XCOM 2
[WOTC] CommanderHUD
51 条留言
Furu  [作者] 9 月 14 日 上午 2:44 
Sounds like some kind of mod conflict because when chosen spawns it spawns the icon behind the abilities and they sort themselves in correct order after your unit gets selected again
Ludwig, Shadow Protogen 9 月 13 日 下午 7:18 
So when a chosen spawns on map, my CommanderHUD is replaced with Chosen info.
Are you doing a workaround for this?
Furu  [作者] 9 月 10 日 上午 8:06 
@Sega I can't replicate this, but it crashes on stable CHL if you have more than 7 or 8 abilities in the CHUD, it's fixed in beta CHL
Sega 9 月 10 日 上午 12:55 
Moreover, the game may crash not immediately, but on the next turn when the camera starts switching to the soldier near the corpse or the door
Sega 9 月 10 日 上午 12:54 
In addition to everything said below, I noticed a bug, if you add a skill to the panel (CarryUnit, Interact_OpenChest, Interact_OpenDoor, MedikitStabilize, Sedate) or I suspect any skill that appears at the moment when a soldier approaches a door or a corpse, then the game 100% crashes
Furu  [作者] 8 月 25 日 上午 4:50 
@MrMister crash fixed in latest BETA highlander 1.30.3
Furu  [作者] 8 月 24 日 上午 10:36 
@MrMister Identified the crash, fixed and will be hopefully included in the next beta highlander
MrMister 8 月 24 日 上午 7:32 
Having 7 CHUD icons show up at once (plus the 6 vanilla ones) results in a CTD 100% of the time. 6 is fine.

Using LWOTC, though this happened without the LWOTC-added Command Range button being present.

These being Evac All, Overwatch All, Overwatch others, Surrender, Preview Corpses, Preview Mobility, Preview LoS.
HKR31 8 月 10 日 下午 2:23 
Thank you
Wrell 8 月 10 日 上午 11:11 
Absolute legend, thanks so much :winter2019neutralyul:
Furu  [作者] 8 月 10 日 上午 8:51 
Updated the mod for supporting [WOTC] Cost-Based Ability Colors, using it's logic to color the abilities
You can enable it in the config
Wrell 8 月 9 日 下午 2:01 
Crazy coincidence, I was about to ask the same thing as HKR - I tried adding the abilities I wanted to the "Cost-based Ability Indicator" mod but it doesn't seem to apply the new colours when the icons are drawn on the CommanderHUD
HKR31 8 月 9 日 下午 1:50 
Saladin 7 月 27 日 下午 12:37 
Thanks so much! They work great.
Furu  [作者] 7 月 26 日 下午 3:33 
@Saladin Sure, I added two buttons for inspecting an unit and bringing up the pause menu, you can enable them in the config
Saladin 7 月 25 日 上午 11:45 
Would it be possible to add buttons for Unit Info (F1) and Menu (Escape) ?

I loved that in XCOM1 you didn't need the keyboard for anything.
Wolf Renegade 7 月 23 日 下午 11:49 
Legend mate, cheers. :Honored:
Furu  [作者] 7 月 23 日 上午 8:42 
@Wolf Renegade I've updated the mod to allow for the abilities to be double-clicked now
Wolf Renegade 7 月 22 日 上午 12:06 
Would it be possible to have the abilities be "Double-clickable", since currently that doesn't seem to function as before. An example I've tried this with was the Overwatch all/other mod.
Gerishnakov 7 月 9 日 下午 1:40 
@Melan I use Soldier Select Icon and I altered the ini file to have it going down the left side of the screen in two vertical rows.
Melan 7 月 9 日 上午 10:47 
Is it possible, to make the new abilities attach as a new row instead of next to the existing ones?
I like to use Quick Soldier Info/Select Soldier Icon which is placed at the top.
Too many Commander abilities will mess this up.
Dragon32 7 月 4 日 上午 10:17 
OK
RolandJ 7 月 4 日 上午 9:15 
I referenced the discussion when I said "suggested config edits", yes. Implementing those via learning/understanding/implementing INI tweaks is the primary "technical barrier" I was referring to that a standalone mod would remove. Removing technical barriers is a good thing, where reasonable.
Dragon32 7 月 4 日 上午 8:13 
@RolandJ
Did you look at the Discussion?
RolandJ 7 月 4 日 上午 7:52 
This looks like a top-tier UX/UI improvement! Great job, Furu! It's already down to the top of the 2nd page of most recent mods, yet I don't see any standalone mods; mods whose content would basically be the suggested config edits . Am I overlooking one? And sure, unrelated mods can use this as a dependency to add abilities to this UI, but what about users who don't use such unrelated mods?

A standalone mod would be great, as it would remove most/all of the technical barriers to benefiting from this mod, plus its generality should help it suit a larger number of people.
Canthyse 6 月 27 日 上午 11:28 
Found out that you can bind these abilities.
Interface - Key Bindings - Tactical Shortcuts, then search for Command Ability at the bottom.
Theres 5 bindings, and the 1st one its for Call Skyranger, and the next ones are the custom abilities, it doesnt show the names but it seems it takes the specified number priority.
Now its more fast to Overwatch all.
jat11241976 6 月 25 日 下午 8:33 
Nice :steamthumbsup:
spooky ghost 6 月 25 日 上午 8:15 
@jat11241976 created the discussion for you buddy
jat11241976 6 月 25 日 上午 5:05 
Not at my PC right now, but I'll open a discussion later to suggest added abilities, so we don't clog the comments
Joker_Newbee 6 月 25 日 上午 3:32 
Okay, now with the ability patcher it will be a really great mod! Thanks for this!
jat11241976 6 月 24 日 下午 4:19 
Perfect for the added ability patcher, thank you!
:steamthumbsup:
Canthyse 6 月 24 日 下午 3:37 
working nice on LWOTC, thanks
Dragon32 6 月 24 日 下午 3:03 
Oh, nice. Thanks again, Furu
roughlobster 6 月 24 日 下午 2:49 
Now super easy to put surrender ability on the CommanderHUD. Brilliant mod.
Furu  [作者] 6 月 24 日 下午 2:19 
Update: I've added an ability patcher, so users can modify abilities to become commander abilities from the config file
Furu  [作者] 6 月 24 日 下午 1:08 
@Zelfana I suppose, I'll work on that later, thanks
Zelfana 6 月 24 日 下午 12:53 
Seeing what's inside the demo mod you could have just added config driven OPTC in this mod to do that with so it's super easy for anyone to put other stuff in the commander HUD.
jat11241976 6 月 24 日 下午 12:13 
Yeah, good point. :steamthumbsup:
Furu  [作者] 6 月 24 日 上午 11:44 
Updated the mod to be compatible with LWOTC now, force a mod update by unsubscribing and resubscribing to the mod
Dragon32 6 月 24 日 上午 9:35 
@jat11241976
I did ask the question in that mod's comments, not too hopeful as I don't think the grimsqueaker is active in XCOM 2 modding anymore.
jat11241976 6 月 24 日 上午 7:40 
Surrender ability would be awesome up here. Lost a few by accidentally clicking that
spooky ghost 6 月 23 日 下午 3:07 
now its just figuring out what abilities should go up there
Furu  [作者] 6 月 23 日 上午 4:06 
@What's An Airport? I think there is enough space for like over 30 abilities, I haven't calculated it exactly since the icons are placed dynamically
What's An Airport? 6 月 22 日 下午 8:35 
Now I got to wonder, what is the limit? How many abilities can fit up there?
TROCH22 6 月 22 日 上午 8:12 
Wow! Nice Furu
Furu  [作者] 6 月 22 日 上午 6:03 
@Joker_Newbee Yes, abilities with the flag set go to the top-right of the screen instead of the ability bar. I created this because of the many rarely-used abilities "cluttering" the ability bar, now they have a separate place to go to
Joker_Newbee 6 月 22 日 上午 3:25 
Only to avoid misunderstanding: Is this an additional place for ability icons or a replace?
Does it means abilities with bCommanderAbility flag set to false are in the normal ability bar and with set to true in the CommanderHUD.
When yes, this will be awesome to avoid to many ability icons in the ability bar.
Iridar 6 月 21 日 下午 10:31 
Hell, it's 'bout time.
jat11241976 6 月 21 日 下午 8:55 
Oh wow, this is amazing! Looking at the configs, it doesn't appear to be possible to add abilities via configs into a local mod, right? Thumbs up for this and the LOS addon :steamthumbsup:
Hudson Savage 6 月 21 日 下午 6:45 
Oh, the possibilities :steamhappy: