Hearts of Iron IV

Hearts of Iron IV

Historical World War II
395 条留言
canadafrfr 10 月 24 日 下午 8:35 
Should also ask, anything this mod isnt compatible with
canadafrfr 10 月 24 日 下午 8:34 
seems to not let me open the research UI.
Il duce 10 月 24 日 下午 1:14 
will you add a bigger tech tree like road to 56?
<2 10 月 24 日 下午 1:04 
Is this compatable with Extend tech 1960:steamhappy:
matiaszz puto hacker de mierda 10 月 23 日 下午 6:12 
hi why only i can have14 divisions
Reyngade  [作者] 10 月 23 日 上午 4:56 
@Osama in a blender Ladin I removed the entire file of hostilities between the Soviet Union and the Japanese so I don't understand how this could happen it's very strange.
Osama in a blender Ladin 10 月 23 日 上午 2:36 
this mod still has japan go to war with the soviets in 1940, please fix.
Reyngade  [作者] 10 月 21 日 上午 11:03 
@GPounda it's normal it's due to the Better Mechanics : Training and Experience mod.
GPounda 10 月 21 日 上午 7:43 
Reyngade, thank you for the replay. One thing I have noticed - I don't know if it is an easy fix, but when you first create a division it is green experience. When you start Automatic training to trains up to veteran. Would you please adjust that so newly created units are "Fresh," and the automatic training stops at "Trained?" - no penalties, but no bonuses. Thank you.
Scotvince 10 月 20 日 下午 10:31 
@ No, there is already a focus trees mod included.
lilxancla2006 10 月 20 日 下午 1:55 
is it compatible with focus tree mods?
James 10 月 20 日 上午 11:28 
@Reyngade thank you for your answer!
Reyngade  [作者] 10 月 20 日 上午 9:22 
@skibditoiletjestbardzosigma Thanks!
Reyngade  [作者] 10 月 20 日 上午 9:21 
@James I think I’ll add GDP Expanded back to the modpack with the next update. I also used Frontline AI, but in my opinion, it overlaps quite a bit with Better AI. As for Battle Indicators, I don’t really like that it hides the battle numbers, but that’s just personal preference.
skibditoiletjestbardzosigma 10 月 20 日 上午 8:38 
Peak mod this is what hoi4 should look like thank you so much for making this masterpice
James 10 月 19 日 上午 11:22 
@Reyngade Hey, any plans to integrate any of these Better Mechanics mods: GDP Expanded, Frontline AI (compatible with Better AI), Battle Indicators
Reyngade  [作者] 10 月 18 日 上午 9:25 
@Qwcos|One Go ahead!
Reyngade  [作者] 10 月 18 日 上午 9:25 
@GPounda I didn't recommend it since there is already a mod that modifies AI. (Better AI | 1.16)
GPounda 10 月 18 日 上午 5:47 
Hi Reyngade - Thank you for the tip to revert the division limit. :)

Is it safe to add Expert AI to this playlist, or would it cause problems?
Qwcos|One 10 月 18 日 上午 4:55 
@Reyngade I need your help. Could you help me?
Qwcos|One 10 月 17 日 上午 7:58 
You can congratulate me, the Russian translation is already 70% ready.
Reyngade  [作者] 10 月 17 日 上午 6:05 
@Lithium I’ll make it sooner or later.
wacky 10 月 17 日 上午 1:31 
When is the Russian translation?
Lithium 10 月 16 日 下午 2:06 
bro i'd kill for a "kaiserreich overhaul" mod
figuretively, obviously!
Qwcos|One 10 月 15 日 上午 4:52 
@PULO Просто подожди чучуть времени и будет готов перевод на Русский
Qwcos|One 10 月 15 日 上午 4:41 
@PULO Wait, I'm already working on it
Хойкоголик 10 月 15 日 上午 4:29 
Add the russifier to the mod
:steamfacepalm:
Qwcos|One 10 月 15 日 上午 2:22 
@Tetris I'm already doing a more correct translation into Russian (it may take 1-2 weeks because the mod is very, very large)
Komi-Kyō ♡ 10 月 14 日 下午 4:02 
Is this compatible with Vanilla Naval Rework?
Reyngade  [作者] 10 月 14 日 上午 10:13 
@Tetris Read below someone is already working on a russian translation, when it is published I will mention it among the translation submods.
Tetris 10 月 14 日 上午 9:34 
I would like to ask you to translate the game more correctly into Russian.
Tetris 10 月 14 日 上午 9:33 
Hello, your mod is something with a good mention.
But I'd like to discuss the translation and bugs. I'd ask for a more accurate translation, and better translation of the solution and focuses for some countries.
Scotvince 10 月 14 日 上午 8:20 
@meesamgamer786 No
meesamgamer786 10 月 14 日 上午 8:01 
can this work with road to 56?
Qwcos|One 10 月 14 日 上午 3:54 
@11 Do you need additional Russian language support? Because I'm already working on it, and 50% has already been transferred
Scotvince 10 月 12 日 上午 1:03 
@Oli le Belge The compilation mod need Man the Guns and La Résistance at least, for what I know from my mod.
Oli le Belge 10 月 12 日 上午 12:22 
Does the mod need all the DLC ? In my first game, Italy can't win in Ethiopia before 1937 and after the occupation of all the country, concluded a white peace with them...

Also, there is a bug with the name of ships in production (they switch to "generic name" instead of the name given a the start of production after each reload)
stoneykampfwagen 10 月 11 日 下午 3:46 
Hey! Im getting issues about a focus, particularly the Remilitarize the Rhineland. It says that i have to own some "West Kalimintan" which i of course don't know where is, I was hoping if you could help and let me know if this is a mistake or a feature i have to figure out for myself. Please respond quickly!
Reyngade  [作者] 10 月 11 日 下午 3:24 
@Oli le Belge It's not there since it's a lot anyway vanilla friendly, some mechanics may be slightly difficult at first but then you still understand how they work by playing.
Oli le Belge 10 月 8 日 下午 1:29 
Is there a wiki/strategy guide to learn how to play ?
Amogus 10 月 5 日 上午 11:12 
good work
11 10 月 5 日 上午 2:14 
russian support?
Reyngade  [作者] 10 月 4 日 上午 10:54 
@2BGoosii If I remember correctly, at the beginning there’s a pop-up event where you can set things like the war between China and Japan, ect. There should also be one to configure the war between Germany and the Soviet Union if it doesn’t appear right away, it should still show up before Barbarossa. From there, you can choose whether to keep it vanilla (without any changes) or apply that modifier.
2BGoosii 10 月 3 日 上午 9:46 
Im not really a fan of the "lengthening war in the east" national spirit as germany when at war with the soviets, does anyone know what mod causes it or if there is a way to turn it off?
Ziołek32461 9 月 29 日 下午 9:05 
good mod
Scotvince 9 月 29 日 下午 12:00 
@Reyngade I think it is the solution, yes.
Reyngade  [作者] 9 月 29 日 上午 11:58 
@Scotvince That file comes from the Historical Immersion Event Pack, so theoretically I just remove that string in the event file and I should have solved it? I'll do some tests anyway.
Reyngade  [作者] 9 月 29 日 上午 11:55 
@Spetsnaz lampgeoplus and German Planes GFX will definitely overwrite some files. Both edit graphics files on the same things so for that you only see one of the two.
Scotvince 9 月 29 日 上午 11:54 
@Reyngade the code for this event in the file "japan_vs_russia_hostilities". It means that the USSR will declare war to Japan in many situations after 1942. It is the cause of the problem. It's very anhistoric.

trigger = {
tag = SOV
has_government = communism
is_subject = no
NOT = { has_war_with = GER }
OR = {
GER = { NOT = { has_government = fascism } }
NOT = { country_exists = GER }
GER = { is_subject = yes }
}
JAP = { has_government = fascism }
JAP = { is_subject = no }
OR = {
JAP = { has_war_with = USA }
JAP = { has_war_with = ENG }
AND = {
date > 1942.01.01
JAP = { has_war_with = PRC }
}
}
}

mean_time_to_happen = {
days = 1
}

option = {
name = japsov.1.a
ai_chance = { factor = 100 }
declare_war_on = {
target = JAP
type = annex_everything
}
Scotvince 9 月 29 日 上午 10:39 
"So it's very strange that he goes to war sooner." So I have no clue. Maybe another event file from another mod.