武装突袭3

武装突袭3

AI Helicopter Decelerate No Climbing
70 条留言
Wansec_6 10 月 10 日 下午 9:27 
G'day @ Ampersand,
I really appreciate the work you put in to deliver outstanding content for the community.

I believe I may have found a bug in this.
When I use a VTOL aircraft, such as Degas V-22, the CV-22 or the FVL Omaha VTOL, for transport, the AI pilot seldom flies the aircraft in aeroplane mode, just flies in Helicopter mode, unless climbing.
With your mod disabled, the ai fly the VTOLS as normal.
Could you please take a look at this.
怀念 9 月 10 日 下午 12:13 
Can you use the Zeus code to use it?
akka 8 月 30 日 上午 6:23 
omg thank god someone finally made this mod
DirtyDeeds 8 月 19 日 上午 6:38 
I've been messing with this problem for years - gradually decelerating helicopters via scripts on the approach to an LZ - to minimize the popup - thanks for your efforts - looking forward to trying this.
Ampersand  [作者] 8 月 12 日 上午 6:33 
Hope you enjoy! and check out the Hatchet H-60 mod if you haven't =)
Monty67T 8 月 11 日 下午 5:12 
I've been away from ArmA for a while, but every once in a while I browse the workshop and I was happy to see this mod. I was a UH-60 crew chief in the Army and it always bothered me that they helicopters would climb like that while decelerating for a landing. This mod is going to make me reinstall ArmA again. Thanks!
RadGigaChad 7 月 7 日 下午 6:01 
Nice. This has always been one of the most frustrating aspects of creating singleplayer scenarios for myself in editor, because the AI pilots are so trash lol
Vipera 77 6 月 29 日 上午 6:00 
thx for this mod !
Legendkiller456 6 月 25 日 下午 9:17 
Awesome, thanks!
Ampersand  [作者] 6 月 25 日 上午 4:39 
Modded helicopters should work, yes.
Legendkiller456 6 月 24 日 下午 10:51 
Is this compatible with factions that add new heli's? Looks great, thank you!
Ampersand  [作者] 6 月 16 日 下午 3:28 
The init class EH only adds the heli to the list of helis to check. There is only a single perSecond handler, not one per heli. Yes it would be better to start it when the first helicopter engineOn.
gatordev 6 月 16 日 下午 3:21 
FWIW, I just flew around the Western Sahara map with the flyinheight all the way down to 10m and everything worked fine. The only "issue" is that at 10m, the helicopter would balloon up to 25m-ish, but then came right back down, but I don't really consider that a bug. Every other altitude from 25m and up the mod works as advertised.

Thanks for this @Ampersand, it's a great addition.
R. Gonzalez 6 月 16 日 下午 2:59 
@Ampersand, my friend

Just a small suggestion....

Wouldn't it be better if the "perSecond" function would be called / terminated upon the "Engine" 'CBA_fnc_addClassEventHandler`, conditioned to it's args value, instead of "Init" one?
Ampersand  [作者] 6 月 16 日 下午 2:15 
I've added a variable which can be set to disable the behaviour on a helicopter.
Ampersand  [作者] 6 月 16 日 下午 1:55 
@Bax thanks and enjoy! Simplex is exactly what I had in mind =)
Rangerskull 6 月 16 日 下午 1:16 
Finally. this vertical climb before landing were very painful, since OFP. Thank you sir>
Ampersand  [作者] 6 月 16 日 下午 12:47 
Can you tell me which positions and trajectories tend to crash?
Bax ⭐ 6 月 16 日 上午 4:18 
Works perfectly with simplex support, finally the helis fly much more realistic. Thanks!
SPEC.F-04☠77thCSAR 6 月 16 日 上午 1:39 
@ Ampersand - Well, I simply placed a few "different" helicopters on the Western Sahara map and let them fly over the map. Some of the dunes are so high that the helicopter crashes. It does pull the nose up, yes, but the downforce is too strong.
I've already read some good solutions here.
Ampersand  [作者] 6 月 15 日 下午 7:05 
Give me a reproducible scenario where it's kicking in but you don't want it to. There is already hill detection out to 500 m.
RAVEN 6 月 15 日 下午 2:59 
@SPEC.F-04☠77thCSAR, @Ampersand
Perhaps adding a filter so the climb effect doesn't happen if the current Waypoint type is LAND, GET IN, GET OUT, LIFT, etc. That should allow the helicopter to climb over hills in "normal" mode....
SPEC.F-04☠77thCSAR 6 月 15 日 上午 10:22 
@Ampersand - I really like the mod, but the effect when the helicopter approaches a hill is a shame. Maybe you should change the minimum altitude or maximum flight speed.

But it's much better than vanilla. Regards
Maikl 6 月 14 日 下午 9:06 
legendary bro
DAYMO 6 月 14 日 下午 5:55 
you are a legend
Frankie Bacon 6 月 14 日 下午 4:37 
Great job man. People like you are the reason this game has had such a long life span.

BRAVO!
Ampersand  [作者] 6 月 14 日 上午 9:37 
@SPEC.F-04?77thCSAR What is the issue with flyInHeight?
@ßlitžen All helicopters
SPEC.F-04☠77thCSAR 6 月 14 日 上午 8:42 
@Ampersand - Can you please write a guide on how to modify your mod to fix the bugs? Thanks
#flyInHeight
ßlitžen 6 月 14 日 上午 8:02 
Does this work on any helicopter or just vanilla? (Ie RHS, etc supported?)
Phillydog 6 月 13 日 下午 12:05 
Thanks for the mod, a game changer for sure!!! :steamthumbsup:
Ferso 6 月 13 日 上午 7:30 
1
CF Raider 6 月 12 日 下午 6:23 
Very thoughtful mod.
Moebius 6 月 12 日 下午 5:02 
Amazing... thanks bro
Air 6 月 12 日 上午 6:29 
Glad I'm not the only one who couldn't stand the AI pilots in anything except controlled scenarios due to instant death.
Nosy 6 月 11 日 下午 8:31 
You did it.. you crazy son of a bitch you did it
McKendrick 6 月 11 日 下午 5:06 
Holy peak
Ampersand  [作者] 6 月 11 日 下午 4:19 
Thanks and enjoy everyone.
@Green.Vicky✙ Interesting question. If the helicopter is nose-down accelerating while climbing, this script will not activate, so I don't think that would be a conflict.
VastGM 6 月 11 日 下午 4:16 
I've tried this out and it does work as intended.
RAVEN 6 月 11 日 下午 4:15 
Congratulations. I always hated that AI climb upon reaching a LZ. Something that should have been at the heart of the game from the beginning, but BI never knew how to do/wanted to do (and there are so many like that). Thanks again for continuing to support our beloved Arma 3.
ComradeBliin 6 月 11 日 下午 1:16 
I watched a commanchee just dive into a valley and explode, might've been the scenario though. It was funny at least.
EmberD 6 月 11 日 下午 12:48 
great workaround. Love the fresh idea and clean execution. How will it work with flyInHeight?
Hawat 6 月 11 日 下午 12:01 
Thanks for this more than welcomed mod. (Downloading mods that should have been inside the main game since 2013 make me question my life choices. HEY ! BOHEMIA ! Maybe you should consider hiring people like Ampersand! )
Ampersand  [作者] 6 月 11 日 上午 9:17 
@Corporal Ray Person Appreciate the feedback. I've added a check for mountains in front of the heli.
VULPINE キツネ 6 月 11 日 上午 4:08 
Now if only the AI helicopter's didn't explode when they choose to land onto obstacles haha
b0s 6 月 11 日 上午 4:08 
Thank you!
Now if someone could do something against helis and planes going "50m dive bomber" when the weapons could really be used from 1km high and 5km away...
Corporal Ray Person 6 月 11 日 上午 3:11 
Bit of an issue, the mod doesn't work well with mountains. Atm I'm doing a campaign on Clafghan which is EXTREMELY mountainous however when trying to navigate the mountains helicopters will try to ascend but the script will push them down causing them to come to a stop or crash completely
Condasoft 6 月 11 日 上午 1:55 
Great mod I think something like this would be useful for AI piloted drones would be nice to see some low flying ones.
LinkIsGrim 6 月 10 日 下午 9:17 
Can't tell if you're serious (in which case, you're an idiot), or just posting exceptionally good bait.

Good job.
thehungryhippo 6 月 10 日 下午 9:09 
So basically helis will slow down unrealistically fast now as long as youre collectively raising.

Also you never want onframehandlers, its completely unnecesary. For best performance, you want scheduled loops with sleep timers on it
Ampersand  [作者] 6 月 10 日 下午 7:31 
ヾ(⌐■_■)ノ♪