安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Will increase the cooldown between thumps from 1.5 to 10 seconds.
ATTRACTION_BASE_RADIUS = 30
Will increase the initial attraction radius of a single zombie upon hitting.
ATTRACTION_SCALING_FACTOR = 10
Will increase the factor that multiplies the bonus radius per additional zombie.
MAX_ATTRACTION_RADIUS = 100
Will increase the maximum attraction radius a horde can generate (from 70 to 100 tiles).
but whyyyyyyyyy ToT
I disabled bandits because the last update (b42.9) broke it in several details.
Honestly?
I didn't feel any FPS drop with this "hump with Friends" active.
Seeing a crowd of zombies gather near a door where another zombie punches it is SIMPLY AWESOME.
It's the immersion detail that I tried to guarantee a lot in the sandbox and couldn't.