Stellaris

Stellaris

#MODJAM2025
157 条留言
InfoStorm 11 月 29 日 下午 2:42 
Any updated needed to this mod for 4.2?
SushiDragon 11 月 3 日 上午 11:45 
Many of the mods are still available separately. Older modjam mods are available at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3555879438 .
Fenrisúlfr 11 月 3 日 上午 9:04 
upside, phantom reality is available through darkspace
Inrek_Fox 11 月 3 日 上午 2:39 
I guess i can unsub.
Sad, didn't even managed to try it. Sad
Raven 10 月 29 日 上午 7:35 
abandoned immediately as i expected the classic :D
Cowboy5345 10 月 28 日 上午 12:07 
does any one know of the mod used to time skip ahead to differnt starts like mid game or late game like using that to mess with stuff but in usual modjam fashion half of its broke already
Geki 10 月 23 日 上午 7:43 
This is just as useless as the other modjams because mods will be abandoned immediately and this workshop item will not even allow further updates by the authors.
ZwergenPiste 9 月 7 日 下午 12:53 
How do I establish Whisper Cults with the Whispers in the Weave crisis? Is that an espionage option or do I have to unlock it somehow?
is3mru4ma 9 月 7 日 上午 9:16 
@qwertyuiop181813 For saves before update you can type"effect start_situation = { type = cwis_situation_crisis_5 }" in console to start that situation manually.
Stef 9 月 2 日 下午 2:41 
Is there a fix for the nsc3 conflict?
Taco Man 9 月 1 日 下午 11:08 
This mod has a conflict with NSC 3. Having this mod active with NSC 3 causes NSC 3's Explorer and carrier, in addition to other ships to lack critical components, making them unusable. If you could check it out, that'd be great.
qwertyuiop181813 8 月 31 日 上午 4:04 
@MrFreake_PDX How does the fifth stage of the Culture Breeding Weapon crisis trigger the situation, and is this crisis a semi-finished product? Why can't I achieve victory through this
MrFreake_PDX  [作者] 8 月 25 日 下午 12:43 
Want to try some of the old mod jam content? Check out https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3555879438
Мохель 8 月 24 日 上午 1:45 
@is3mru4ma Thanks. Thanks to your console command I was able to finish the game
Srifa_Rui 8 月 22 日 上午 5:34 
When I use this mod ,some functions of UI Overhaul Dynamic was broken.(large UI cannot work ,the size is as large as the normal condition) :(
is3mru4ma 8 月 21 日 下午 9:50 
@Мохель Should have been fixed.For saves before update you can type"effect start_situation = { type = cwis_situation_crisis_5 }" in console to start that situation manually.
democles_pl 8 月 21 日 上午 3:23 
new micro update murdered the mod already xD
VerdantVulpine 8 月 20 日 下午 2:23 
is the evergrowth crisis not allowed for devouring swarms?
Мохель 8 月 17 日 上午 11:17 
@is3mru4ma Thank you )
gizmoguy117 8 月 15 日 下午 10:31 
cant seem to trigger the Reality Chain crisis,was it removed?
is3mru4ma 8 月 15 日 下午 7:06 
Breaking bad news:It is scope switch issue.:lunar2019crylaughingpig:
@Мохель I am sorry,there are some wrongs at uploaded codes.I will try to contact to the modjam hoster.(The final hotfix deadline at aug 14,I have a health check at that moment.)
is3mru4ma 8 月 15 日 下午 6:11 
@Мохель It seems your #MODJAM2025 workshop file is outdated.Steam may have a delay at updating mods.
SushiDragon 8 月 15 日 下午 2:02 
Download Irony mod manager and click create compatibility patch or something.
Fenrisúlfr 8 月 15 日 上午 5:44 
where would i find/how would i create the patch?
MrFreake_PDX  [作者] 8 月 15 日 上午 4:57 
That is something that can (probably) be fixed with a compatibility patch from a mod manager like irony.
Fenrisúlfr 8 月 15 日 上午 4:54 
can confirm the modjam interferes with Universal Resource Patch, if possible could that be fixed before the updates stop
big chungus qi 8 月 14 日 上午 5:56 
Please fix it!!! The problem with Universal Resource Patch
Rook1830 8 月 13 日 下午 9:14 
tried out the harvesters ngl it would be nice if we can actually customize the ships (final one)
flarefighter 8 月 13 日 上午 10:39 
Just from looking at their perks I think the crises in this mod are quite underpowered, too many of them are just "Galactic Nemesis but worse" - If anyone wants to recommend a good Crisis from this mod feel free to reply.
Мохель 8 月 13 日 上午 9:26 
@is3mru4ma And how should this crisis develop in the game? Can I read it somewhere? I still haven't found any information on the Internet about this mod.
Malthus 8 月 12 日 下午 9:32 
@Мохель There are multiple things you should be aware of:
1st - Compatibility with other mods outside the modjam cannot be ensured given the very limited timespan within which the crisis paths had to be created, so it would be prudent to test it as a standalone without other mods involved to avoid such issues.
2nd - The modjam is an event which encourages everyone to partake, including people who may not have modded Stellaris before - so varying degrees of polish and quality between the final crisis paths is to be expected
3rd - As before mentioned the time constraint for this project adds another limiting factor to how much you can achieve compared to other mods which could have been created over the course of many months
Мохель 8 月 12 日 下午 3:35 
@is3mru4ma I'm currently finishing the second game, where I tried to take Culture Derouting Weapon as a crisis path. The first time I thought it was a mod issue and disabled most of it. But when I go to crisis level 1 (it's the highest here), nothing else happens. I tried running decrees, all spy missions - nothing works. And not a single icon is displayed in the menu for this crisis, just identical animated icons. In addition, the game does not consider me a crisis and offers to choose additional vanilla crisis paths (I have not tried choosing this way, I think nothing good will come of it). I am very disappointed with this and do not recommend it to anyone
Frettchen 8 月 12 日 上午 6:39 
can we keep this mid up to date please for the next years?
is3mru4ma 8 月 10 日 下午 8:35 
@qwertyuiop181813 level up when you gain enough crisis resource.
Cytruss 8 月 8 日 下午 1:46 
endgame set at 2350 and in 2400 still nothing happens, any ideas ?
Tr33 8 月 7 日 下午 8:30 
@StrangeAeons Malthus explained most of it. Its a bit rough around the edges. For example system taint also counts for planets who have an active taint situation. System tootltip ( the modifier from nebulas and storms in the bottom) dont really support dynamic modifiers, so its hard to tell what taint level the system has.

Hope I can improve this system in the future, but MJs have a time constraint. If you have more questions let me know.
StrangeAeons 8 月 7 日 下午 5:52 
@Malthus Awesome thank you, it appeared a little bugged, i removed the taint weaver and put it back on the starbase and it suddenly changed into the nebula so it all worked out. Just finished the full crisis path, it is excellent :)
Malthus 8 月 7 日 下午 2:29 
@StrangeAeons Your shardworld is immune to the shrouding effect and will not be lost to it no matter the corruption. When it comes to the system effect and whether or not you can see the current value i am unsure. Tree was working on this entire complex. I'll let him know about your question, so he can give a more detailed answer.
What I take from the script is that there are hidden situations running which progress through the taint but also have a decay value meaning if it stops receiving more taint it can also go back again. If there is enough taint level the system should get a nebula effect and can even spread to neighboring systems.
qwertyuiop181813 8 月 7 日 上午 10:20 
Do any kind-hearted people know how Culture Derouting Weapon can advance the event chain
democles_pl 8 月 7 日 上午 8:40 
@the bees
Thanks for the reply! that sucks hopefully they just release them as mods
StrangeAeons 8 月 7 日 上午 8:39 
@malthus couple theophany things 1. Love it, its beautiful.
2. Is there a way to tell the tain level in a system? Ive had a taint weaver running on a starbase for a while and it hasn't changed the system at all or indicated a change aside from making 17 veiled entities.
3. I build a shroud piercer on the shard world (then got scared because I didn't know what'd happen if I shrouded the planet) turned it off when taint hit about 70% but it wont decrease taint on passive decay, only on active containment
The Bees Knees Reclaimer 8 月 7 日 上午 6:39 
@democles_pl I know for both Archean Convergence and Branchial Weaver, the creators ran out of time. To my knowledge, Killing Thought is still in the running.
democles_pl 8 月 7 日 上午 5:47 
@MrFreake_PDX

Killing thought
Branchial
and the Archeo tech crisis

Aren't appearing as options in the perk list. Know of how to get them to show?
qwertyuiop181813 8 月 7 日 上午 4:22 
@MrFreake_PDX There is an error in the crisis escalation of Culture Derouting Weapon, which cannot correctly advance the crisis level
qwertyuiop181813 8 月 7 日 上午 3:10 
Is there an error in triggering special projects correctly due to the cultural weapons crisis
qwertyuiop181813 8 月 7 日 上午 3:02 
@MrFreake_PDX Cultural shift towards weapon modules, how to increase crisis level, should it add special projects or the like
macsjie 8 月 7 日 上午 2:37 
@Malthus noted. thanks.
Malthus 8 月 7 日 上午 2:35 
@macsjie Its creator did not manage to finish it in time, but plans to keep on working on it and releasing it at a later point as an individual mod as far as I am aware.
macsjie 8 月 7 日 上午 2:06 
where is the Branchial Weaver crisis path?
Alniyat 8 月 6 日 上午 10:33 
Good job! The fixes yall did worked like a charm, works with my whole modlist from start to being dayss from the bloom finishing and getting sniped by Cetana.