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In the change notes, there is only the initial upload, and no other changes. Has the 1.6 version been pushed yet?
Paragon is a creepjoiner, so you need to get lucky.
Ofc, it's funny to see when a single combat pawn (all bionics + moded) alone slaughters the entire settlement with a Betrayal.
GL ^^
I'll make a 1.6 version and upload a fix.
GetInspectString exception on (pawn/mech name): System.ArgumentException: Value does not fall within the expected range. [Ref A36DAF83] Duplicate stacktrace, see ref for original.
Log:
https://pastebin.com/5CBUVa0K
Due to the nature of "Anomaly", I won't use "Entity weapons" in every playthrough either.
But in some I will for sure.
Do the weapon effects affect sanity in Oskar's "VAE- Insanity" mod?
This might be interesting.
Or is this something, the vanilla expanded team would have to implement?