武装突袭3

武装突袭3

MH-80M DAP
16 条留言
TubaHorse  [作者] 8 月 4 日 下午 5:03 
Oh, if it's just the textures you need then go ahead and yoink them. I didn't do anything special just hue shifted the vanilla one. 👍
C. Eagle 7 月 27 日 上午 10:33 
Not really, just after the textures tbh.
I have my own gunpods https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3255957527 , so dont need that etc
TubaHorse  [作者] 7 月 27 日 上午 12:41 
It would be far easier to just make it a dependency for your mod
C. Eagle 7 月 26 日 下午 8:10 
Hey @Tuba, could intergrate parts of this into my Aviation mod? tia
TubaHorse  [作者] 7 月 2 日 下午 9:40 
I'll need more information. What is your modlist? DLCs? What error do you get? What does it say in you .rpt? I have just updated something small in the mod (duplicate generalMacro) we'll see if that affects anything.
Trooper_025 7 月 2 日 下午 5:37 
*anything
Trooper_025 7 月 2 日 下午 5:37 
idky it crashes the game when placed in editor. nor mod conflicts or anythnig
TubaHorse  [作者] 6 月 25 日 下午 11:57 
Not really. There are no cannon pods it could use in vanilla and the vanilla rocket pods are doodoo so unless I make my own custom pylons (lol, lmao even) the RF ones are the best we have
VixentGaming 6 月 25 日 下午 11:30 
Any way you can make it non-DLC dependant?
Thomas [ZA] | Sir Quack 6 月 24 日 上午 6:29 
Okay thanks will do that instead
TubaHorse  [作者] 6 月 24 日 上午 6:01 
Would probably prefer it if you made it a dependency/subscribed instead of repacking. If not every member of your unit has RF or the RF Compat data mod, it won't work right.
Thomas [ZA] | Sir Quack 6 月 24 日 上午 2:46 
Hello, love the mod, would I be able to repack this into a Modpack for my Unit? with full Credits of course
Spartan 208 6 月 21 日 上午 10:00 
YAAAAAAAS!
Cap 6 月 20 日 上午 8:36 
@TubaHorse, I see - no worries. Thank you for your work regardless.
TubaHorse  [作者] 6 月 20 日 上午 12:09 
Sadly no, I can't do anything to this model since it's BI's. All I'm able to do is play with configs.
Cap 6 月 19 日 下午 9:24 
FINALLY! Any chance of an optional fuel probe?