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Changelogs:
Added contraceptives.
Added a checkbox to the assign tab which, when ticked, orders pawns to always carry a few contraceptives on their person.
if you still want a direct initiate lovin' ability, intimacy also already has a similar system you can enable in the settings that's just... better, for this purpose
Is it safe to still use these abilities with this mod active, or will it lead to bugs or odd behavior?
also, there are mods that change the default pregnancy approach, and those do work with intimacy
I do have a idea for a QoL improvement: A faster way to change pawns pregnancy plans instead of micro managing each pawn's feeling toward every other pawn. I don't know how easy or hard that would be, but damn if it's not a pain in the ass going through 88 pawns one at a time.
I looked into the files and found that the Solitary trait doesn't have a "removesIntimacyNeed" field. And from my understanding of the "HasNoIntimacyTrait" method, it only disables the intimacy field when traits have that field.
If I am mistaken, my bad. But anyways, thank you for making this mod <3.
PS: If there is a git repository for the mod, I'd love to write up a PR to fix it for ya.
@The Blind One when free lovin' means free lovin'
These guys eff alot ... like seriously a lot lol.
Hell, my warden is even effing the prisoners ...
Sorry for the annoyance, great mod!
But recluse on charweaver is kinda annoying since they need to do lovin for blood :/ Well, it's not like I can't just bloodfeed them manually
But one question/bug report, are Charmweavers supposed to have intimacy bar?
The above are the ones I know that won't play.
I don't think there is a single tile of my gravship that didn't saw "things happening"... XD.
Worst... paws from visiting caravan use my ship to "do things"...
My fluids ideology was NOT supposed to include lovelusting in it's precepts. XD
Good mod, will turn my gravship into a giant polycule again.
Changelogs:
Many things - like whether an interaction grants fills the intimacy need and by how much, or whether a hediff/trait temporarily/permanently prevents intimacy - are now exposed to XML!
You can read up on the new additions in the Compatibility Matters page.
and that's the case with psychopaths, yeah
1. A variety of large beds, for example, 3. So that you can have a small harem (a third bed still looks normal, anything more would be ridiculous, but it would still be cool to assign more people to one room if they are lovers, maybe on separate beds or not tied to beds so that they can change them) Then it will be possible to create large harems.
2. Add the ability to make love between 3+ pawns at the same time if they are lovers.
the actual reproductives of a pawn are stored as not-really-hediffs that don't tick. add one of those hediffs to the reproductives body part of the pawns, the neutered hediff should go away then