RimWorld

RimWorld

Guaranteed Damage Reduction
13 Comments
Deep♂Dark Nov 30 @ 2:41pm 
hihi! Just wonder what different between this and vanilla combat reload ?:steamhappy:
Juanma02 Jul 19 @ 10:40am 
I played with this mod for 2 runs and I think it's well balanced.
If you want a good experience with combat without the need of using a killbox you can use this mod accompanied with:
'Combat Skills Matter More'
'Toughness Skill'
The Real CHIM Shady Jul 14 @ 10:23am 
Praise Yakub our father
Dombie The Zombie Jul 4 @ 9:12am 
Yakub just ate my power armor
Stallion Jul 3 @ 11:04pm 
Yakub could bite through power armor.
Yakubian Tricknologist  [author] Jul 3 @ 3:54pm 
i think i can bite through power armor
mkultra victim Jun 23 @ 8:40am 
Tynan believes that a rabid capybara can in fact bite through power armor
Stallion Jun 16 @ 1:19am 
*Tribal shortbow user* KAHHHHHH MAYYYYY HAAAAAAA MAYYYYYY HAAAAAAAAAAAA!
mkvltra Jun 15 @ 12:05pm 
looks like a good mod. thanks "yakubian tricknologist"
Yakubian Tricknologist  [author] Jun 14 @ 5:23am 
i just use a postfix patch to override the damage. no code runs if the damage is lower than what the guaranteed protection would apply.
CrazyAmphibian Jun 13 @ 8:28pm 
hey are you by chance overriding the ApplyArmor function?
Yakubian Tricknologist  [author] Jun 13 @ 5:13pm 
thanks, always appreciate feedback
Lugaru Jun 13 @ 5:02pm 
I'll let you know how it 'feels' balance-wise but I welcome some minimum consistency.