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Lol, lmao, nothing to say here, just false
-> (which means you can't even evade his grab by jumping)
... if you dont jump you DONT get hit by air grab
-> They just make it unfair for any character that isn't a zoner.
Any character can avoid these with movement, all vanilla, none of them spawn hitbox on touch immediately and blocking remove them
-> tp special that applies infinite stun
Bro must mean the -4 on block that end combo immediately... wow
-> one that has guardbreak while inflicting 2500 base damage
Bro must mean the FRAME TWENTY attack that is just wide open
-> more damage than Cowboy's strongest super
Vanilla Super are NOT FLASHY MOVE WITH DAMAGE they are mostly setup tools and whatsnot, Cowboy "most powerful" attack is Impale that do 2564 damage.
He's basically always burst free, he has permanent flight (which means you can't even evade his grab by jumping), he has so many moves that are simply ridicolous, mainly i'm referring to that pillar of energy and the tree rotating balls. They just make it unfair for any character that isn't a zoner.
He has a tp special that applies infinite stun, and another one that has guardbreak while inflicting 2500 base damage. It's literally more damage than Cowboy's strongest super (and that costs meter, as it should).
Really Inkless you have all my respect for creating such a cool mod, but the balance is really out the window