安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
If you're curious here's where all three secrets are
The first is found in a tiny little corner behind nightwave above the water.
The next is on top of the garage. You can get there by using the boxes, however I found that most of the time the parkour didn't work and I needed to place a barrel or propane canister to be able to boost myself up.
The last is in the safe and ima be honest I couldn't figure out the code and was frantically trying random bs around the map when i accidentally put in 121 and it worked.
Overall fantastic map
aesthetics are a highlight for me. The finale was kind of disapointing though, you could add an ambush like the one in chapter 5 to make it less anticlimactic.
Literally the map design of old immersive sims.
But I get what you mean. I agree, it's not an obvious passage. Luckily, I entered this building through the ventilation from the garage and didn't have to get lost.
I liked the design from the very beginning of the level.
A very small location, but it is clear why.
It is nice that fans, as they master the editor, begin to produce more and more good-looking levels. The only thing is that in an apartment building there are only three apartments on three floors, looking at the number of doors
Work with lighting, it is nice how the windows transmit light from the outside, cinematic, although simple.
There is some variability, its nice. Accidentally knocked out a civilian, send him my sorries.
As for the secrets, there are 3 in the level.
Doors A1 and C1 dosent open and there are no secrets.