]

That'll catch everything I mess with from Extended Woodworking, as well as the two you mention above, Natures Pretty Sweet, and Alpha Memes.
Bärtierchen 6 月 22 日 上午 6:02 
Thanks!
RobbyOne 6 月 22 日 上午 4:12 
No more attempt to bonk friking imperial catrafract