安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Do you have Portal 2 mounted? Right now this addon doesn't come with the Portal 2 textures included (to avoid conflicting with other Portal 2 addons that might contain said textures) so you either...
A. need to own Portal 2 and mount it to Garry's Mod
or
B. download a GMod addon that ports Portal 2 content
It's honestly becoming such an issue I might just say "screw it" and add the textures in a future update anyway
He failed the turret.....
prew-review.........
You need to use another tool to open the eyelids (e.g. the "Advanced Bone Tool" by Thirteen/Fug/D182 or the "Easy Animation Tool" by Rubat).
Honestly the only reason the eyelids are closed by default is to make the model compatible with Portal 2's core animations... I might add a second prop with the animations stripped out so the eyelids can be open by default (would also be a good opportunity to tidy up the bones)