边缘世界 RimWorld

边缘世界 RimWorld

Big and Small - Sapient Animals
238 条留言
azll 10 月 25 日 上午 10:49 
Just read its being worked on, thanks!!
azll 10 月 25 日 上午 10:36 
Hello, I have Dragon's Descent and so when making a dragon sentient, it unlearns its fire breath and flying abilities :(
Kumamanuma 10 月 19 日 上午 10:09 
@Tahu! The cognifier puts an animal skin over a human baseliner body, but baseliner genes still work on them from my experience. You should try adding the baseliner small gene via dev mode and see if that fixes your issue.
sorryjzargo 10 月 13 日 下午 9:06 
HappyMask it works with literally any animal
sorryjzargo 10 月 13 日 下午 9:06 
I love finding new animals and cursing them with sapience!
☐HappyMask☐ 10 月 13 日 上午 6:19 
So does this work with vanilla animals? DLC animals or modded animals…
RedMattis  [作者] 10 月 7 日 上午 1:14 
@Falkner
Probably better to check with RimRobots I imagine, since they have a Harmony Patch on there while I'm just using a custom validator.

@Avericat
I've looked at something like that. Might add it later down the road, but at the time I was focusing on getting core mechanics working.

@Teo,Skn
I've not tested them together. Do they not work? I'd have figured my recipe migration code would work with it.

@cultivahabas
Feel free to put it in the suggestions thread on the discord, if the supporters vote on it I'd gladly implement that, tricky to balance, but would be fun.
Eclipse 10 月 6 日 下午 4:38 
yaaaas my sapient deathclaw lover dreams come true
Falkner 10 月 5 日 下午 10:21 
-oh and everything else works fine, you can use the devmode to make an animal sapient if you have Rim Robots running.
Falkner 10 月 5 日 下午 9:18 
Rim robots doesnt play nice with this mod, breaking the target selection for applying the Cogni-Fi - (not your fault! Just a compatibility note.)
Very clever mod.


Root level exception in OnGUI(): System.InvalidCastException: Specified cast is not valid.
[Ref 42DD06CA]
at VexedThings.HarmonyPatches.Corpse_Patches+BaseTargetValidator_HarmonyPatch.Postfix (Verse.LocalTargetInfo target, RimWorld.CompTargetable __instance, System.Boolean& __result) [0x00008] in <4eeb7a01659842b79c77283e0058a265>:0
at RimWorld.CompTargetable.ValidateTarget (Verse.LocalTargetInfo target, System.Boolean showMessages) [0x00200] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX vexedtrees.RimRobots: Void VexedThings.HarmonyPatches.Corpse_Patches+BaseTargetValidator_HarmonyPatch:Postfix(LocalTargetInfo target, CompTargetable __instance, Boolean& __result)
Avericat 10 月 4 日 上午 5:04 
It would be nice if bonded animals got a +50 bonus on relationship at the start when gaining sapience with their bonded human, and viceversa for the human.
Teo,Skrn 9 月 26 日 下午 5:48 
Would it be possible to have this work with "A Dog Said... 2"? It would make sense!
cultivahabas 9 月 24 日 下午 8:33 
Could you make a gene with the same ability? I'll like to play a druid-typed run. Thank you!
Tahu! 9 月 23 日 下午 10:55 
Is there no way to use the Animal Gigantifier and Minimizer after making the Animal into a People? I got a cognifier first and wanted to make my royal thrumbo smaller so he could fit in beds (and have a smaller home). I assume the answer will be a definitive No, just because the cognifier changes a lot in the pawn, but I wanted to be certain if there wasn't a workaround already implemented.
nm0i 9 月 23 日 下午 10:30 
Time to give that monkey a grenade...
Kumamanuma 9 月 21 日 下午 3:20 
If anyone has the same issue as I have, after some testing I found a forced relationship AND forced pregnancy via dev mode seems to solve all issues. The sapient animals were flagged as infertile and non-romanceable, but forcings both makes them behave regularly in all regards. I run Harmony, and the vanilla expanded suite (but none of the animal, plant, fish or food ones) alongside the Big And Small Sapience mod, so I don't know if its a bad interaction with any of these. Hope it helps if anyone else encounters this. 👍
RedMattis  [作者] 9 月 21 日 上午 8:54 
Update:
For those of you using sapient mechanoids, they can now be charged using a special charger in addition to the android fuel-food items.

@dumpshoptoon
There is a mod-menu option to reduce the severity or remove it.

It is supported to remove it, but it hasn't made it into my suggestions board, nor has any supporter brought it up.

@Tetsu-Ryu
We've been working on add support for the VE abilities.

Restricted work types are mostly due to the lack of hands condition.

@joe2_4
I think this was fixed a few updated back. :)
Alyss 9 月 21 日 上午 5:10 
Never knew how much I needed a sapient stoner dragon until now, this mod rocks!
dumpshoptoon 9 月 21 日 上午 4:56 
Is there a method apart from devmode to alleviate the "no fine manipulators" debuff my sapient dog has? Are there any bionics or psycasts that give an animal fine manipulators?
Kumamanuma 9 月 19 日 下午 8:27 
Is anyone else having problems with sapient animals never forming romantic relationships, or, when forced into a relationship via dev mode, they never engage in lovemaking? I am pretty stuck here, as I can't grow my colony of sapient dogs if they never make any puppies.
Tetsu-Ryu 9 月 18 日 下午 12:55 
Sorry to add something else:

What defines the restricted work types in the health condition?
My modded sapient animal has a wolf base, and can't do handle, hunt and crafting.
Is there something that needs to be defined in the race_Properties of the animal?
Tetsu-Ryu 9 月 13 日 上午 3:37 
Love this mod, thank you for the hard work!

Is there a way to let the sapient animals keep their animal Abilities/ Comp Properties in the ThingDefs_Races; specifically from Vanilla Factions Expanded?

Eg. them giving thoughtdefs.
Like: VEF.AnimalBehaviours.CompProperties_ThoughtEffecter

Thank you :)
灵能猫猫 9 月 11 日 下午 1:38 
Unable to reload weapon when a mechanoid is sapient in combat extended
ItsBobu 9 月 10 日 下午 10:15 
you sold me with the pic of a monkey with a gun
PinkPlinko 9 月 10 日 下午 2:31 
Howdy! This is a very minor thing, but would it be possible to have baby sapient animals have smaller body sizes than normal?
Tried to give a newborn sentient Thrumbo a crib, but they're too big for it, and instead require a full sized bed. This is essentially a non issue, but it would be nice!
csc001 9 月 7 日 下午 8:29 
Thx u mod.
a small advice when mech Sapient over maybe can diable them some need?like drink ,excretion,hygiene.
Thx u mod again
joe2_4 9 月 3 日 下午 10:21 
having the same problem as cringe shaymin- all animals lose their natural armor when becoming sapient, which is a lil weird. otherwise this is a fucking awesome mod dude
Laquillare 9 月 3 日 上午 9:18 
Regarding the dragons and other magical creatures, make sure its all compatible with Dragon Descent, Rimworld of the Dragon, DragonBond, Grimstone Beasts, Dark Ages: Beasts and Monsters and lastly Scaled World, I know some people will request Dragon Genetics but it would be a slippery slope having to use Vanilla Genetics Expanded with all the mix and match Genomes involved but those are the main Dragon mods that should work great with many player's Medieval play through. I'd also recommend making the other magical creatures in the Medieval overhaul as well as Grimstone Beasts and Dark Ages: Beasts and Monsters sentient too. I actually came looking for a sentience mod for these creatures but I don't like hearing that making them sentient will remove their abilities. A bit concerning. Regardless I applaud your efforts and think you're creating a wonderful addition to many mod lists, so thank you.
RedMattis  [作者] 9 月 1 日 上午 10:54 
@Guts, Vermilion
Getting dragons to behave nicely when sapient is being worked on. :)
RedMattis  [作者] 9 月 1 日 上午 10:53 
@Naxdar
It is because of the crash in VanillaRacesExpanded Waster. That mod's patch Errors and causes my mod and everything else there to not finalize its code, so the "spawn next pawn as (race)" type code ends stuck on.

I'll see if I can handle the edge-case of it getting stuck on though.

@Lav
That error is basically saying. "There was an error but it is already logged, so no information is provided". You need to link to the full log file.
Lav 8 月 31 日 下午 12:17 
Sometimes my Sapient Animals wont die. Disabled all my mods except this and a couple dlcs. Spawned a ton in dev mode and it seemed to mostly happen to birds but would have a few other animals. The error that pops up when they would die is

Error while killing Jake during phase 2: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 29AB82B9] Duplicate stacktrace, see ref for original
Naxdar 8 月 29 日 下午 4:08 
Found a bug :
Log : https://gist.github.com/HugsLibRecordKeeper/bf172a711dbc32774fb5cf427c8cfd87

It happens when a pregnant animal is co-gnified and then gives birth. After that, every pawn generated by the game becomes that type of animal too, until the whole game is restarted.
Droider 8 月 27 日 下午 5:12 
brother this is an addon of a 1.6 feature
theredfox71 8 月 27 日 上午 4:51 
pls 1.5
Guts 8 月 26 日 下午 7:13 
dragons patch would be apreciated
Vermilion 8 月 25 日 上午 5:18 
I made a dragon from Dragon's Descent sapient, and this sadly removes their special ability to fly and shoot fire (also removes their scales... 0% blunt and sharp armor where their natural counterparts have 90% and 80% respectively)
Cringe Shaymin 8 月 20 日 上午 11:14 
When making an animal sapient it seems to lose any default armor values its wild counterpart would have had (noticed this with Alpha Thrumbo at least), is that intended behavior?
RedMattis  [作者] 8 月 20 日 上午 10:18 
@Droider
Depending on how their abilities are implemented they may or may not carry over. All vanilla ones I've tested worked fine.

Vanilla Expanded animal abilities are currently not handled, but we're looking into it.
V.O.I.D. Advisor L22B 8 月 19 日 下午 11:25 
@raz334 Baseliner is the default because you can't have a colonist with no xenotype. It still performs like an animal.
Droider 8 月 19 日 上午 11:54 
do you ever plan on enabling vanilla / modding animals to keep their ability, like a ranged poison attack, after sapience?
RedMattis  [作者] 8 月 19 日 上午 12:06 
@raz334
There is a lot more going on than changing graphics.

“Baseliner” is just a Biotech label for their xenotype, of which they start with none. Baseline elephant, etc.

The bodies, stats, romancing behaviour, children, tool-wielding abilities, unique animal abilities are all transferred in various ways where possible.
raz334 8 月 18 日 下午 11:41 
So Disappointed with this. It changes there species to Baseliner... ( ** Tosses everything i wanted "Animals" to have sapience for out the window. ** and turns them into humans with fancy graphics for their body.)
RedMattis  [作者] 8 月 17 日 下午 12:57 
@Kliebst
Not yet, but there are XML support for adding it. I've just not been working on a bionics mod yet.

@blackfolder42
Noted. I'll add it to the list to try to reproduce the error.

@Eclipse
Only with their own species. Or other sapient animals if you change that mod option.
V.O.I.D. Advisor L22B 8 月 17 日 上午 1:18 
Tried to swap Stalker 1 to a sapient version, but no sapient version found for RH_DF2_Stalker.

Big surprise. I expected this because I always believed they do not count as animals, because most V.O.I.D. monsters have no character editor screen.
Breadmond 8 月 15 日 下午 5:54 
@Eclipse and if that doesn't work, there is also a patch available for that
Amelia Earhart (Post-Crab) 8 月 15 日 下午 5:51 
@Eclipse from my playthrough, they acted as regular pawns and were just as romanceable. might've changed since the early 1.6 release i played on though
Eclipse 8 月 15 日 下午 4:00 
Are they romancble?)
KingNeo 8 月 14 日 下午 8:22 
unsure if this issue has been reported before but I've narrowed it down to this mod: when turning an animal sapient, its carrying capacity, meat amount, leather amount and a few other things are multiplied by its body size(I think, I've tested it on a few things and it seems to be body size), leading to ridiculous stuff like a carrying capacity of over 1600
blackfolder42 8 月 14 日 上午 7:40 
When creating a statue, if the statue model is sapient animal, the game freezes and crashes. If the statue model is sapient mechanoid, statue is not created as the mechanoid pawn itself but as a random pawn, but there is no crash error like with sapient animal case.

I am very satisfied with the mod and enjoying it. I am just careful when creating statues. Thank you for creating this mod!
V.O.I.D. Advisor L22B 8 月 13 日 下午 9:02 
:tobdog: