安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Sad, didn't even managed to try it. Sad
@Мохель I am sorry,there are some wrongs at uploaded codes.I will try to contact to the modjam hoster.(The final hotfix deadline at aug 14,I have a health check at that moment.)
1st - Compatibility with other mods outside the modjam cannot be ensured given the very limited timespan within which the crisis paths had to be created, so it would be prudent to test it as a standalone without other mods involved to avoid such issues.
2nd - The modjam is an event which encourages everyone to partake, including people who may not have modded Stellaris before - so varying degrees of polish and quality between the final crisis paths is to be expected
3rd - As before mentioned the time constraint for this project adds another limiting factor to how much you can achieve compared to other mods which could have been created over the course of many months
Hope I can improve this system in the future, but MJs have a time constraint. If you have more questions let me know.
What I take from the script is that there are hidden situations running which progress through the taint but also have a decay value meaning if it stops receiving more taint it can also go back again. If there is enough taint level the system should get a nebula effect and can even spread to neighboring systems.
Thanks for the reply! that sucks hopefully they just release them as mods
2. Is there a way to tell the tain level in a system? Ive had a taint weaver running on a starbase for a while and it hasn't changed the system at all or indicated a change aside from making 17 veiled entities.
3. I build a shroud piercer on the shard world (then got scared because I didn't know what'd happen if I shrouded the planet) turned it off when taint hit about 70% but it wont decrease taint on passive decay, only on active containment
Killing thought
Branchial
and the Archeo tech crisis
Aren't appearing as options in the perk list. Know of how to get them to show?