Crusader Kings III

Crusader Kings III

Confederations & Leagues
33 条留言
tabel'noe 10 月 1 日 下午 3:49 
@atbgames I believe this is what im talking about, you are correct. Thank you so much! Just love seeing world fragmented. I mean Jesus, in every previous playthrough Italian cities were swallowed up by their larger neighbors, but not now, what a goated mod.
atbgames  [作者] 10 月 1 日 下午 2:48 
@tabel'noe Just to double check, you are referring to the decision that lets you turn your Confederation into a custom kingdom title, correct? If so, that'd be easy to do.
tabel'noe 10 月 1 日 上午 10:21 
@atbgames Awsome mod! Now small independent states can stand up for themselves and exist without being conquered or vassalized. I got one concern though, is it possible to make a game rule to prevent kingdom formation out of confederation?
Mr.Molly 9 月 30 日 上午 9:48 
ok thank you for the help
atbgames  [作者] 9 月 28 日 下午 5:57 
@Mr.Molly Sorry for the delay. Just looked at some of the files for the Warcraft mod. I haven't done a deep dive into every little thing, but I think I figured out.
- For the confederation character interaction, the Warcraft mod made their own edits to the interaction that allows everyone to form confederations. So, even if you just use that mod by itself, you WILL still see it since that's how they setup their mod. So that is normal.
- For the tributary casus belli, the Warcraft mod edits the casus belli so that it isn't possible to use it if either the attacker or defender have the "Surrendered" character modifier. Aside from that, everything else seems to be the same as the base game, so just make sure you and the character you are trying to attack don't have that modifier.

@BOYZANTIUM Thanks for this. Questioned a couple times when doing this if I was going overboard. But figured it'd be useful in the future for any CK3 updates or mod compatches. Glad it helped.
BOYZANTIUM 9 月 28 日 上午 12:21 
this is a small and trivial kudos, but i've just spent the last two days WinMerge-ing together a personal modpack, and i thank you from the bottom of my heart for having coded yours so cleanly/with ample comments/pretty sensibly in general. it's a massive breath of fresh air lol, good work
Mr.Molly 9 月 22 日 下午 2:35 
Warcraft guardians of Azeroth works I just really need the tributary system to work for role play reasons
Mr.Molly 9 月 22 日 下午 2:32 
so basically ive unsubbed from your mod but every time I launch the warcraft guardians of azeroth mod by its self I still see the offer confederation option as a feudal king emperor or really any character and tributaries caucus belli doesn't show up i've reset my pc wiped my files un-synced onedrive nothing fixes it but the base game and other mods are fine so its really confusing and i only play ck3 for the warcraft mod but thank you for your help.
atbgames  [作者] 9 月 22 日 上午 10:27 
@Mr.Molly What mod is the issue? Since its a total conversion mod, I know you might at least have some issues with what governments can be in confederations/leagues since I set it up based off the base game governments, so some custom governments might not be compatible depending on how they are setup. But, I didn't edit anything that should affect tributaries, so the total conversion mod may have changed something as well, and both mods combined caused the issue.
Mr.Molly 9 月 21 日 下午 6:29 
hey so this mod has completely disabled tributaries for one specific mod even after deleting all of the game files save files and user data after a full reset and i just download the one main mod i use which is a total conversion but even with out your mod installed its still breaking my game ive trying to figure it out for hours so thought id reach out if you have any input
atbgames  [作者] 8 月 29 日 下午 8:35 
Sorry for delay, have been a bit busy.

@Wotan99 Currently, there is a game rule that allows the Lombard League to be formed at game start in the 1178 start date. However, there is no further content regarding this aside from allowing it to form at the beginning of the game. Aside from that, a defensive league could potentially be named dynamically after the Duchy of Lombardy, so it'd be called the Lombardy League. Not exactly perfect, but that's with the normal confederation mechanics, nothing special.

@florenciacosimo While the Hanseatic League would be interesting, that will likely need to wait to see what Paradox decides to do regarding trade/merchant republics, because the base game confederation system doesn't accurately represent what the Hanseatic League is, so for now, I haven't added it.
atbgames  [作者] 8 月 29 日 下午 8:35 
@Deleted User 0492f0bf I did try looking into allowing Admin realms to join when I first tried making the mod, but since independant Admin realms are almost always Empires, and because of their "sometimes landed, sometimes unlanded" nature, I didn't see it working out very well. It will likely be something I look into when I get the chance, but there will likely need to be some restrictions in place for them.

@HinT_John Caesar For now I used the same limit on Crown Authority that existed for Tribal Authority. This was something that I wanted to look into to see what would be best balance-wise. Since I'm not exactly the best dealing with balancing, I wanted to see what other people thought regarding this. Could maybe just make it a game rule later to allow people to choose whatever level they want.
atbgames  [作者] 8 月 29 日 下午 8:35 
@Velvet This mod pretty much uses the base game Confederation system for Defensive Leagues, meaning you need to meet pretty much those same requirements, which are: you are independant; have a valid government to form a confederation (Nomadic/Tribal) or a defensive league (Feudal/Clan/Theocracy/Republic); and that you have a valid title tier (this is determined by the "CL: Allow Kingdoms" game rule. If its set to "No", then only Counts/Dukes can join. If its set to "Yes", then Counts/Dukes/Kings can join. If its set to "Limited", then Counts/Dukes can join, and Kings can only join if their realm size is below 8 counties.) If you aren't in a confederation/league and meet these requirements, you will see the "Call for Confederation/Defensive League" decision in your decisions window. That will allow you to invite characters to your league/confederation through a character interaction. If you still need help with this, please let me know in case it happens to be an issue I need to fix.
atbgames  [作者] 8 月 29 日 下午 8:35 
@Avan Thanks for the heads up. I didn't consider other conversion mods when making this since I wanted to make sure the base of the mod would work first. It shouldn't be difficult to add support for them when I get some free time, I just need to look into the mods to see what government types should/shouldn't be allowed in confederations/leagues, determine any restrictions to set on them, etc.

@Jesusonapogostick @Alexander This should be save game compatible since it mainly just modifies base game stuff. I don't have any in-progress save games to really test what it'd be like loading far into a game, so I couldn't do a lot of thorough testing. But the worst issue I got was just a localization issue with the character interaction to invite characters being called "Offer Confederation" when it should have said "Offer Defensive League", but the other localization seemed fine. But if you encounter any other issues, please let me know to see if its something I can fix.
Avan 8 月 20 日 下午 7:19 
Cool mod. This mostly worked with the total conversion After The End but I obviously couldnt form confederations with government types added by that mod.
peequi 8 月 19 日 下午 1:02 
Thank you, mod is working for me on current version of the game. I don't know if it is historically accurate, but it helps balance the game. I am seeing Catholic Counts band together so they are not quickly taken over.
Velvet 8 月 10 日 上午 6:02 
how do i form defensive league as a feudal Lord, i can't find the decision or the mod doesn't work
Mystic 7 月 24 日 下午 6:52 
Thank you so much for creating this mod!
Deleted User 0492f0bf 7 月 21 日 上午 12:19 
Can you also add administrative governments to the leagues?
Jesusonapogostick 7 月 17 日 下午 8:35 
Save game compatible?
HinT_John Caesar 6 月 22 日 下午 9:08 
Would love a potential change to allow higher crown authority, its currently limited to only the second tier despite cultural innovations. unless there is a reason for this?
florenciacosimo 6 月 18 日 下午 9:46 
It would be interesting to be able to create the Hanseatic league
Alexander 6 月 18 日 上午 10:41 
Does this work on a current game? Or is new game required?
Wotan99 6 月 16 日 下午 11:28 
What about the Lombard League
Orszy 6 月 16 日 下午 2:07 
Hey, I've added u, would you mind accepting so I can ask you something in relation to my mod and yours? Thank you :)
fisto the robo 6 月 15 日 上午 7:14 
very nice!
atbgames  [作者] 6 月 14 日 下午 5:55 
@Clumsy Thanks for the suggestion. I'm a bit busy now, but I will definitely look into that. I plan on going through again sometime later and trying to redo some of the localization-related stuff for better compatibility, so I will probably do that then.
Clumsy 6 月 13 日 下午 7:16 
Love this mod. Small recommendation for flavor: overhaul the defensive league text sound more "civilized." You changed some text, but references to mingling blood, war-bands, hungry wolves, arrows and riding could be replaced with references to swearing oaths, armies, lions, shields, marching, etc to sound more feudal/republican :)
tabel'noe 6 月 13 日 上午 5:50 
@atbgames Yeah fair enough agreed. Would be cool, thank u :steamhappy:
atbgames  [作者] 6 月 12 日 下午 1:06 
@無壹 Sure, I can add the link. But, obviously since I can't speak Chinese, I can't handle those translations whenever I update the mod (assuming I want it to be better translated than just a simple Google translate).

@сидим не рыпаемся While the Hansa might not be as great a fit, given that they are a league formed around trading (hopefully stuff like this can get added once Trade/Republics gets its DLC), I can probably make a game rule that allows you to choose whether to have the Lombard League start in 1178.

@Fred While the Commonwealth would be an interesting thing to try and simulate, I don't think it fits in as well with Confederations/Defensive Leagues given that it formed mainly through a personal union.
Fred 6 月 11 日 下午 2:44 
Really great mod, ideal for my polish-lithuania union. Any plans to make a Commonwealth for polish/lithuanian league?
tabel'noe 6 月 11 日 下午 1:01 
Would be cool to have Lombard League in 1178 date or event of it creation in 1200ish. May be even Hansa?
無壹 6 月 11 日 上午 7:20 
@atbgames Greeting! I am fan of your mod and I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070