边缘世界 RimWorld

边缘世界 RimWorld

Intimacy - A Lovin' Expansion
829 条留言
Nyarlathotep 12 月 11 日 上午 11:29 
Fair enough.
turkler  [作者] 12 月 11 日 上午 3:59 
@Nyarlathotep a 'lovin' assignment tab' is not something I'd be interested in working on, no
Nyarlathotep 12 月 10 日 上午 8:53 
@turkler Yeah, it does kinda work, but kinda doesn't, if I do it through ideology, it very heavily limits the mod. It would be nice having a separate setting for it, maybe its own tab or something.
turkler  [作者] 12 月 8 日 下午 10:01 
@Nyarlathotep you can do that somewhat, with ideology. there are precepts to prevent lovin' between pawns not in relationships. the default without ideology is equal to the 'partner only if commited' physical love precept, where pawns will freely engage in hookups when they don't have any relationships but will only do lovin' with their partner if they have a spouse or a lover
turkler  [作者] 12 月 3 日 上午 5:59 
@Nyrlaque ''how do you deal with a human's need to socialize when they are completely alone?'' take a guess, lol. you can start with a pawn who has the recluse trait or the solitary gene if you want your only pawn to not have an intimacy need
Nyrlaque 12 月 3 日 上午 5:08 
Hi, I love the concept of this mod - but how do you deal with intimacy needs if you're starting the game as a solo colonist, it'll take a while until another pawn visit the colony?
Nyarlathotep 12 月 3 日 上午 1:30 
Would it be possible to add an option to assign potential lovin' partners to pawns? It kinda irks me, when my pawns go after random pawns they slightly like each time.
turkler  [作者] 12 月 2 日 上午 12:20 
The fourth major update for Intimacy is now out! This update adds contraceptives, a more temporary alternative to fertility surgeries.

Changelogs:
Added contraceptives.
Added a checkbox to the assign tab which, when ticked, orders pawns to always carry a few contraceptives on their person.
Garaged 12 月 1 日 下午 8:52 
love this mod
turkler  [作者] 12 月 1 日 下午 3:24 
@Sithril that ability exists because the vanilla lovin' mechanic sucks and it's entirely feasible for a pawn to just not do lovin' for extended periods of time. with intimacy, they will seek lovin' on their own, so it's redundant. moreover, it causes issues like wrongful breakups because its breakup code is buried in a toil
if you still want a direct initiate lovin' ability, intimacy also already has a similar system you can enable in the settings that's just... better, for this purpose
Sithril 12 月 1 日 下午 12:32 
I see this mod removes the initiate lovin' abilities (from Highamtes and Charmweaver mods).

Is it safe to still use these abilities with this mod active, or will it lead to bugs or odd behavior?
turkler  [作者] 12 月 1 日 上午 12:33 
@Bastard of Muppets do you have gene integrations disabled? hussars are meant to have the solitary gene
also, there are mods that change the default pregnancy approach, and those do work with intimacy
Bastard of Muppets 12 月 1 日 上午 12:31 
I don't think it's a bug, but it's a hilarious and annoying thing happening: I have an 88 year old Hussar who's intimacy bar barely moves, so he is almost non-stop seducing women. A Hussar...yeah, the Abrasive and violent ones. Well, apparently, I have a Don Juan Hussar.

I do have a idea for a QoL improvement: A faster way to change pawns pregnancy plans instead of micro managing each pawn's feeling toward every other pawn. I don't know how easy or hard that would be, but damn if it's not a pain in the ass going through 88 pawns one at a time.
turkler  [作者] 11 月 28 日 上午 8:19 
@Kc yes, I've already added it to the compatibility matters threat, but I'm glad you liked that addon!
Kc 11 月 28 日 上午 7:17 
Nyarlathotep 11 月 28 日 上午 5:58 
I feel like lovin' should restore a fair amount of recreation.
turkler  [作者] 11 月 28 日 上午 4:22 
@MianReplicate good catch, that's a remnant of me moving things to the new mod extension system. should be fixed now, thanks for the report
MianReplicate 11 月 28 日 上午 1:04 
Hiya! I believe the Solitary trait isn't working as intended. It mentions that it is supposed to remove the need for intimacy, however pawns with this trait still receive the intimacy need.

I looked into the files and found that the Solitary trait doesn't have a "removesIntimacyNeed" field. And from my understanding of the "HasNoIntimacyTrait" method, it only disables the intimacy field when traits have that field.

If I am mistaken, my bad. But anyways, thank you for making this mod <3.

PS: If there is a git repository for the mod, I'd love to write up a PR to fix it for ya.
turkler  [作者] 11 月 27 日 下午 4:10 
@若彗 there are mods that change the default pregnancy approach, and those do work with intimacy
@The Blind One when free lovin' means free lovin'
若彗 11 月 27 日 下午 3:54 
Could you provide a quick way to change the pregnancy method? It’s quite troublesome to adjust the pregnancy method when there are many colonists.
The Blind One 11 月 27 日 下午 3:38 
I have my colony set to "Free" physical loving and on default levels, with minimal intimacy decay I can say.

These guys eff alot ... like seriously a lot lol.

Hell, my warden is even effing the prisoners ...
turkler  [作者] 11 月 27 日 下午 3:21 
@Sucetzu no worries. that's not something I change sadly, charmweavers probably can naturally generate with the recluse trait
Sucetzu 11 月 27 日 下午 2:53 
♥♥♥♥♥♥♥♥♥ I'm stupid she has the recluse trait!!!
Sorry for the annoyance, great mod!
But recluse on charweaver is kinda annoying since they need to do lovin for blood :/ Well, it's not like I can't just bloodfeed them manually
Sucetzu 11 月 27 日 下午 2:38 
Hey, very good mod!
But one question/bug report, are Charmweavers supposed to have intimacy bar?
turkler  [作者] 11 月 26 日 上午 8:25 
@若彗 I'm not very familiar with how the facial animation systems work but my integration works with baseliners and genemodded humans. I'll have to see if har compatibility in that regard requires anything extra
若彗 11 月 25 日 下午 10:53 
NewRatkinPlus,MoeLotl Race,Gloomy Dragonian race,Miho, the celestial fox,Milira Race,Cinders of the Embergarden,Wolfein RaceDraconis Koelime

The above are the ones I know that won't play.
若彗 11 月 25 日 下午 10:39 
Most alien races don't display corresponding animated expressions.
GATC 11 月 21 日 上午 9:41 
All my female mechrats are gay...
I don't think there is a single tile of my gravship that didn't saw "things happening"... XD.
Worst... paws from visiting caravan use my ship to "do things"...

My fluids ideology was NOT supposed to include lovelusting in it's precepts. XD

Good mod, will turn my gravship into a giant polycule again.
Levahka007 11 月 20 日 下午 9:42 
my mechanitor finna bang his mechanoids now cause he got not ♥♥♥♥♥♥♥ thanks for the mod
turkler  [作者] 11 月 19 日 下午 11:32 
Small backend update today!
Changelogs:

Many things - like whether an interaction grants fills the intimacy need and by how much, or whether a hediff/trait temporarily/permanently prevents intimacy - are now exposed to XML!
You can read up on the new additions in the Compatibility Matters page.
turkler  [作者] 11 月 19 日 下午 8:44 
@Krahe I always thought 'being incapable of social' as more akin to being unable to meaningfully socialize instead of, say, a speech impediment. and although they might not be able to socialize, that doesn't necessarily mean they're not longing to establish regular relationships
and that's the case with psychopaths, yeah
Altogolik 11 月 19 日 下午 4:37 
Please add the following extension
1. A variety of large beds, for example, 3. So that you can have a small harem (a third bed still looks normal, anything more would be ridiculous, but it would still be cool to assign more people to one room if they are lovers, maybe on separate beds or not tied to beds so that they can change them) Then it will be possible to create large harems.
2. Add the ability to make love between 3+ pawns at the same time if they are lovers.
Krahe 11 月 19 日 上午 1:33 
@turkler No, if look at it this way, it does thematically fits. Psychopaths shouldn't get that mood debuff, though. Maybe they already don't get this mood, don't know, not really using this trait much, the loose of various social good moods ain't worth not feeling bad for doing horrible things
turkler  [作者] 11 月 18 日 下午 9:37 
@Krahe no that's intentional, that's how I've interpreted 'incapable of social' as but I'm open to counter arguements
Krahe 11 月 18 日 下午 8:20 
Probably more bug than a feature, but pawns that don't do social, don't do anything intimacy wise and, hence, have their intimacy need at 0 and always have a Craving Intimacy mood. Example screenshots: https://i.postimg.cc/VLTvDZBb/2025-11-19-14-18-20-Rim-World-by-Ludeon-Studios.png https://i.postimg.cc/3xvR6jnB/2025-11-19-14-19-50-Rim-World-by-Ludeon-Studios.png
Dereck Delta 11 月 18 日 下午 6:17 
I want to ask, how is this mod compared with RJW? I like the idea of a colony less control by a Porhub director, one that feels more real
clem 11 月 18 日 下午 5:13 
Yes, I totally understand dropping the old version!! It is a non issue, it's not like it broke my save when it became incompatible.. the save is still fully functional. I suppose it was just unexpected, not really something I've experienced before. I will go look if there's any legacy versions, and I will keep in mind to create backups for my mods in the future (:
DuckGoosebear PrairieDogLover 11 月 18 日 上午 10:25 
It's really a non-issue and doesn't actually suck for anyone. There are legacy versions of this mod posted elsewhere online even if you failed to keep backups or disable updates, not hard to find at all and a very easy fix. To me clem and SpaceGhost kinda sound like they aren't actually committed to 1.5 but want to complain anyways.
Vagineer1 11 月 18 日 上午 7:23 
Whilst it sucks for the people who still use 1.5 I can fully understand not wanting to have to deal with updating to versions of a mod.
turkler  [作者] 11 月 18 日 上午 7:21 
@SpaceGhost @clem sucks for you two, I guess. might sounds harsh but as I've said, I no longer support the 1.5 versions
SpaceGhost 11 月 18 日 上午 7:14 
I'm with clem. Dropping the most recent version before current is kinda wild. Not everyone jumps straight to the newest.
clem 11 月 17 日 上午 10:44 
@turkler I don't keep up with new rimworld content/updates, I play it casually. Never really had an issue with a mod randomly dropping support for the version my save was on
turkler  [作者] 11 月 17 日 上午 7:44 
@clem what, it's been months since 1.6 came out. you had plenty of time to anticipate modders eventually dropping 1.5 support. that's on you homie
clem 11 月 17 日 上午 7:38 
@turkler No, I came to this forum because the mod updated itself automatically and therefore was incompatible with a save I was already using it on. I don't plan to stick with 1.5, just have a save that I kind of care about.. it's not that big of a deal I suppose
turkler  [作者] 11 月 17 日 上午 1:25 
@clem that would be even more annoying to maintain. what, surely you have local backups if you're serious about sticking with 1.5? I know I'm not alone in dropping 1.5 support
DuckGoosebear PrairieDogLover 11 月 17 日 上午 1:03 
If not 1.5, can you at least upload a version with RimWorld Console Edition 1.23 support? It's unplayable without this mod. :pino:
clem 11 月 16 日 下午 3:22 
@turkler Why not just upload the 1.5 version seperately?
turkler  [作者] 11 月 16 日 上午 10:07 
I've dropped 1.5 support because it was getting annoying to maintain
clem 11 月 16 日 上午 8:13 
Why is this suddenly not compatible with 1.5 anymore???
turkler  [作者] 11 月 16 日 上午 1:15 
@LimeAnura you can't solve the lack of reproductives by 'removing' the lack of reproductives, yes
the actual reproductives of a pawn are stored as not-really-hediffs that don't tick. add one of those hediffs to the reproductives body part of the pawns, the neutered hediff should go away then